[REQ] Mammoth and War Mammoth units

I like it even the way it looks now. I would not change the hair shimmering because it offers an nice contrast. Easy to imagine as sunshine from above. So it`s adds an nice effect ,I think.;)
The hair on the head is just our normal tribute to Elvis. Isn`t it ?:lol:

Can`t wait to make me some M-Units with it.:D
 
All right then, I'll leave it roughly as is. I take it the size is OK too, in which case I can get to work.

(Don't expect it overnight though - this thing is slow to render - plus as usual I have rather a lot going on right now.)
 
I'm not changing any of the rest of the colour, though, because it was exceptionally difficult to get the skin texture and the colour of the dynamic hair to match.
(Don't expect it overnight though - this thing is slow to render - plus as usual I have rather a lot going on right now.)
Spoiler :
So you're :p you're saying :lol: you're saying that :p that it's:lol: it's a :lol: it's a :lmao:a mmm :p a mmm :lmao:a mammoth :rotfl:a mammoth undertaking?:bounce:
goofy.gif
:banana:


The reconstructions I've seen also have the shaggy head hair shading from light to dark. If anything I'd increase the hair shimmer. Exaggerating the shagginess over the whole body wouldn't be a bad thing. Keep it too understated & he'll just look like a brown elephant. I do understand the limitations of :mischief: mammoth hair problems & rendering times.

I definitely look forward to seeing your next previews. :coffee:
 
I got quite confused reading through this thread, so don't immediatly jump me if I say something wrong:

is it possible for me to also get the mammoth tusk props you're using, Plotinus?
 
The tusks are a combination of the ones that are part of the elephant model (enlarged and distorted) and some that Takhisis kindly made for me, so he's the person to ask about them.

Blue Monkey, it's certainly a pretty hairy procedure. You've put your finger on the elephant in the room there. It will take a trunkful of effort. Etc.
 
about the scale : it looks right compared to the little man running beside it, but before going any further I suggest you check it in game, see how it fits in a tile.

Im getting this issue too with a unit im trying to make. I want to make an elephant like unit with humans mounted, but I think I must make the people smaller so it will all fit on a tile...

but I dont know how bad it'd look if the people on it are smaller..?
 
Spoiler :
So you're :p you're saying :lol: you're saying that :p that it's:lol: it's a :lol: it's a :lmao:a mmm :p a mmm :lmao:a mammoth :rotfl:a mammoth undertaking?:bounce:
goofy.gif
:banana:

:D Oh boy. That's funny.


I like the unit, by the way. Though, I thought the tusks should curve up and back toward the mammoth. I guess there's not much you can do without the right props though.
 
I've already had one request for the tusks, do you people want me to upload the original model files for it?
 
Here is a revised version. I have made the quiff a bit smaller and more blended in with the rest of the hair, I have changed the angle of the tusks, and I have made the body hair non-dynamic. I'd made an error before with collision detection which caused the hair to fall right through the skin, hence the "bunched" look on the previous version. Unfortunately I wasn't able to animate the body hair in a way that loops smoothly with the rest of the animation - this is the bane of all attempts to use dynamic elements in unit animations. The head hair is still dynamic, though. Finally, I made the whole thing a bit smaller, and I think it matches the scale of other units pretty well. It is bigger than the Firaxis elephant unit, but not absurdly so, and should fit well onto a game tile. Any comments would be welcome, as usual.

MammothPreview3.gif
 
Hi Plotinus
Why do you not use my walk animation for elephants - which I sent to you together with the mammoth tusks ?
I think, that looks better for your mammoth:

Partly because after your discourteous haranguing I would rather not use your materials, but also because - since you raise the issue yourself - I think that that animation is quite flawed. The feet wobble and do not look like they are properly planted on the ground. The movement of the legs is not smooth from frame to frame - look, for example, at the right foreleg as it is moving back and then lifts from the ground. It is too jerky, because the intermediate frames between the key frames have not been evenly proportioned, and the foot appears to be floating just above the ground in some frames (this is even more noticeable with the right back foot). This is a common problem when using animations direct from the Walk Designer in Poser, because they may not always work well with the number of frames you are using. You have to do a lot of manual adjustment work to get it to look smooth, including not only recalculating the intermediate frames but also ensuring that in every frame where a foot is supposed to be on the ground, it has Y position of 0 and doesn't hover about. The first rule of any unit animation is to get the feet right, and that means making sure that when they are planted on the ground they do not shift, and also that when they move from one position to another they do so smoothly. Also, the ears on the right-hand elephant swing inside the body as they flap, which isn't right.

I like the trunk flick though. That part looks good.

Plus an elephant walk animation doesn't work for the mammoth, because even though it is the same model, it is morphed quite a lot and has differently proportioned body parts, especially the legs.

My animation isn't quite finalised yet - I need to redo the trunk swing, and there's something wrong with the fur on the back legs - but I prefer to do it myself where possible.
 
Back
Top Bottom