Hi Plotinus
Why do you not use my walk animation for elephants - which I sent to you together with the mammoth tusks ?
I think, that looks better for your mammoth:
Partly because after your discourteous haranguing I would rather not use your materials, but also because - since you raise the issue yourself - I think that that animation is quite flawed. The feet wobble and do not look like they are properly planted on the ground. The movement of the legs is not smooth from frame to frame - look, for example, at the right foreleg as it is moving back and then lifts from the ground. It is too jerky, because the intermediate frames between the key frames have not been evenly proportioned, and the foot appears to be floating just above the ground in some frames (this is even more noticeable with the right back foot). This is a common problem when using animations direct from the Walk Designer in Poser, because they may not always work well with the number of frames you are using. You have to do a lot of manual adjustment work to get it to look smooth, including not only recalculating the intermediate frames but also ensuring that in every frame where a foot is supposed to be on the ground, it has Y position of 0 and doesn't hover about. The first rule of any unit animation is to get the feet right, and that means making sure that when they are planted on the ground they do not shift, and also that when they move from one position to another they do so smoothly. Also, the ears on the right-hand elephant swing inside the body as they flap, which isn't right.
I like the trunk flick though. That part looks good.
Plus an elephant walk animation doesn't work for the mammoth, because even though it is the same model, it is morphed quite a lot and has differently proportioned body parts, especially the legs.
My animation isn't quite finalised yet - I need to redo the trunk swing, and there's something wrong with the fur on the back legs - but I prefer to do it myself where possible.