Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
Clearview at 1000 BC:
Ok, here is the next part of the Writeup. The 1st part dealt with extreme REXing to 8 cities. The 2nd part dealt with a strong buildup. Now this part finally deals with the 1st war. Before we come to that I want to give you a clearview though, because I have the feeling that that part came to short due to me trying to keep the Writeup short. I also always do a clearview at 1000 BC because that's the point where I compare the rounds, and, this is for Pangaea struggling with city specialization
.
First, the 8 cities:
From this screen you can already see, that I was heavily focussing on production in that round: The city is building a Catapult and no Library, even though that would give 8
/ turn. Don't worry, this city is going to get a Library, but in the beginning of a round one has to make sacrifices, I could simply decide if I wanted to have 3 Praets (or Catapults) or Library, and with Ghandi already having Longbows I knew that I was late and decided that I wanted to push troops to have a chance to still find a target not having Feudalism.
One thing that's gonna change, is, that the city is planned to get to size 9. The thought about that was, that working green hills is as efficient as the whip. What I don't know is, if working green hills is worth it if one has to work a grassland Farm for that, that's why I changed that plan. later and simply whipped the city whenever it wanted to reach size 6 :>
Same thing with this city regarding the Library. Even though this city is planned as a Commerce-city, it's heavily focusing
and troop-production.
At least it's sure that that city doesn't need a Library
. Working nothing but the Food and green hills and focusing on, yer, troop-production, who'd have thought it
.
This city, with the awesome 15
it produces has a Library
. But to justify that, this only happened because the city began on building the Library before Forges were available, and, because it had so many riverside Grasslands, so it wouldn't be whipped in near Future. The cities you saw before this had their Forrests invested in Workers / Settlers, this city had only little Forrests and needed to grow because of the large number of good tiles, that's how that Library got built. The other reason, I remember now, was, that it was a border-city with CRE Willem. I didn't knew at that time against which Civ I'd be going, so I wanted to secure my cultural borders.
You see that I've decided later that every city must contribute to the troop-production, that's why this city is getting a Forge instead of building Research (which would have gotten me Music
) .
Don't worry about the not improved Copper you see, 2 Workers are working on it already, the city just had its borderpop (I use Alt + M to set myself reminders for those things, awesome feature imo, couldn't play without it) . Interesting is, that this city will not grow over size 4 for a looooong time, because it actually only has 4 tiles that are worth working.
Ok, if you're reading now "size 3 Hammer city" and have seen the cities before, you're noticing a trend: I'm focusing
as much as possible, I have no intention to grow any cities large but go for full horizontal developement. Talking about the sacrifices from the beginning, this city does not even have a Lighthouse. It's gonna get one, but only after I've conquered the 1st Civ, the Forge has the highest priority as it will give 2
and greatly increase whip-efficiency. Lots of whips in this city will occur, as it's source of
is actually quite strong (Fishes) but it only has 3 good tiles.
How could I forget the GP Farm? Maybe because it's so weak
. Nothing special to see here, besides that this city is crawling towards the National Epic (remember that I beelined Literature / Music) . Lack of Forrests and Hills is something that can make a decent GP Farm horrible, lesson I learned in that round.
The last and the newest city, Arpinum. Short before it's borderpop which will give the city it's source of Food. Interesting thing again, I only plan to work the grasslands this round, the city is planned for size 5. Plains, especially the non-riverside-ones are not worth thinking about as I learned.
-------------------
So as you see, basically the whole empire is focusing on
or troop-production (or the buildings to build troops fast) . Due to the GP Farm being so weak, I don't had the possibility to found an Academy yet, anyhow, an Academy won't be so strong either way because I don't plan on running Buro, but of course, Vassalage. Let's look at the demographics to see how well my focus is working out:
I'd say, the production-focus is working out well
. I don't care that the best AI has almost twice my GPT, I got Praets and Catapults, and against the lack of Food, well, there is nothing I can do against that, my land is just
-poor and my cities are a lot smaller than the ones of the AIs.
The Tech-screen:
As you see, either the AIs are trading everything between them or I have traded it to them for
. I'm not ahead, but I'm also not behind. This screen and...
The Scoreboard:
Show very well how good Brennus is sucking up all the hate. He's already far behind because he's everybodie's Worst Enemy and noone trades with him. After he's down, Pacal will take over his part (because of his low-peaceweight) , so I don't have to worry about him either. Lizzy has a lot of land and Roosevelt has the GLH + the Colossus and seems to run away in tech, those are the ones worrying me. About the Hindus I don't care, because the Christians will be the stronger ones, as I trade more with them.
Plans:
Next post going online soon. Hope you enjoyed this clearview, till later,
Seraiel
Ok, here is the next part of the Writeup. The 1st part dealt with extreme REXing to 8 cities. The 2nd part dealt with a strong buildup. Now this part finally deals with the 1st war. Before we come to that I want to give you a clearview though, because I have the feeling that that part came to short due to me trying to keep the Writeup short. I also always do a clearview at 1000 BC because that's the point where I compare the rounds, and, this is for Pangaea struggling with city specialization

First, the 8 cities:

From this screen you can already see, that I was heavily focussing on production in that round: The city is building a Catapult and no Library, even though that would give 8

One thing that's gonna change, is, that the city is planned to get to size 9. The thought about that was, that working green hills is as efficient as the whip. What I don't know is, if working green hills is worth it if one has to work a grassland Farm for that, that's why I changed that plan. later and simply whipped the city whenever it wanted to reach size 6 :>

Same thing with this city regarding the Library. Even though this city is planned as a Commerce-city, it's heavily focusing


At least it's sure that that city doesn't need a Library



This city, with the awesome 15


You see that I've decided later that every city must contribute to the troop-production, that's why this city is getting a Forge instead of building Research (which would have gotten me Music


Don't worry about the not improved Copper you see, 2 Workers are working on it already, the city just had its borderpop (I use Alt + M to set myself reminders for those things, awesome feature imo, couldn't play without it) . Interesting is, that this city will not grow over size 4 for a looooong time, because it actually only has 4 tiles that are worth working.

Ok, if you're reading now "size 3 Hammer city" and have seen the cities before, you're noticing a trend: I'm focusing




How could I forget the GP Farm? Maybe because it's so weak


The last and the newest city, Arpinum. Short before it's borderpop which will give the city it's source of Food. Interesting thing again, I only plan to work the grasslands this round, the city is planned for size 5. Plains, especially the non-riverside-ones are not worth thinking about as I learned.
-------------------
So as you see, basically the whole empire is focusing on


I'd say, the production-focus is working out well


The Tech-screen:

As you see, either the AIs are trading everything between them or I have traded it to them for


The Scoreboard:

Show very well how good Brennus is sucking up all the hate. He's already far behind because he's everybodie's Worst Enemy and noone trades with him. After he's down, Pacal will take over his part (because of his low-peaceweight) , so I don't have to worry about him either. Lizzy has a lot of land and Roosevelt has the GLH + the Colossus and seems to run away in tech, those are the ones worrying me. About the Hindus I don't care, because the Christians will be the stronger ones, as I trade more with them.
Plans:
- Build Catapults until I have something like 15-20 of them.
- Whip the cities down to get the same amount of Praets.
- Find a target that doesn't have Longbows yet.
- Trade Music for Theology, continue with researching Paper -> Education.
Next post going online soon. Hope you enjoyed this clearview, till later,
Seraiel