RB4 - Desert Runner

Hiob, good luck with your computer.

Is dopplex still playing this game? We had to skip him last couple of rotations and he is missing again.
 
Given his last online activity here was on Dec 22, probably better if you pick it up. But I'm not the team captain of course ;).
 
1735AD (0) - We are completely dominating the game with GNP and production several times higher than that of our nearest rival. (We are in the middle of a golden age, but still...

We are at 34% land, so we just need to finish Peter and conquer Alex, possibly hitting Louis as an afterthought. I take a bunch of obsolete units from Persepolis and spread them throughout Alex's lands to check out the size of his forces. Checking trades screen reveals that he doesn't need any techs from us. I hope that's a mistake, otherwise we are about to face a lot of infantry.

1740AD (1) - Workers continue railroads towards Russian Front and start railroads towards future Greek Front. I order up more infantry and canons and start moving all available troops towards Greek borders.

1745AD (2) - We attack Smolensk without even bombarding it, because city raider infantry is unstoppable and our city raider catapults can take out their defending catapults. The city is easily captured with 2 workers and 175$.

RB4_battle_for_Moscow.JPG


Then it's Moscow's turn. The odds aren't as good, so we bombard it with our 3 catapults (we need more canons) from 60% down to 33%. We capture the city, 2 workers and 225$. Some of our troops are badly wounded and I realize after the battle is over, that I forgot about several elite infantry units, because there were too many in the stack. We didn't lose any anyway, so it's not that bad.

One of Smolensk workers checks out Novgorod (last Russian city) across the bay. He sees Grenadier, Musketman, 2 longbowmen and a catapult. I direct 5 units of infantry towards the city, with an ETA of 7 turns. Looks like Russia should be finished by the end of my turnset.

I check the map and realize that there are only 3 sources of oil on the entire map. One is in the middle of Alex's lands. The other is in the fartherst corner of France and the 3rd is all the way in England. So no tanks for us. (See attachments for resource maps, showing strategic resources.) By the time we'll be able to get our hands on either of the oil resources, we'll be very near the domination limit anyway.

The war against Alex will still be a challenge, because we have a huge border and each of his cities is protected by 4-7 units. (Mostly Riflemen with some Grenadiers, Catapults and a few Canons thrown in.)

1750, 1755 (3,4) - Building Infantry and Canons everywhere. I am not building anything else, because the game should be over in less than 30 turns.

Moving troops into position next to every single Greek city near our border. My plan to deal with extended front line is to simply make a 4-prong assault against every border city and reinforse where necessary. I'd rather lose one of newly captured cities on counter-attack, than have that counter-attack come towards our older cities from an unexpected direction.

War Weariness is getting pretty bad, so I turn the culture slider up to 30% and drop science down to 50%. We aren't going to have time to benefit from any new discoveries anyway.

1760 (5) - Alex offers crabs for Uranium. I renegotiate for Crabs, Sheep and 16gpt. I'd prefer if he used Uranium to build useless navy, instead of infantry. Talking about infantry, he is still missing Assembly Line, but I don't know how long that is going to last. So I'll attack as soon as I am ready to take 3 border cities.

Infantry kills a grenadier at Novgorod.

1765 (6) - Louis asks for Open Borders. We agree.
Artillery -> Biology(4) We might as well grow our population, since there are no other technologies we'll need. (Oil is inaccessable and Mechanized infantry will come too late.)

1770 (7) - St. Petersburg and Smolensk come out of resistance, so I rase culture slider up to 50% to save them from starving. (We don't need more research or cash, so might as well keep people happy.) I note that Alex retreated most of his troops back from the borders.

At Novgorod, Infantry kills Grenadier, Infantry kills longbow. Only 2 catapults left, so the other 3 infantries turn back, killing a musketman that was just unloaded from a galley. Novgorod will fall next turn, and most of my troops are in position, so I decide that Alex's time has come.

