Requesting Ideas for Spy Missions

Hey, can't say too much hear, but there is a rumour going around that Spy units might be out of the game by July next year.....

Aussie_Lurker
 
Hey DPII. Look, I don't know anything more than I have already said-and I am guessing that my 'source' couldn't tell me anything more than they already did. Needless to say, though, that I do trust my 'source'-as he has been right on the money in the past.
That said, things might well change between now and next year but-if they don't-I suspect that the boring spies we got 'out of the box' may well be getting replaced with (I hope ;) ) something a lot more interesting and fun.

Aussie_Lurker.
 
Well duh :mischief:!!! It is clearly the final option, DPII :p. Firaxis will send its spy units into our homes to perform Impalers new 'Steal Technology' mission on our computers ;).
Seriously, though, I cannot really say anything more because I simply don't know much more than I have already said. Yet it is pretty safe to assume that there would be an expansion coming out in around 9-10 months time, given past experiences, wouldn't it? That is all I can say-sorry.

Aussie_Lurker.
 
It would be a very good idea for Firaxis to release a mod that adressed the Spy system, its been recognized sinse day one as the games "weakest link" in contrast to previous Civ games. Its also a flavor contrast to the first expantion which was focused on war, a second one focused on Espionage and Stealth would have be different enough to be readily destinguished by casual buyers that could be played up for better sales.

But given their previous patterns and my current plans and pace I'll have twice their content before their expantion goes gold, just like we moded in our own Great Generals before Firaxis made them (and I would argue the moded ones were more interesting in their abilites as they projected an "aura" that improved all units around them). We have something near the equivilent of a whole free expantion pack or two worth of content modification here with an exponentialy incressing rate of moding.
 
Hey Impaler, I totally agree with where you are coming from. I mean, if we had known about the introduction of Great Generals in Warlords months before the game's release, I still would have urged modders to bring out Great Generals for Vanilla civ (not that they would have needed such urgings :p )-if for no other reason that some people have still not purchased Warlords, and can thus make use of this modded in feature. Once again, kudos to you for taking on such a major project ;) :)!

Aussie_Lurker.
 
After taking a brief hiatus for Civ4 modding I've desided I should atleast polish off a few of these half finished mods and see if I cant get Trip to incorporate them in the next Expantion pack which would just be awsome.
 
I'm concentrating on the Modular Loading right now but do plan to come back to Spies in the future. The ideas I detailed several posts ago are still the ones planned.
 
another mission, bring back the bribe from CIV I.
(was a bit overpowered though--easy to get a massive army through gold)

BRIBE GENERAL----bribes enemy general of unit so that unit refuses orders for 5 turns (or if garrisoning a city, it moves away 1 tile). probably the same cost as a unit upgrade ~ 200 GP.

also MUTINY (basically sabotage a ship so it loses strength or flips randomally to some other civ, especially if it's a ship that transports units).

also borrowing Aussie_Lurker's idea
Saboteur (opposite of Engineer).
Smuggler (opposite of Merchant).
Radical/Iconoclast (opposite of Artist).
Sectarian (Opposite of Priest).
Criminal (Opposite of Citizen).

maybe apply something like this as a promotion system for Spies (although Sectarian wouldn't make much sense---perhaps it'd be Instigator) that affects what missions they get. The more risky missions they survive they get experience, and then promotions towards new mission abilities. And maybe a spies mission could be made less risky (suicidal) by giving them some money from treasury?

That'd also help balance spies so they aren't overpowering just by spamming them.
 
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