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RestartButton 2016-11-04

Same build, similar problem. Three or four days ago this mod stopped working, as did some other mods and map pack.
Have you tried a fresh install of this mod since the few days ago you mention? If you haven't given it a try please do. For me this mod is still working perfectly.
 
I've never gotten this MOD to work for me and I recently format/reloaded my computer. Even after a fresh load it didn't work. I'm running Win10 Creator if that's of any consequence. I'm running other MOD's so I'm not sure if they are interfering or not.
 
Have you tried a fresh install of this mod since the few days ago you mention? If you haven't given it a try please do. For me this mod is still working perfectly.

Thanks for your suggestion. I did reinstall the mod, but it broke after a few turns. So after validating/repairing the files on Steam, I disabled all the mods I was using. Then I reinstalled this mod as you suggested and enabled some of my other mods one at a time, testing the restart function. So far so good. FWIW I'm running Win 7.
 
Thanks for your suggestion. I did reinstall the mod, but it broke after a few turns. So after validating/repairing the files on Steam, I disabled all the mods I was using. Then I reinstalled this mod as you suggested and enabled some of my other mods one at a time, testing the restart function. So far so good. FWIW I'm running Win 7.
You're welcome and glad to hear it is working fine sofar. Sometimes it's too hard to comprehend what causes an error and you're better off starting out clean.
 
This mod doesn't appear to save/restore the number of city states in the game.

I took a quick peek at the changes the mod makes to the base game assets, and while it does stuff like explicitly call "OnAddAIButton" until the same number of civs are in the game, most other map options are not explicitly mentioned, but copied as a whole from the previous game. There's probably some additional exception requires to add minor civs just like major ones, but I wouldn't know where to look to improve that...
 
However, it's easy to change the mod so that it simply restores the previous games parameters as best as possibly, but does not proceed to start a new game with those identical parameters, leaving you to fiddle with your previous settings and make a few more changes... such as manually restoring the number of city states!

To to so, find the "function OnGameDebugReturn" this mod adds to Base\Assets\UI\FrontEnd\AdvancedSetup.lua on line 412, and near the end of that function remove or comment out the command "Network.HostGame(ServerType.SERVER_TYPE_NONE);" (line 454). You can comment out by prefixing with two dashes (--).
 
This mod doesn't appear to save/restore the number of city states in the game.

I took a quick peek at the changes the mod makes to the base game assets, and while it does stuff like explicitly call "OnAddAIButton" until the same number of civs are in the game, most other map options are not explicitly mentioned, but copied as a whole from the previous game. There's probably some additional exception requires to add minor civs just like major ones, but I wouldn't know where to look to improve that...
However, it's easy to change the mod so that it simply restores the previous games parameters as best as possibly, but does not proceed to start a new game with those identical parameters, leaving you to fiddle with your previous settings and make a few more changes... such as manually restoring the number of city states!

To to so, find the "function OnGameDebugReturn" this mod adds to Base\Assets\UI\FrontEnd\AdvancedSetup.lua on line 412, and near the end of that function remove or comment out the command "Network.HostGame(ServerType.SERVER_TYPE_NONE);" (line 454). You can comment out by prefixing with two dashes (--).

It does indeed restore the correct number of city states. You can test by restarting the game and using the "reveal all" debug command, and then opening the city states menu. You should see the number of city states matches what you configured in the original game. Don't trust the "Advanced Setup" UI that sometimes pops up between restarts. This mod doesn't alter the game setup UI, it just loads the parameters directly.
 
Trying to use this mod, and it simply doesn't work. Are we supposed to just have it dropped into the main civ folder? It didn't need to overwrite anything, and no matter what I try it simply will not work.
 
Trying to use this mod, and it simply doesn't work. Are we supposed to just have it dropped into the main civ folder? It didn't need to overwrite anything, and no matter what I try it simply will not work.

I'm guessing you didn't read the first post? Anyways, it doesn't go in the DLC folder, you have to go through you Program Files x86/Steam/Steamapps/common/Sid Meiers's Civilization VI and actually replace the existing game files for this to work. If you're uncomfortable with overwriting game files then copy the existing Civ 6 folder elsewhere than proceed with any overwriting of files you need. This is what I did and the restart button will be there.
 
It does indeed restore the correct number of city states. You can test by restarting the game and using the "reveal all" debug command, and then opening the city states menu. You should see the number of city states matches what you configured in the original game. Don't trust the "Advanced Setup" UI that sometimes pops up between restarts. This mod doesn't alter the game setup UI, it just loads the parameters directly.

When I restart a game, it reloads fine but doesn't seem to retain the setting for having the turns feature unchecked. Not sure if it changed any other settings (doesn't seem like it did) Otherwise nice job, even when I load a saved game when going into the menu screen the restart button still shows up. Although that far into a game not sure why someone would want to restart lol but I am guessing this works because as you mentioned its not a DLC.

So I was curious as to whether or not something similar could be achieved with the production queue instead of having to use a full CQUI? meaning you could potentially be able to add a production queue to that previously saved game... that might actually be helpful for some.
 
I'm guessing you didn't read the first post? Anyways, it doesn't go in the DLC folder, you have to go through you Program Files x86/Steam/Steamapps/common/Sid Meiers's Civilization VI and actually replace the existing game files for this to work. If you're uncomfortable with overwriting game files then copy the existing Civ 6 folder elsewhere than proceed with any overwriting of files you need. This is what I did and the restart button will be there.
Actually, I have it in my main civ folder, as it says, but it doesn't replace any game files, what are my next steps?
 
Actually, I have it in my main civ folder, as it says, but it doesn't replace any game files, what are my next steps?

First remove it from the folder, I'll guess its not overwriting anything because of the file name itself and placement? I'm not the best when it comes to things like that. However place the mod folder on say your desktop and open it, find the first file in that folder in your Civ 6 folder, then manually start to remove the file from Civ 6 folder and replace with the modded files. this should work as its what I did, didn't overwrite it, i removed the civ 6 file and placed it in a separate folder in case the mod file doesn't work (It works for me, it should work for you).

Hope that was helpful.
 
After installing the latest patch I can't get to the opening menu - it just opens the main menu splash screen but no buttons load. I know they added an actual restart button, is it possible that's caused by this mod?

I'm not sure exactly how to uninstall so I'm trying to verify local files and hoping it fixes itself without a full reinstall.

Edit - I deleted (zipped) the UI folder and verfied and downloaded the files, and that didn't fix it so I don't think it's this mod that caused it.

Edit 2 - I ended up unsubbing and deleting all mods and reverifying, and that fixed it. No idea what mod it was, but something was gumming up the works.
 
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After the Civ 6 summer patch, the restart button that I installed manually by removing the files I assume just disappeared with their update... I haven't had any issues with it thus far. Wishing they would have added the dam production queue but whatever probably in the next patch... if enough ppl are complaining about it. The Production Queue mod does still work with the new DLC from what I can tell, but Im trying to use a work around to get CQUI working again... Minus the Nubia DLC content of course.
 
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