Here are Alex's garrisons, as seen by our scouts:

Sparta - 2 Cav, 3 Rifle, 2 Canon, 1 Gren
Athens - 4 Rifles, Canon, Gren
Thermopilae - my Elephant got killed by Russian longbow, when trying to enter a hill for a better look. I think it had 4-6 units last time I checked.
Mycenae - 2 Rifles, Canon, Gren
Corinth - Cav, Rifle, 2 Canons, Gren
Rhodes - Rifle, Gren, Cat
Byblos - Rifle, Gren
Delphi, Herakleia, Ephesus - unknown

Points of first attack:
Argos - Rifle and 2 Grens against 5 Inf, 3 Canons
Knossos - 3 Cav, Rifle, Canon, Gren against 5 Inf, 3 Canon
Thessalonica - 2 Rifles, Canon, Gren against 6 Inf, Canon, Cat (1 turn to reach city)
Termopilae - 11 Inf, 3 Cats from Moscow assault (3 turns to reach city)

See attachment picture of Eastern Front.

I declare war.
Knossos - bombard from 40% down to 16%. Chances are still only 25%, so we fortify and wait for reinforcements. (Longbow and Spear in Arabela are upgraded to Infantry.)

Argos - bombard from 60 down to 24%. Infantry dies to Rifleman (at 63%), Infantry dies to Grenadies at 75%, Infantry kills Gren, Infantry finishes wounded Gren, Infantry finishes wounded rifle without scratch and takes city and 156$.

IBT - 2 Canons recapture Argos. Another canon captures worker I forgot to move.

1775 (8) Argos - City Raider canon kills canon. Another canon kills wounded canon, captures city, becomes medic. 2 surviving infantries promote (healing to 18 health) and enter city.

Thessalonica - bombard 40% to 26%. Infantry dies to CGII Rifle (29.2%), but hurts it badly; Infantry dies to CG rifle (62%); Infantry kills Gren (79%); 2 infantries finish off Rifles and capture city, getting 152$.

Knossos - (stack was hit by canon, but only minor damage) Suicide 2 barrage canons.
RB4_knossos_after_canons_suicide.JPG

After this, I can capture the city losing only 1 infantry. The city is occupied by a Garrison infantry. (Even these extra garrison infantries can be useful. :) ) Another infantry kills the canon you see in the picture without taking any damage.

Finally, 2 last Cats in Novgorod are killed, giving 2 Workers and about 150$.
RB4_Russians_dead.JPG


IBT - Killed a Rifleman at Argos.

1780 (9) - I am now building Artillery, instead of Infantry, because combination of City Raider and Collateral Damage makes it much better for taking out cities as I've seen last turn. I remember this from Desert War scenario and last turn gave another illustration. (Lost 2 canons and 1 Inf against 6 units in Knossos and 2 Inf against 3 weaker units in Thessalonica.)

There is a lot of troop movement, but the only action is destruction of 2 Cavs and a Canon assault forse near Argos.

1785 (10) We finally got access to Horses. lol
Biology finishes and I choose Combustion, just in case we do get access to oil before the game ends. Culture slider goes down to 20%.

Thermopylae is defended by just 4 units. I brought 11 infantry and 3 cats. Talking about overkill...
RB4_overkill.JPG


City Raider III infantry is just scary. It killed Garrison II Rifleman in 33% defense city without a scratch. Thermopilae falls quickly with no further losses.

We also kill some Cavalry near Yakutsk.

Kylearan, most of the troops are unmoved in case you have other plans, but here is my tentative plan:

Northernmost stack goes to Sparta. It has only 1 catapult, but plenty of infantry, so it should be ok. You could wait until some artillery gets there, but we are producing units faster than everybody else combined, so we can afford to throw away a stack.

Stack that took Thermopilae goes to Athens.

All troops in Arbela area go to Ephesus.

Strike forse north of Knossos waits for Knossos trooops to heal and moves towards Mycenae. (I was sending it towards Hyrclean, but taking that city alone would live it surrouned by Greek culture, so Mycenae should fall firsth.

Troops in Thessalonica will probably have to stay there to prevent a French revolt.

Have fun. :)
 

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Excellent turnset, Zeviz! :hammer: Looks like a very solid plan how to deal with Alex. :goodjob:

Also good call on looking where oil is; good thing we have already conquered so much and hadn't waited too long before waging war. Facing tanks and an air force with infantry only wouldn't have been fun... :eek:

Got it, but won't be able to play before monday most probably. :(

-Kylearan
 
Kylearan said:
Facing tanks and an air force with infantry only wouldn't have been fun... :eek:

Of course you mean that metaphorically. :D Literally, it WOULD have been fun, and now that you've thought of it, you secretly long to end up in just such a situation and pray that the AIs can beat you like a rented mule. :whipped:

:lol:


