Radio Free America: Update 2, May 2017
The Soviet Press Corps has broadcast the following announcement in response to recent “terrorist activity” in the greater New York area: “Citizens of America are hereby reminded that with the dissolution of the old regime’s illegal constitution, the so-called ‘Second Amendment Rights’ no longer apply. In light of recent excesses and massacres conducted by the remnants of the decadent capitalist government, any citizen caught in possession of a firearm or ammunition will have the maximum allowable penalties applied, including work camp servitude or in extreme cases, death.” You know what that means patriots! Keep those guns hidden under the floorboards or out of your cars when you’re going past those Red checkpoints, or else you and your family can look forward to an express train to the Dakotas! Those of you still fighting the Reds, keep up the Good Fight!
The All-Americans
A Soviet Patrol was ambushed by the All-Americans, but unfortunately, what could have been a brief firefight turned into a prolonged gun battle. Although the Americans were better soldiers, the Soviets sprayed bullets with wanton disregard for their position. Several Americans were killed while others were injured before the Soviets were defeated and much of the Soviet gear was no longer useable. (+3 Assault Rifles, +1 IMV; -7 Ammunition, -3 Regulars, 2 Regulars Wounded)
The All-Americans expanded upon their success and launched an attack upon an occupied big box store from which the Soviets were distributing supplies. The attacks started well enough as snipers picked off Soviet forces, but eventually the sheer amount of bullets put into the air by the communists took their toll. Several All-Americans were wounded in the fighting, and one was killed. Still, afterward, along with quite a few civilians from the local area, plenty of looting took place, and a large number of supplies were brought back to the rebel base. (+100 Supplies, +12 Assault Rifles; +1 Notoriety, -1 Regular, 3 Regulars Wounded)
Not content with their other victories, the All-Americans used a captured Soviet IMV to set up a trap for another Soviet patrol. Three Soviet platoons discovered the IMV, and using a remote detonator, the Americans initiated a blast that wiped out two of them and critically wounded members of the other groups. Another Soviet IMV was destroyed in the process.
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The Blue Eagles
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The Eradicators
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The Hellions
The Hellions have been reported to have been involved in a fairly inconclusive gun battle in the streets of Hell’s Kitchen. Despite having surprise on their side, they were still outgunned and outmatched by a lost Soviet patrol. A small number of Soviets survived the fight and fled to safer parts of the city. Multiple Hellions were killed in the fighting, and several were wounded. (+4 Assault Rifles, 13 Civilians upgraded to Recruits; -7 Civilians, 2 Civilians wounded)
The Hellions had a similarly ill-fated assault upon the Barrymore Theater, where a sympathizer helped demolish the building as the Hellions provided an explosive distraction. The Soviets were highly disoriented by the attack and many were killed in the process. Unfortunately, the Hellions were inexperienced with their own explosive devices and two were killed while setting their charges. The remainder got away without any significant fighting. The destruction of the Barrymore Theater has sent a strong message to any would-be collaborators on Broadway. (+1 Civilian, +1 Legitimacy; -2 Civilians, -2 Pistols)
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Poseidon’s Revenge
A raid by Poseidon’s Revenge upon a Soviet storage depot took a turn for the worse as the attacking force failed to obtain any surprise and were quickly outgunned by the defenders. The rebels were driven off without gaining access to the stored supplies, and forced to retreat back to base. (+1 Notoriety, -10 Ammunition, -5 Civilians, 5 Civilians promoted to Recruit, 3 Recruits Wounded)
The failure of their first attack notwithstanding, the Revenge struck at a Soviet convoy holding prisoners of war. They managed to achieve complete surprise over the Soviet forces, stalling them at a natural looking roadblock and tricking them out of their vehicles. Most of the Soviets were not even able to lay hands on their weapons before they were wiped out. Their vehicles were immediately stolen and sold to the black market, while the soldiers gleefully joined up. (+600 Credits from IMV sale, +5 Recruits, +10 Assault Rifles, +20 Ammunition, 10 Civilians promoted to Recruit; -10 Ammunition)
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The Red Dusk
The Red Dusk has done their due diligence to discourage ill-planned Soviet expeditions into the South Mountain Reserve. A Soviet tank was left exposed with only a few escorts in the wilderness, and the Red Dusk took advantage. Striking in the dark of night, they managed to eliminate several sentries before the alarm was raised. A brief and bitter firefight ensued, killing almost half of the resistance fighters, and wounding several others. The tank was destroyed by a desperate Soviet operator, keeping it out of resistance hands. The remaining Soviets were killed and their weapons and IMVs taken back to the Red Dusk’s base camp. Soviet planes were later seen bombing the area, though well after the resistance escaped (+13 Assault Rifles, +400 Credits from sale of IMVs, 2 Civilians Upgraded to Recruits; -23 Ammunition, -3 Civilians, -3 Recruits from casualties, 3 Recruits Wounded).
Another attack by the Red Dusk was far less ambiguous in its success. Striking at a Soviet position on the outskirts of the Reserve, they managed to surprise and wipe out the Soviet regulars without raising any eyebrows. A small cache of explosives were seized by the rebels, as well as the gear of the surprised Soviets (+5 Assault Rifles, +10 Ammunition, +15 Explosives).
On the home front, it has been reported that two resistance soldiers died of poor medical care lacking medicine or treatment options after last month’s raids. (-2 Recruits)
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OOC
So this is my first “welcome aboard” post to all of you since starting the thread. I’m still alive, and it pained me seeing the NESing forum inactive. So, I figured may as well start something while I’m bored and needing entertainment. My philosophy here is just what it always has been for NES: to tell a good story using the mechanics of a game. Over the past year I’ve been quite a bit into Dungeons and Dragons, and this has substantially influenced a lot of the mechanics behind these updates and my style of modding. I encourage all of you to treat this not only as a winnable game, but more like a Dungeons and Dragons campaign in which the other players are party members, just instead of classes, they’re resistance movements. I’m glad to be back and hope that we all have fun in the weeks to come.
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