RBE DSG2 - It's a Small World After All

EDIT: Nevermind, I asked a silly question. :)

I will probably get it this evening (this is not a got it post, but I will post got it or turn results this evening.)
 
Yes, the Genetics thing was a recent change. I researched it first (in that game) in TTBE, back in 1.17, and it was not worthless even after I built the two wonders. That's why I made a note of it when I encountered it recently and it had changed. That may have been in Epic Seven, which I took to Future Tech and in which I built both wonders. I don't have those files any more, so it may have been another game where I noticed it.

A minor point, at best. It's pretty much only relevent in the middle ages, where if you pay for these techs while the wonders are still in progress, but then don't build the wonders, you get ripped off big time.


- Sirian
 
Not too much happened on my turn, we renewed a trade deal with Egypt, some wonders were built, that sort of thing. Still trying to catch up on infrastructure, our military sucks. Looks like the Iroquois are in the Industrial age.

China never did get a second upper tree tech. We wound up finishing Invention on my last turn; I bought Banking from America and traded it to China for Gunpowder; we're now researching Chemistry (but China doesn't have that either.) Looks like we are going to have to leave China in the dust tech-wise or else start buying optional tech as I think their economy is about out of gas. Ours on the other hand is still going strong, at least for the moment. I rushed a couple courthouses in semi-remote cities to get their gpt income up from the basement but otherwise didn't spend much cash.

Image:
rbe2-aztecs-950ad.jpg


Savefile:
http://www.civfanatics.net/uploads2/rbe2-aztecs-950ad.zip
 
If our opponents have gone Industrial, now might be the time to mortgage all our gold-per-turn for techs and get rails cranking. Unfortunately, we'll have to trade for Iron again, too. And the presence of Coal in that ex-jungle may well make or break the game.

And of course Wall Street would give us a chunk more economic oomph. Tlatelolco and San Antonio might want to swap to banks and build them before their aqueducts; both have marketplaces I believe. Especially Tlatelolco can live at size 6 with so many of its tiles overlapping.
 
Lookin good. We can't wait 40 turns for chemistry, though, nor for ANY other middle ages tech. Might as well swap that to a taxman or a laborer, get to the industrial age with our banking power ASAP, and only return to lone scientist for the unbuyable Nationalism tech.

Alternatively, being religious, we could buy Printing Press and do lone scientist on Democracy, but that would mean at least some delay on Nationalism -- min 80 turns to research both, vs probably less than 40 turns to get the rest of the midieval techs. Then again, maybe it will take us forty turns to build five banks, wall street, and muster the requisite funds to buy chemistry, astronomy, physics, metallurgy, magnetism and ToG. Maybe. Is it worth the investment into Printing Press, and some likely small delay to Nationalism, to go the democracy route? Difficulty to say, but a case could be made for it if we are hoping for a diplo victory. We could revolt in a half-turn of anarchy.

I'd be comfortable with either of those. Any other min sci gambit looks bad to me. Anything that may delay rails, factories, hospitals for us, while the AI's are enjoying them, would be less than ideal, which is why at this point there's no point in any more min sci on anything but optional techs. Perhaps when we get to Atomic Theory (assuming we aren't the ones to build ToE), perhaps then, while we work on the upper branch, but short of that, things OUGHT to be moving much faster at every point for us than forty turns.


- Sirian
 
Good points. Printing Press takes no investment; when we buy any other tech we can trade it to China for PP. We may be able to do the same thing with Democracy. China just went 20 turns without getting any core tech, and their economy had to be going to somewhere; I'd bet that they get Democracy soon if not already. Demo is very high priority for the AIs to acquire.

Of course, Democracy will be very important to get maximum rails built if we have to buy coal.

I'd say go for PP at our earliest opportunity to trade a tech to China for it, and start the min on Democracy, but expect to acquire it from China for another bought tech or two. Actually, I'd definitely buy Chemistry now and trade it for PP, since that opens up one extra avenue (Metallurgy) for China and us to acquire complementary techs and swap.
 