- Sirian
 
(IT): With such a huge empire and fights going on on several fronts, it's hard to get an overview of where more units are needed, what areas are under pressure etc. So a big thank-you to Zeviz for an excellent hand-over, describing exactly where he meant what stack to go! :goodjob:

1: Wow, Louis has quite a stack in Lyons! We have to watch out.

rb4_1790ad.jpg


An infantry I sent out scouting finds a stack Alex has assembled as a counter-attack force. I have to reinfoce Knossos a bit.

rb4_1790ad_2.jpg


2: Wow, Alex had a lot more forces elsewhere. Countless cannons and cavalry attack Knossos, and they manage to retake the city, killing five infantry and a catapult! :eek: We take 5 cannons, 4 cavalry, and a rifleman with us into the grave.

We complete the Pentagon. Unimpressed by the setback at Knossos, our stacks continue to march to Athens, Herakleia and Sparta. Our reinforcements shall deal with Knossos!

3: I revolt us to police state, as WW mounts and we won't produce anything other than military for the rest of the game anyway.

4: Take Myvenae and Ephesus. City raider artillery is really nice! I prefer them to infantry for attacking, so I produce more of them.

5: Combustion -> Fascism (for Mt Rushmore). Retake Knossos.

7: Fascism-Industrialism. Have oil in reach now, at Mycenae!

I take Sparta.

8: Wow, Alex reinforces Athens faster than I can take out units.

9: To end this misery, I make some attacks on Athens I wouldn't normally make, like attacking with wounded units which results in several ~75% fights. I win them all - something to remember next time I curse the RNG. :lol: We take Athens

10: Mt Rushmore is completed. Together with 20% culture and some jails, WW is under control again.



There's one large stack heading for Delphi (and beyond), and a smaller stack advancing on Herakleia which isn't defended very well. Some units from Sparta that are already healed are heading towards Yekaterinburg, the rest is recovering from previous fights.

We are at 45% land now, and we need 64%. (Hm, last game I had I needed only 56% - why is it different here? Less water tiles, perhaps?)

Once Herakleia has fallen, some workers need to hook up the oil resource at Mycenae, which should be the last nail on the AI's coffins. Or maybe Sirian was right, and it's more fun to fight with infantry only? :lol:


Roster:
Kylearan
jameson -> UP NOW
Snaproll -> on deck
hiob
dopplex
Zeviz


-Kylearan
 
Hi,

Snaproll said:
Did you rush it [Mt. Rushmore] with a GE? I assume so since you just started researching Facism a few turns earlier?
No, I built it the old-fashioned way, by hand. Our most productive city only needed 3 turns to build it. :lol: It's our ex-barbarian city - somehow, in most of my games, ex-barbarian cities later become production powerhouses. :crazyeye:

-Kylearan
 
Good job securing the oil source. :)

I wonder where all those Cavs came from. When I made full survey of Alex's lands, I saw few Cav and there were only 4 cities unchecked. So he either hid them in one of the cities I couldn't check, or, much more likely, built them in the last few turns. If he just built them, that's impressive production capacity.

We are at 45% land now, and we need 64%. (Hm, last game I had I needed only 56% - why is it different here? Less water tiles, perhaps?)
I think it depends on map size. You need smaller persentage on larger maps.
 
I believe the % of land needed also depends on the number of civs, and the number of civs left. I think wiping out a civ actually increases the amount of land required for domination a bit. No evidence to support this, I just remember hearing it somewhere. When we kill Alex, we should watch that to verify.
 
Apologies for the delay, but I'm done with the turns now ( they took a while to play :D).

Report and pics will be up in an hour or two at most.
 
Inherited turn; Hm, we've got 65 infantries and 36 siege units
There's still a bit of a job left before us though:



Only changes are a few spare infantries from our backlines sent towards the front.

Alex's only counters consist of a cannon attack on the Delphi stack, a cavalry suicidally charging at Athens, and another one nabbing a worker on the French border.

1816 AD (1) Dispatch the offending cav, move troops forward.
A bunch of cities produces a bunch of troops, Persepolis will take two turns off to spit out a National Epic (kind of reminds me of the way I wrote my college papers :lol: ). The reasoning is it currently has the best shot at producing a great engineer ( in 10 turns or so) to construct Broadway for extra happy at little opportunity cost to ourselves. Ghuzz could do Broadway in 7 turns, but it can also do 5-6 troops, which I'd rather have.

