RFC Civilizations in Abundance

Sorry; in German, when you talk about the Balkan, you usually don't mean Greece.

I'll change the description with the next update.
 
I still don't think it's a good idea to be so restrictive for the Balkans. I usually don't found Wien and I kept that 2nd Greek city because the stupid AI founded it. You're really encouraging "bad" habits for RFC by forcing cities in close range to be founded. :D
 
The Sumerians were a good joke. :D
Seriously, the indy chariots were a hoot. lol
I actually misread the 3rd criteria as 2000 AD and was all set about building galleys and settlers to move to Australia and New Zealand (safest places on Rhye's earth) when the 3/3 kicked in.
 
Not being restrictive about the Balkan would be pretty unhistorical though.


You could try and see what you can merge with DoC, but it will be complicated at least.
 
Agreed, I wouldn't even dare to open a diff here :D
 
I think the Zulu is the best addition you made to RFC. It was really touch and go for a while until I conquered all the way to Ethiopia. The only time I've seen where a swordsman can kill a rifleman and an impi (amped up to 10 strength and all kinds of promotions) kill an infantry.
I think the 3rd UHV is broken though: I just captured the last Dutch city in Mali in 1930 and it still says not yet in 1932.
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EDIT: OK NEVER MIND, you have a bug in the 3rd UHV--your Python is using 1940 rather than 1930. I won in 1940. :)
 

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Good to know, I changed it to 1940 once for testing purposes, I'll correct that as soon as possible.
 
No, keep it for 1940, or even later (1950) when all the independence movements started. It would be "historically" challenging if all of Africa were free before then. :D

You cannot build anymore spearmen (impi) once you know engineering. So I was trying my hardest not to lose any more of them after the initial blitz. It would be really better if impi were made either pikemen (but they are rather expensive) or swordsmen or axemen (cheaper) which can be built until gunpowder or civil service is known.
 
Any way to make this compatible with RFC Dawn of Civilization?

That sure would be something, wouldn't it? :)

At the moment I'm splitting my play time almost 50/50 between them. When I play one I cant help but miss all the features from the other.
 
No, keep it for 1940, or even later (1950) when all the independence movements started. It would be "historically" challenging if all of Africa were free before then. :D

You cannot build anymore spearmen (impi) once you know engineering. So I was trying my hardest not to lose any more of them after the initial blitz. It would be really better if impi were made either pikemen (but they are rather expensive) or swordsmen or axemen (cheaper) which can be built until gunpowder or civil service is known.


The problem with the Impis is not that they can't be built after engineering, but that they can't be built at all - which is a bug that has already been solved, and will be in the next update.

I chose 1930 because it would be a bit too easy for the Zulu if it were a later date.
 
Having played a game from when the Celts start to the end, I've noticed a lack of civs rising again. I think only Greece rose again around the modern period, and the Incas towards the very end, with <20 turns left. While I think that the 2nd chance collapse is good, maybe for some civs that historically did collapse, particularily the ancient ones, it could be returned to normal collapse?

In terms of the game itself, it was interesting enough, with Britain winning a time victory fairly comfortably, with Russia second. The HRE survived to the end, being powerful in the Middle Ages as an Islamic power before being vassalised by Spain and forced to become Christian, then became Britains vassal. Both Persia and the HRE held Incan cities until the near the end when the Incas respawned. France was powerful for a period, before becoming Soviet and collapsing and never returning. Britain vassalised Holland, HRE, Persia, India, Zulu by the end of the game. Germany never got going and was eventually destroyed by Russia. Egypt was powerful for most of the game before collapsing. The US started slowly, but eventually vassalised the Native Americans who lasted until the end and occupied a few Aztec cities. The US finished 3rd in score at war with China who was 4th and had a Khmer vassal. Spain was 5th I think. The Aztecs didn't last long at all, and don't remember seeing the Mayans. Korea lasted until near the end before being taken over by China. Japan was a mid-power Russian vassal. Turkey controlled the Anatolia, shared the mid-east with British Persia after a war and several African cities, and vassalised Arabia, and Egypt until Egypts collapse. Mali was a mid-power, being a British vassal before freeing itself. By the looks of things Ethopia lasted a few centuries before collapsing and Egypt moved in.
Sumeria collapsed early and Babylon was taken out by Persia.
The Western European powers were Christian, Russia Islamic, Egypt & Arabia Islamic and Turkey Jewish.
I played as the Celts, holding only Ireland, Iceland, Greenland and a South American city by the end, and being near the bottom of the score-board throughout :)

Like other poster have said, it would be great if you could merge this with some of Dawn of Civs features.
 
Reducing the number of collapses for some civs seems a very good idea, I'll probably implement it.
 
Speaking of respawns: I just had the Eastern Roman Empire respawn in Rome, as well as Jerusalem and Trebizond. More like the whole Roman Empire except for what I controlled (which was all of the Balkans, including Greece and Constantinople) :lol:

Say, why did you get rid of the >10 city tech disadvantage? Now Russia is like so easy that my spaceship arrived in 1924. You might also want to build in some animosity between the Mongols and Russia (they vassalized to me spontaneously even though Kublai Khan was annoyed at me).

Next up is Celts for me too (I'm really daunted by the Byzantines and Germans are just impossible).
 
Can you tell me what "central Europea" means for the 1st Celt goal? (e.g. does Frankfurt count?)

Never mind, I looked at Victory.py and Frankfurt certainly counts. (how else can you get iron besides in England or Spain) What I don't understand is why you left out the sheep and the northern coast of Anatolia for the Anatolia goal (it starts 1E of the sheep and goes to the 2nd wheat).
 
It is possible to reach 1N of Rome just before Rome is founded. We all know what happened next to the stupid AI. I consider this game won. :lol:
(I thought Rhye fixed the bug which tells the AI to leave its capital undefended at spawn?)

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