Right now we probably can't get to Steam power on the basis of one round of gpt payments. It would likely be more cost-effective to keep buying tech with cash until we're closer to Steam Power. That way we will have the gpt available when we need to make that final push for Steam+coal+iron.

Buying something and trading it to China for PP sounds reasonable if we want to research Democracy. Another option would be to get Astronomy and trade it for PP instead. Incidentally, I don't think the Chinese were researching Democracy, since you need either Astronomy or Banking (don't remember which) as a prerequisite and the Chinese had neither before now. My guess as to what China's doing with its cash? Military, happiness, and gpt payments. They are still at war with America.

Here's some speculation for a ways in the future once we have Steam Power and some rails put together... think we can take on Egypt once we get infantry and artillery? :) Actually, given sufficient cash reserves, it's not unthinkable -- we don't have any iron or (I think) saltpeter, so the option is there to build tons of spears and catapults and upgrade en masse when we get there... the problem is coming up with all that cash. I've heard of a middle ages Knight upgrade rush, but this would be pretty much unprecedented as far as I know. :) In fact, I don't think it would be that hard to cut Egypt in half and gobble it up in bite-sized chunks, as their defensive position is unenviable and their core is right on the border in assault range -- plus the lower half of Egypt is in prime position to benefit from our FP. All this is, of course, predicated on having sufficient military available, which means enough cash for upgrades. I wonder where Leonardo is? If Egypt has it, that might be a good candidate for an early capture.
 
Heh, right, I forgot Banking was required for Democracy. I'd still say to grab PP and start the minimum research on Demo, even if China doesn't get it before we do.

The reason that industrial mass upgrade isn't a common strategy is that it doesn't gain you nearly as much. A knight blitz can add a half-dozen cities to your empire at the beginning of the middle ages. Captured cities in the mid-Industrial age lose all their cultural buildings, and rarely have factories and courthouses. They take forever to get up to speed, and by the time they get their buildings done and production up, the game's over.

We could probably capture a few Egyptian cities with artillery and cavs, but I don't think it'd be worth it. We're too far behind to get a domination or conquest victory. (Are there any iron or coal within capturable distance?)

If we want a diplo win, we want to keep Egypt as the largest civ in the game. We want THEM to be our opponent in the election, since Egypt will already never vote for us, but getting China and one of the other two votes should be no sweat. (Presuming we can catch up on tech and prebuild the UN far enough ahead. Bapedi seems to be our most productive city to do so.)

Space is also not impossible even with our current cities, and could turn into one heck of a nailbiter...

Smegged is up, btw.
 
Post-factory, with rails and power online, commerce will be more precious than shields. It costs a whopping 120g per catapult to upgrade them to artillery. It costs a whopping 140g per spear to upgrade to infantry. What are we going to use for offense? Buy horses, train a pack of those, then upgrade them at 100g apiece?

Even if we made this work, "gobbling up" Egypt is a tall order. For a look at the best case cavs+arty vs infantry war, take a look at my first war with Persia in Epic Nine. We won't be anywhere near that position, would have much more problematic logistics ourselves, and would surely not "gobble up" Egypt. About all we could hope for would be to add some to our core: not the worst plan, if we are going for space, but definitely not wise if we are hoping for any shot at a diplo win.

If Egypt gets into another war and is given time to send off lots of their troops on transports, we could try to opportunistically peel off a couple of their cities, but... flip suppression would be a nightmare, and then we'd be looking at HAVING to get both America and China to vote for us. Um... I'm not 100% sure China is still going to be there. We've got enough land. I vote to focus on maximizing what we have already acquired. We had to fight, long and hard, just to get and keep this much. If we are to fight a later war, it will need to be through mobilized factory production, not cash upgrading.

I'm just hoping we can AVOID war that long. If she came at us now, we'd be in some nasty shape.