New units aren't sent to Greece, where we have enough to wipe out Alex, but rather to the French border instead. Existing stacks approach Delphi, Herakleia and Yekaterinenburg.

IT Alex sends a couple of cannons at the Delphi stack, a rogue cav kills one of our infantries. No biggie.

1818 AD (2) Herakleia and Yekaterinenburg fall, Delphi's defenses are flattened but there's several garrison three units in the city so I'll wait for the arty to lay down some collateral damage first.

One or two more cannons attack. The Greeks are completely spent now.

1820 AD (3) Lose two artillery, but it's worth it:



Industrialism comes in, go for Rocketry next. Cities start producing Marines until oil can be hooked up.

1822 AD (4) Advancing.... Arrive at the gates of Corinth. A rogue Greek grenadier appears out of nowhere and takes out the workers securing our oil. Since we have lots of workers but none of them very close this will delay our plans for 2-3 turns

1824 AD (5) Take Corinth at the expense of one arty, arrive at the gates of Rhodes.
People are beginning to tire of this war a bit, tough luck for them.

(to be continued)
 
(cont'd)

1826 AD (6) Take Rhodes in the South:



And Eretria on the coast:




An opportunity opens up to move on Marseilles without having to negotiate France's cultural borders:



This is one of my favourite tricks, advance when the borders haven't adjusted yet. We're not at war with the French yet though, but that's remedied easily enough :D.

1828 AD (7) Some French cavs pillage around Ligurian, kill them all. No serious counters yet but the French should have at least 15-20 Cavs still around.
Oil is online, our first tanks are ordered up.

From North to South, we're attacking at Marseilles, holding the line at Thessalonica, waiting for the French to exhaust themselves on counters at Ligurian, and moving troops towards Lyons from Ghuzz.

IT French lose about 5 cavs on counters, 2 withdrawals.

1830 AD (8) We pop a Prophet from Delhi. He'll go to Thermopylae, which is the holy city of Taoism ( 11% world coverage).

Capture Marseilles:



Advance on Lyons and Rouen. Kill half a dozen French troops.

Here's where I went wrong, because I underestimated French resilience, and in the interturn, our stack at Rouen first gets hit by a good dozen catapults, and then the French cavs, grenadiers and even a longbow charge in. The cats are nearly all killed, 5-6 cavs and 2-3 grenadiers bite the dust, but we lose 5 Artilleries, a tank and 6 infantry.

Still more to come...
 
1832 AD (9) Fortunately, we can replace our losses ( I've built virtually nothing but troops over the last ten turns) and another assault is mounted at Rouen.
We also take Lyons in the South and are proceeding South towards Tours.

In the North, the Greeks are down to two cities, one of which ( Heliopolis) should fall next turn.

On the interturn, the French throw another 5 cats at our stack at Rouen, then kill 3 infantries at the expense of 3 cavs, 5 Grenadiers, and 4 longbows. I'll take that trade any day.

1834 AD (10) Another one bites the dust:



The Egyptians are out of luck here.
Rouen's also taken, forgot to take a pic there. It ends up completely engulfed by French culture.

We build the Kong Miao at Thermopylae, adding 11 gpt ( we're only positive at 30% science though ! ).

We're at 52% territory and 61% population, 6 cities are still to come out of resistance. The Greeks only have 2 cities left, both of which are right on the Egyptian border. Probably more useful to make peace with them and grab the remaining territory from France. Culture taxation is up to 30%, science also down to 30% but who's counting ?
Here's the minimap:



We've got a big stack heading towards Tours, the Northernmost French city. Should be enough troops left to polish off the remaining Greek cities if you feel like it. In the South, Paris should be next, but we're a bit lacking for artilleries in the area ( not that the defeat at Rouen had anything to do with that :mischief: ).Marines and tanks are quite capable of polishing off defenders even without bombardment first though.

I paid little attention to worker management since we're left with an almost fully improved empire. I didn't do much about the cities either, but I don't think that would make much of a difference.
 
Nice progress! That minimap looks impressive, especially considering a normal-speed game in 1830AD on Monarch that hadn't originally been planned to be a domination game. :D

I don't think we need to worry about science; I think we know all we need to finish the game, so I'd vote to exterminate Alex if it's possible without having to do any logistical tedium.

Roster:
Kylearan
jameson
Snaproll -> UP NOW
hiob -> on deck(?)
dopplex
Zeviz

-Kylearan
 
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