RBE DSG2 - It's a Small World After All

Well, the source of the hostility was probably Intombe, so hopefully that means we can get away from these sneak attacks once we re-establish some firm borders. Assuming we can hold the choke until Egypt is willing to make peace, of course. It would be nice to have at least 1 settler to reclaim some of that land we just lost (especially the cow) but our resources are stretched thin enough as is that it might be a bit too much to expect. GL to T-Hawk...
 
OK, here we go...

Intombe's entertainer changed to scientist to at least push our min-sci run at Republic.

Whip the sword at San Antonio for exactly 20 shields. The city's got a barracks and a granary; that was worthwhile.

Interturn, Egypt's stack advances, although a couple chariots retreat into the fog.

360 AD: Should've thought of this last turn, but I change to harbor (cheap, remember) at Texcoco and whip. The rest of our cities could really use the silks connected, and the city can't grow without it anyway. I spend our meager gold on two jag upgrades.

Interturn, Egypt moves 9 units up next to Teotihuacan.

370 AD: I get the stack down to three swordsmen and some spears, losing two swords and two jags. I realize we have an elite jag in Intombe and get it over to take shots at a leader.

On defense, we lose one spear and kill two swords. (Egypt attacked with a 3/5 elite sword - I didn't think the AIs did that.)

380 AD: Egypt has six swords next to Teo. I have only two swords that can attack, we kill one and lose one. I whip a sword in Teo and upgrade one more jag.

On defense, we lose nothing, since some Egyptian units started going past Teo rather than attacking it.

Interturn, we produce 4 swords.

390 AD: Egypt will talk, and here's the price of peace:

rbe2-egypt-peace.jpg


But believe it or not, I don't accept it just yet. I cleaned up all the units that advanced past Teo, and Egypt has only one sword in position to attack. I'm going to take a few potshots at a Great Leader and further reducing the price for peace, while returning the cities to building infrastructure.

Tenochtitlan swaps to settler in hopes of re-grabbing the Zimbabwe land.

400 AD: Kill a couple more swords, losing none. Peace will cost only 2gpt.

410 AD: Um, that's an Egyptian KNIGHT at Teotihuacan now. But our sword kills it.

I realize we have an extra wines sitting around, and trade it to Iroquois for what we can get, which is Incense, WM, 5/turn, 20g. That lets me fire a few entertainers, lux still at 10%.

420 AD: Peace now costs only 10g, but I still don't make it. The war is now costing us nothing besides otherwise useless military, while costing Egypt unit production and possibly war weariness.

430 AD: I continue GL fishing. Our swords repel 3 knights.

440 AD: More GL fishing. Egypt completes Leonardo's.

450 AD: I pass off to the next leader. Hopefully he will be Great.

Minimum-science Republic will finish this turn. I would suggest revolting immediately (from the "No, we are happy with Despotism" popup to get a half-turn of anarchy), taking two more shots at GLs in 460 AD, and then make peace before the war weariness would affect us.

We have a settler by Teo to reclaim the Zimbabwe land; where exactly to put him is up to you. We have one available Wines but China has nothing to offer.

http://www.civfanatics.net/uploads2/rbe2-aztecs-450ad.zip
 
Ech, don't have the energy to play today, and probably won't have time tomorrow. Go ahead and skip me if you like, Smegged.
 
My goals for this turn were to make peace and to ensure our borders were secure. I SHOULD have made peace on the inherited turn. Because in between turns a knight killed our elite spearman guarding our swords. Then, the stinking knight retreated on the next turn.

In the end, peace cost us 1 gpt and 40 gold (they landed a knight next to one of our colonies). I moved one of the surviving swords and the settler out to settle the land one square SE of the hill.

But the stinking Egyptians fortified pikemen on the spot I was planning on, so I settled on the hill instead. I also rushed a temple, which will cause borders to expand in one turn. After border expansion it will have no cultural pressure on it. The next leader may want to get a new settler out and fill up the gaps (without exposing us to border pressure). I've also started with some military, and the jaggies that are in the open now were meant for the undefended cities that they are closest to.

America and Egypt got into a bit of a war (funnily enough I looked at the borders between them at the start of the turn and wondered how long it would take for them to have border skirmishes). We can also rely on America and China fighting it out soon as they are packed in like sardines on their home continent.

I set up some trade deals a turn or two into the peace with Egypt. We are getting Furs, and 100 gold, for our Wines.

http://www.civfanatics.net/uploads2/rbe2-550ad.zip
 
Hmm, a bit of a mess, that's what we have here. All told, though, we are not only still breathing, but have the same amount of land we started the war with, now with a secure interior and no more border provocations with Egypt. Our military, such as it may have been, is decimated. Smegged was not kidding when he talked about sending lone Jags to undefended cities. Still, there is even greater economic urgency, starting with an FP at Teo. We'll have starvation at Mpondo unless something is done. And lone scientist research on Monotheism is pure weed :smoke: as there is no way we can afford to wait another 31 turns for that tech.