- Sirian
 
I did mention that the cash problem would be the kicker. :) I don't think it's insurmountable; we're getting enough incoming every turn to upgrade a unit, and that will only improve as we build more banks and so forth -- but to do it we'd have to stop all tech purchases past Replaceable parts and prepare for war for 20+ turns, and then not start again until we'd accomplished whatever our wartime objective was. By that time the rest of the AIs would be into the Modern era unless we dragged them into the war as well (and probably even then.) The mass upgrade would not be the only wartime resource at our disposal; of course we would also have the factory-backed mobilized production in addition to that. Nevertheless, it would be a gamble to see whether the increased production and economy after the war would offset the cost of preparing for it. If the game were to go into the later parts of the Modern era then the answer would be almost certainly, but if we're gunning for a diplomatic victory then probably not.

As for the "gobbling up" comment, I guess that word is a bit loaded for what I had in mind. Egypt is long and thin; with sufficient preparation, we could probably split them in half, with their core in the North. If we were to raze a couple of their core cities, it would probably cripple their production, push their capital further north, and make it very hard for them to reinforce in the south (or produce much due to corruption.) We could then fortify our captured territory in Egypt's core and concentrate our offense in the south. With rails in place, I don't think it would stretch our resources too much to accomplish this, if we prepared sufficiently beforehand.

I don't think Domination is completely off the table, but we wouldn't be able to do it until quite late in the game. Histogram or Space would also work in this scenario. But, we can probably accomplish Space or Diplomatic with what we already have, so if we don't feel like gambling (and with our luck so far this game we probably oughtn't to) then we might as well not worry about it, at least for the moment. It's not like we can't change our minds later if the situation warrants it -- we wouldn't actually be doing anything about this for many years yet anyway.
 
FWIW, we can ensure that China's still there for the vote by gifting them a city if needed.

As for Industrial wars, if we can take one city we can take them all, given time. Artillery war is so powerful for the player because your losses, after retreaters, total 2-3 cavalry or one tank per city - about three city-turns of production. (Compare that to RBE3's loss of six Riders in taking one city - 20+ city-turns of production.) The AI can't coordinate large enough stacks of artillery to do that. It just takes time, but that's time I don't think we'll have in this game.

And histogram's a possibility? With Deity discounts on Apollo and the spaceship parts, somebody will launch before 2050 barring a global uranium or aluminum monopoly by us.
 
True on space launch before histogram, unless everyone gets involved in a prolonged world war. Not relevant anyway since we are unlikely to go for histogram.
 
I played my ten uneventfull turns. The most exciting thing that I did on those ten turns was to move any spare jaggies into Intome to surpress flips. Those who saw my report on flips in my solo deity game will understand why :). And for those of you who didn't, I had cities that had been under my control for a couple of millenia, had only ONE foreign national in them, had NO border pressure, and they still flipped to my opponenet ON ANOTHER CONTINENT. When my culture was greater than theirs.

So, those jaggies are there permanantly, until we hold the vote or until we launch.

I also upgraded ONE spearman to a musket. The settlement on the front border on the hill (I forget it's name) was built on saltpeter.

I finished building about four banks, switched all of our market building cities that didn't have an aquaduct to aquaducts (remember population = power). We have a fifth bank on the way in a city that just finished an aquaduct. Once we have the five banks + wall street, try to stick above the 1000 gold limit. Unless you are trading for steam power or replaceable parts or Sci Method (and only then if we are in a position to start building the TOE).

Techwise, I traded for printing press, chemistry and astronomy. I only made one gpt payment, and that was 1 gpt to china to continue our ROP :).

After banks were completed I started a couple of muskets. We need to strengthen our defenses on the Egyptian front. I've seen them parading around cavalry in front of our elite swordsmen. Muskets will act more of a deterance than spearmen (hopefully).

