Strauss
King
- Joined
- Jan 3, 2006
- Messages
- 938
sunrise089 said:so what happened to the lost 4 turns?
Nothing. They weren't worth describing.
sunrise089 said:so what happened to the lost 4 turns?
Sullla said:So we DIDN'T adopt Emanicipation (double cottage growth!) but we DID adopt Universal Suffrage, losing our Representation science boost in the process?![]()
Ummm....![]()
I would have given Caesar the tribute. Nationalism is an expensive tech however it's devalued since we built the Taj Mahal. A Nationalism tribute would have further improved relations with Caesar (+1 tribute bonus). Were playing a peaceful builders game until we trigger our five GA so relations should be nurtured, afterward its whatever we want.Caesar asks us for Nationalism. I refuse. I dont know whether Ive done good or bad, but we dont have much to gain or fear from Julius anyway.
I would have canceled the deals. We can easily absorb a -1 relations penalty with Mansa and the deals can easily be renegotiated. I would say the big picture is to improve relations with the AIs until its time forCaesar makes another demand, this time to stop trading with Mali. I refuse again and he becomes annoyed.
I say fire the two priests in Straussburg and hire three priests in Cornelia. Straussburg is not a GP Farm and shouldnt be treated as one. Cornelia is our Wonder City/GP Farm and we should work Cornelia to support our needs. Anyway Venice is lagging behind Cornelia in popping GP and Venice produces better GPPs than Straussburg.I have hired two Priest specialists in Straussburg to start towards the two Great Prophets that we still need. We will need to fire most of our specialists in other cities, especially Cornelia and Venice, to prevent them swallowing up GPP.
GP situation: now Venice is producing almost as many GPP as Venice
First these are our active trades from Strauss saved.Sullla said:Umm - do NOT cancel deals with Mansa under any circumstances, Gusto. We're getting 4 different resources from him and a GIGANTIC amount of Malinese trade route income.
We're going to stab Mansa in the back when we go for our conquest victory. We already stabbed a pleased religious brother, Cyrus, in the back to get his territory. It's not like we're playing by honorable rules. Actually I have no favoritism for any of the AIs because they all are future enemies in a conquest victory. I simply prefer to keep Caesar at Cautious or better relations until it's time to take the hammer to him.Sullla said:I probably would have given Caesar Nationalism, but under no circumstances would I have stabbed our Malinese friend in favor of a dubious overseas civ.
I appreciate the fact that Straussburg is a pure GProphet pool. Perhaps I should illustrate an example on using Cornelia. Please bear with me. Cornelia is currently producing 94 GPP/Turn. We can currently hire 3 priests in Cornelia. We build the Jewish Temple in Cornelia (takes 3 turns) to hire a fourth priest. 4 priests add 56 GPP/Turn to Cornelia total GPeople pool for a total of 148 GPP/Turn. GProphet probability is 64% (or just say two/thirds probability to pop a GProphet). Next let’s look at the next 3 GPeople to pop: next is 1600 GPP, later is 1800 GPP, and last is 2000 GPP. It’s a total of 5400 GPP. Subtracting 3 turns from 50 turns to build the Jewish Temple, Cornelia will produce a total of 6956 GPP over the next 47 turns. Well greater than the required 5400 GPP to produce the next three GPeople. At two/thirds odds, we’ll pop at least one GProphet if the next three GPeople come from Cornelia. We'll pop a GProphet so much sooner in Cornelia than we'll ever see one pop in Straussburg especially if we're going to wait until post-Biology to pop the GProphet in Straussburg. The great thing is we can apply this technique in Cornelia now. Just permanently hire the 4 priests in Cornelia until it pops a GProphet. One last thing, the current GPP is 344/1600 so we can still manipulate it by hiring 3 priests now and than hire the fourth priest after the Jewish Temple is built. MM will determine if we can hire 4 priests in Cornelia as developed or if one or two cottages will need to be bulldozed for a farm to hire the fourth priest.Sullla said:And we certainly should not fire the Priests at Straussburg; the big advantage of that city is that it's a pure Prophet pool. We have no clue what's going to pop out of Cornelia next. Post-Biology, we will easily be able to support 6 or 7 Priests at Straussburg for rapid Great Person production.
Gusto said:I appreciate the fact that Straussburg is a pure GProphet pool. Perhaps I should illustrate an example using Cornelia. Please bear with me. Cornelia is currently producing 94 GPP/Turn. We can currently hire 3 priests in Cornelia. We build the Jewish Temple in Cornelia (takes 3 turns) to hire a fourth priest. 4 priests add 56 GPP/Turn to Cornelia total GPeople pool for a total of 148 GPP/Turn. GProphet probability is 64% (or just say two/thirds probability to pop a GProphet). Next let’s look at the next 3 GPeople to pop: next is 1600 GPP, later is 1800 GPP, and last is 2000 GPP. It’s a total of 5400 GPP. Subtracting 3 turns from 50 turns to build the Jewish Temple, Cornelia will produce a total of 6956 GPP over the next 47 turns. Well greater than the required 5400 GPP to produce the next three GPeople. At two/thirds odds, we’ll pop at least one GProphet if the next three GPeople come from Cornelia. Cornelia GProphet is much sooner than any GProphet we’ll see from Straussburg. The great news about this technique is we don’t have to wait until post-Biology to get our GProphet as long as we permanently hire 4 priests in Cornelia to pop a GProphet. One last thing, the current GPP is 344/1600 so we can still manipulate it by hiring 3 priests now and than hire the fourth priest after the Jewish Temple is built. MM will determine if we can hire 4 priests as Cornelia is developed or if one or two cottages will need to be bulldozed for a farm to hire the fourth priest.
Gusto said:I canceled all active trades and renegotiated these trades with Mansa.
I did this to simulate what would happened if Caeser's demand was accepted. We lost out on Pigs and 7 GPT. Its not a catastrophic lost in keeping Cautious relations with Caesar and absorbing a -1 penalty with Mansa. Our relations with Mansa will still be Friendly at +13. Losing Pigs and 7 GPT is the price of maintaining the status quo in Diplomacy and the -1 health would not have affected our cities.
Gusto said:We're going to stab Mansa in the back when we go for our conquest victory. We already stabbed a pleased religious brother, Cyrus, in the back to get his territory. It's not like we're playing by honorable rules. Actually I have no favoritism for any of the AIs because they all are future enemies in a conquest victory. I simply prefer to keep Caesar at Cautious or better relations until it's time to take the hammer to him.
Anyway Mucco where did you get your 9% and 8% odds? You buying from too?
I’ve noticed the specialist GPP value is not a clean 14 GPP per specialist. It’s 14 GPP for the first hired specialist, 13 GPP for the second hired specialist