IT 550AD: Buy a worker from China. Rush harbor at Mpondo. Rush remains of temple at Texcoco. Intombe put on starvation diet (no way we can leave three Egyptian nationals in there). FP started in Teo. Swap to settler in Bogota. Buy Monotheism from America and trade it and some change to China for Engineering. Buy Feudalism from Iroquois @4th, start Invention with lone scientist. We B Broke (TM). Swap to cathedral in Madrid.

560AD: Lost our Iron for Wines deal, and I let it go, selling the Wines to Abe for cash and gpt. Start worker in Mpondo, start courthouse in Texcoco, rush temple in Intombe.

570AD: Intombe starts courthouse. Bogota trains settler, starts granary. Trade feudalism @last and some change to China for Monarchy @last. (Might as well get our value out of having paid extra for Feudalism. We might need Monarchy down the line if we get into more wars).

580AD: Tenoch builds market, starts cathedral. Our Only Hope builds temple, starts jag. Intombe starved to size 1. China now has Theology and Chivalry, and we should concentrate all our tech purchases on a direct line to banking, while we work on the lower branch with our sad research effort. We need to prop China up as well as continue to use them as two-for-one tech trade partners, like I did with Engineering. On the up side, Egypt is busy with their other war, and not a peep of unit patrol along our borders.

590AD: Changed San Antonio to courthouse. That will add shields, which will ultimately be best for its growth curve.

600AD: Disbanded our galley at Hope, Jag due next turn.

610AD: Madrid builds cathedral, starts harbor. Hope trains jag, starts walls. Tlax builds walls, starts granary. Barcelona founded, starts temple. Sign RoP with Mao for 3g, relations now Polite. Egypt has captured New Orleans. Renegotiate trade deal with Iro to our favor.

620AD: Egypt signs China to alliance vs America. Could... get... ugly. Just noticed that Bapedi never got a temple? Sheesh. I pop the hut on the island with our jag, out come hostiles.

630AD: Bwahaha! Hostiles pillage two Chinese tiles, third unit attacks our Jag, who promotes to veteran! Move our vet jag to safety, rush temple in Barcelona.

rbe2-hut.jpg


640AD: Switch Madrid to colesseum. Also note, when building culture with religious civs on high difficulty, build cathedrals before libraries: same culture, same shield cost, more benefit.

650AD: Americans are doing well at Baltimore, may even retake the city. They have already captured two Chinese towns and wiped out a third. Bapedi builds aqueduct, starts temple (!!!)

Courthouses need to be a top priority in anything that isn't a first ring city. Even there, they need to be a high priority. Heck, we could even use one in the capital! (Not kidding). Granaries before aqueducts, unless the city has a massive food supply. Even then, run high shields and build the granaries first. :p After our last undefended city trains a Jag, try to build only vet units from the core, as any more troops we build need to be more than cardboard cutouts. Would not hurt to station a spare troop or two in Intombe, as that city remains a flip risk as long as there's an Egyptian national in there. (See RBE3 for discussion about formulae and strategy on flip suppression).

My assessment: we're still in this thing. Don't ask me how. :lol:

Big danger on the horizon: peace treaty with Egypt is almost over. DO NOT renegotiate it. Continue to pay the 1gpt if need be, or if Cleo comes to renew it, that would be OK. We currently have zero overlap with Egyptian cities (Barcelona is a defensive border-fixing city) and we need to keep it that way. As long as she's at war with Abe, we're good, but we'll need to push some new units soon. I pretty much ran on fumes in that department, as I trained only three jags this round. Oh, wait. Nope, trained two jags, the third isn't done yet.

Luxuries cost MORE, the more you already have. Thus it is best, when acquiring more than one lux from a civ, to buy all they have to offer in one deal. Egypt has dyes on offer. Our current deal expires in five turns. Wait until then, then get both their dyes and their furs for our wines, with whatever pennies go along with it, either way. GPT is better than cash for Egypt, we don't want to get ripped if she attacks again. With that fifth lux and more cathedrals and markets, we ought to be able to kill the lux tax.

Finally, while we need markets and banks, and Wall Street sooner rather than later, we first need SHIELDS, which means that FP, plus more courthouses, plus more population. To get more population, we need more land improvements, more happiness, granaries and aqueducts. Most of all, we need patience. There is plenty of time left, with the three major AI powers on different home land masses. We're done with offensive war until factories, at least, so while we need more defense than we have, the only way we're going to have a chance to WIN is with a strong enough economy to ride coattails on tech @4th or @5th, and hang in there.