In one of our northern colonies, Egypt have moved a longbow onto a border right next to three of our workers. I moved and fortified our spearman defender from the city onto them, but Sirian can decide whether or not he'd be more valueable in the city than out of the city. Either way, if Egypt declare war, we are dead.

http://www.civfanatics.net/uploads2/rbe2-1050ad.zip
 
IT 1050AD: Bapedi building muskets without a barracks? :) Swapped to harbor. Ditto, Tenochtitlan. MM action across Azteca: glass ceiling towns to high shields, including Madrid; some placed on higher food. I go ahead and trade chemistry to Mao for Chivalry and 1gpt.

1060AD: Rushed bank in San Antone.

1070AD: Bapedi builds harbor, starts caravel. Irrigate Bogota grassland, MM to get more shields, less commerce. Trade 5gpt to America for their map and 73g cash, rush bank in Tlax.

1080AD: Swap Madrid to Wall Street, food deficit, due in 6.

1100AD: We now have a navy again.

1110AD: Renegotiate our trade deals to our favor.

1140AD: Madrid builds Wall Street. Our income rises to ~330gpt. I rushbuy markets in Bogota and Barcelona. Chinese town north of Hope is razed, other one in danger. I merge our worker back into the city and swap to settler, losing 8 shields. I change Tlat from horseman to settler and start our ship moving in that direction. Might as well poach if we can. Also, for us to win a diplo vote in a THREE WAY RACE, we must keep China alive. Not sure if trying to do that with a gift city and blockade will piss off the other AI's, though. No sense going that route if it will only bring us to war. Not now, at least -- we're nowhere near ready.

1150AD: Iros capture other Chinese colony above Hope. Hope trains settler, restarts harbor. Lone scientist moved to Texcoco. Tlax trains settler. Several cities start or are switched to cathedrals. I upgrade three more of our troops to Musket, including both the ones on the Egyptian border. Looks like we don't need the second settler for the island after all. We might use him for something else, though. We could use another ship, one on permanent ferry duty back and forth to Mpondo Isle. As wines deal expired with Abe, but he is broke and can't pay to renew, I trade wines and gpt (and cash, down to treasury balance of 1000g) to him for Physics, then trade Physics to China for Economics.

The Chinese are being eradicated. I don't believe it would be wise to offer them a reservation on our lands. Oh sure, we could, and we could use a few units to fence them in, blockade the other AI's from attacking, but then we might end up in This Situation as an AI decides that if we won't let them get at China, that we'll do as a substitute. Even though we would NEED China to have a chance to win a diplo victory in a three way vote (two of four votes won't cut it, I don't believe), I don't see how we can save them if the other AI's are truly bent on wiping them out. All this because foolish Mao let Cleo bribe him into attacking America!

I recommend the far north tile on Hope Isle for poaching. No sense worrying about creating pressure on an Iro city, as they have already done that themselves just by taking that city. The time to hunt us up some of the King's Land is now. What to do with the spare settler, I don't know yet, but don't merge him back into a city. You never know when a poaching opportunity may present itself.


RBE2 - Aztecs - 1150AD


- Sirian
 
Stop being a scaredy-cat :) All we need is Nationalism (and you CAN buy it if it's a life-or-death situation) and no AI will take more than an outlying city; and all we need is rails to be effectively invulnerable to city conquest. Replaceable Parts would be the icing and make for no unit losses. (Rubber would help but wouldn't even be totally necessary; artillery can fend off attacking cavalry in a 1-1 ratio just fine.)

And I'm pretty sure that the AIs aren't smart enough to get mad at us if we shelter and blockade China. I'd definitely put it to the test rather than let China get eliminated.

Twice before you've said we were doomed in war, and twice we came out of it with more land than we had going in. :hammer: :D
 
Having two children under 3 sometimes things don't go as planned. :)

You guys can either wait me out and I'll try again tonight or maybe T-hawk and myself can switch places this round.
 
Back
Top Bottom