Menocchio
Warlord
I appreciate the response, and look forward to the mod! It was fun speculation, at least.
When is the Update going to be released, on 22nd or 29th April? If they follow the same Schedule as with the previous releases, then it's probably going to be the 22nd April, and 12th April is for the update Video.
I'm expecting so many fixes, but still don't have much hope.
When is the Update going to be released, on 22nd or 29th April? If they follow the same Schedule as with the previous releases, then it's probably going to be the 22nd April, and 12th April is for the update Video.
I'm expecting so many fixes, but still don't have much hope.
Given that they called it the biggest community Event so far, If they fix bugs of an amount half as the Bugs we got fixed so far (which would make sense, since it's better to make bug fixes with/after the balance patch, than before it, where new bugs are more likely to arise), then that would be a huge deal for us.I am hoping for a bunch of bug fixes and QOL improvements, which honestly could easily be done simply by right click save as the popular mods, as well as some balance changes to various civs.
I also still believe in true love, so I am probably not the best role model
That's when it should be (should in, based on the usual shedule). I just have a feeling that it might be a week later, because it's the last Game Update for NFP, so a little more Time means making sure everything is working fine. Which I would be fine with.My guess is the 22nd as well, following their usual schedule, with a reveal on the 12th and presumably a "First Look" of sorts on the 15th. Keep those fingers crossed!
Given that they called it the biggest community Event so far, If they fix bugs of an amount half as the Bugs we got fixed so far (which would make sense, since it's better to make bug fixes with/after the balance patch, than before it, where new bugs are more likely to arise), then that would be a huge deal for us.
Constantly telling it "Community Event" really makes me wonder what's awaiting us. They listened a lot to Civ Fans during NFP, most of the free Update changes/Features(Selectors...) are for the CivFanatics, and we even got a Barbarian Mode that was inspired by a Civfanatic from this Forum. I'm not expecting a similar great Mode, but I think we might get some few Mechanisms extended, especially WC that is The biggest complaint of the Civ Community AFAICT.
But they also said "New Fun Surprises"...
That's when it should be (should in, based on the usual shedule). I just have a feeling that it might be a week later, because it's the last Game Update for NFP, so a little more Time means making sure everything is working fine. Which I would be fine with.
I think this is a pretty dubious claim. I love the mode but there’s nothing especially specific and striking about its implementation that came from anyone here in particular. All of its ideas have been requested from civ fans all over the internet for some time. Every feature of the mode seems like really common sense stuff.we even got a Barbarian Mode that was inspired by a Civfanatic from this Forum.
Well, I confused it with a Post I've seen some time ago that said that. But the point is the Mode is inspired by the CivFans, aswell as other things, which is a pretty cool move from FXS. Because they made something that most of us enjoy (even over some NFP Modes), also especially because it extends The Gamplay of an existing Element of the Game, which is why I hope that we'll get something similar in the final Game update.I think this is a pretty dubious claim. I love the mode but there’s nothing especially specific and striking about its implementation that came from anyone here in particular. All of its ideas have been requested from civ fans all over the internet for some time. Every feature of the mode seems like really common sense stuff.
The main problem of the game mode is that unfortunately barbarians are gone by the Medieval Era. Honestly it might make sense for other tribes but I do miss the idea of say coastal clans, or horse clans not raiding anymore past the era.Well, I confused it with a Post I've seen some time ago that said that. But the point is the Mode is inspired by the CivFans, aswell as other things, which is a pretty cool move from FXS. Because they made something that most of us enjoy (even over some NFP Modes), also especially because it extends The Gamplay of an existing Element of the Game, which is why I hope that we'll get something similar in the final Game update.
The real tragedy is the mode hilariously backfires and basically deletes barbarians, giving you polar research city states instead
Yes, that's a real issue, that really needs some enhancements/fixes. But it suffers from the same issue as the other mechanisms: Not being (properly) designed for the Late-Game.The main problem of the game mode is that unfortunately barbarians are gone by the Medieval Era. Honestly it might make sense for other tribes but I do miss the idea of say coastal clans, or horse clans not raiding anymore past the era.
I wish they would extend the turns for clans to turn into city-states so we could still possibly have medieval nomadic horse tribes running around or Renaissance era pirates etc.
Yep, I was hoping we'd get something like how it worked in Civ 4. I've turned the Barb mode off now
For Wihelmina, I don't really know what are the options. How to make her ability interesting and not too powerful while the whole civilization is already powerful.
I believe the Trade Route have to be interesting for both ends. Why would I want to send a Trade Route to the Netherlands for them to enjoy a free Culture? Except for the Agenda, there is no point. Maybe her ability should be unrestricted. For example: "Each internationnal Trade Route from or toward a Dutch city yields 1 Culture and 1 Loyalty for both cities."
It will not be strong, but at least it is useable. You could also add a little extra but gimmicky thing with the Broadcast Center since the ability's name is "Radio Oranje". For example: "Each internationnal Trade Route from or toward a Dutch city yields 1 Culture and 1 Loyalty for both cities. Those values are doubled if the city has a Broadcast Center."
Man it's been so long... how did that work in Civ 4? I just remember them taking cities that would turn black and keep churning out units but maybe I am remembering wrong?Yep, I was hoping we'd get something like how it worked in Civ 4. I've turned the Barb mode off now
Not likely considering we already have two different Teddys, which are essentially two different leaders. Either way I think America is in a good spot and doesn't need a second leader like other civs.What’s the likelihood that they will bring back Lincoln or Washington as options for CIV VI?