RBE2 Aztecs - 650AD


- Sirian


Roster:

T-hawk - On Deck
Zed
smegged
Sirian
Architect - UP NOW
 
Sorry for the link -- leftover habit of typing "persia" for RBE games. :)

Starvation is "dastardly" by RB standards, but that doesn't take it off the table. RBE3 is playing an honorable-only game, but we are just trying to scrape together any kind of win out of this rough situation. "Exploits" are off the table. The rest is fair game.


- Sirian
 
I take the blame for the total lack of military, although my idea was to burn up the soon-to-be-useless jags and swords in favor of rebuilding spears and getting on the upgrade train.

Madrid building colosseum? It shouldn't need happiness with a cathedral/four lux and won't with five; and we don't really need national culture (no overlap with any enemy cities); perhaps it should build spears instead?
 
650AD(0) Gonna be short on story these turns.. Everything looks good. Egypt and America sign peace.

660AD(1) Mpondo continues to make workers for now. Stupid Cleo renegotiates and doesn't want our money. Egyptian knights dance around our border...

670AD(2) ...

680AD(3) ...

690AD(4) ...

700AD(5) Really nothing going on but worker movements. Iroquois complete Copernicus.

710AD(6) For Furs, 3gpt and 7gold we get Dyes and Wines from Egypt. Drop lux to zero and our income is now 30gpt. I rush the courthouse in Tlat.

720AD(7) Americans Start Magellen.

730AD(8) ... The American's start Newton's.

740AD(9) ... Theology is available for 20gpt or so. I'll let the next leader decide on that one. Seems like alot to me with our state needing more buildings rather than tech.

750AD(10) our Forbidden Palace completes and our gpt jumps to 119! Now we are cooking with gas! We were just at 35 or so too. I rush a marketplace in Bapedi. I don't check diplomacy this turn so T-Hawk you might want to now that we have some spending money.

750AD
 
That gpt boost was not all FP. Not by a longshot. The money I paid out the wazoo for a couple of techs was finally paid off. :) Now we can go back into debt, hopefully getting most if not all of the way to banks in the process. Folks building Newton means the AI's are almost to industrial age. Although, rushing a courthouse or three, and a key market or two, might be worth the delay. All moot now, of course, because T-hawk is playing and has already made all these decisions. :hammer: :king:


- Sirian
 
Inherited turn:

Hey, isn't Barcelona's location a cultural push? Although it doesn't steal a resource so it's mostly harmless.

We had Wines for 7gpt ongoing with America. I cancel that, and use the wines to buy in to Theology (it's already at last-civ price and there won't be any brokering opportunity) for 10 gpt.

Everybody has Education, but China lacks Printing Press... but I don't think it's worth 25gpt to buy useless Printing Press just to broker.

I also decide to trade our last Wines to China to get Education for 15 gpt. We need to get to Banking and Wall Street as soon as we realistically can. Trading the Wines causes no city to even need an entertainer.

MM a bonus-grass tile to Tenochtitlan from Madrid, since Madrid doesn't need it to produce spears every 2 turns.

China goes to Gracious. China also lacks both of the techs immediately past Education (Banking and Astronomy), so I'll check them every turn to see if they get one to pull a two-for-one.

770 AD: Tenochtitlan also begins building spears, and can cede some grassland to Bogota while maintaining 10 shields/turn.

780 AD: China got a tech! But it's Music Theory. :rolleyes:

790 AD: America completes Magellan's. Everybody cascades to Smith's.

810 AD: I buy two Chinese workers.
Never saw THIS happen before:

rbe2-musictheory.jpg


I thought it was a tribute request at first, when I saw 12 gold on our side. :) I accept it just for the minor help it might give relations.

820 AD: Iroquois pay 72 gold + 15/turn (!) to renew Wines-for-Incense. And go to Gracious.

850 AD: China finally got another tech, and it's Printing Press!

Here's an updated map:

rbe2-850ad.jpg


Madrid, Tenochtitlan, and Bapedi are optimistically prebuilding for banks. Not sure where we should build the other two. I wasn't rushing things with our cash because we probably will want to rush the fourth and fifth banks somewhere.

Keep watching China like a hawk and grab a two-for-one the moment they get Astronomy or Banking.

We're absolutely still in the game for a diplo victory if nothing else. Everybody except Egypt loves us. :love:

http://www.civfanatics.net/uploads2/rbe2-aztecs-850ad.zip
 
Hey, isn't Barcelona's location a cultural push?

Nope, a defensive settlement. There were neutral land tiles in the area when I settled. The border was not yet mature. It is now.

Both Music Theory and Free Artistry value drop to almost nil once the applicable wonders are built. This does not happen for Economics or Navigation because those techs still have some use (double value on Wealth, ocean tiles + Explorer unit). Genetics value also drops to almost nil once those wonders are built.


- Sirian
 
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