civ-addicted
King
Yet again:
Welcome to Asia!
I'm proudly announcing beta!
If you're new: make yourself comfy. You propably played Rhye's and Fall of Civilization, an excellent mod for Beyond the Sword that even has been shipped with the game. I'm pretty sure Firaxis stole the concepts of the Unique Powers and Independents to use it in Civ 5.
Now, Rhye's and Fall of Asia tries to put the whole concept into the History of Asia, which has been treated necligent so far. This required an overhaul of the units, buildings, techs and, of course, civilizations.
If you played it: You can celebrate if you want. It took some time (almost 2 years, remember) but finally i can present you something that might look like the game it becomes when it's finished. Some issues are still there, that's why it's a beta and not a release version, but i'm firm about it being on the right track.
First of all, thanks to a lot of people:
Black Whole, still, did a fine job starting this modmod.
Rhye, for RFC. Even without the modmod i would thank him for giving me digital crack.
The Capo, Cybrxkhan, Ekmek, veBear, bakuel, GeoModder, hrochland, Walter Hawkwood, danrell, Dumanios, StolenRays, valkrion, merijn_v1 for their art.
embryodead and his Sword of Islam modmod, which i used heavily for data mining.
Leoreth, Linkman226 for their assistance, also Jarkov for the manual how to add civs in RFC.
merijn_v1, Leoreth, Linkman 226, veBear, The Turk, embryodead, BenZL43, Riverguard, Tigranes, Nintz, spaceman98, Baron03, 2punkey4u, civciv5 for their feedback and input
So, what does beta mean? The keyword is feature-completeness. First of all, the list of civs is complete. I'm not going to implement new mechanics, unless they are necessary for balancing issues.
The main point of beta is to balance the game out. It's acutally quite interesting that a lot of scenarios can emerge by just fooling around with some values. Balancing especially means to put everything in a historical context; not by making it fully deterministic, but to set bounds to what is allowed to happen in most of the games.
Every civ has UHVs which should be achieveable. I had to remove Ming from the game (which means they are unplayable and start on turn ~1500). It's temporarily... i had to do this because you couldn't play as them and they caused a crash in every late game. So, the end game might be a little strange, but it's the best solution for now. That's the price everyone has to pay because adding Gupta took a lot of time.
Still looking for the files, eh?
Here you go:
Download repository
Download v1.0
Download Patch for v1.0.2.1
Download music module
Download Wondermovie module
Sourceforge Main Page
I also have a SVN link:
"https://svn.code.sf.net/p/rfca-unm/code1/trunk rfca-unm-code1"
Whatever, you're allowed to play now. Have fun!
Welcome to Asia!
I'm proudly announcing beta!
If you're new: make yourself comfy. You propably played Rhye's and Fall of Civilization, an excellent mod for Beyond the Sword that even has been shipped with the game. I'm pretty sure Firaxis stole the concepts of the Unique Powers and Independents to use it in Civ 5.
Now, Rhye's and Fall of Asia tries to put the whole concept into the History of Asia, which has been treated necligent so far. This required an overhaul of the units, buildings, techs and, of course, civilizations.
If you played it: You can celebrate if you want. It took some time (almost 2 years, remember) but finally i can present you something that might look like the game it becomes when it's finished. Some issues are still there, that's why it's a beta and not a release version, but i'm firm about it being on the right track.
First of all, thanks to a lot of people:
Black Whole, still, did a fine job starting this modmod.
Rhye, for RFC. Even without the modmod i would thank him for giving me digital crack.
The Capo, Cybrxkhan, Ekmek, veBear, bakuel, GeoModder, hrochland, Walter Hawkwood, danrell, Dumanios, StolenRays, valkrion, merijn_v1 for their art.
embryodead and his Sword of Islam modmod, which i used heavily for data mining.
Leoreth, Linkman226 for their assistance, also Jarkov for the manual how to add civs in RFC.
merijn_v1, Leoreth, Linkman 226, veBear, The Turk, embryodead, BenZL43, Riverguard, Tigranes, Nintz, spaceman98, Baron03, 2punkey4u, civciv5 for their feedback and input
So, what does beta mean? The keyword is feature-completeness. First of all, the list of civs is complete. I'm not going to implement new mechanics, unless they are necessary for balancing issues.
The main point of beta is to balance the game out. It's acutally quite interesting that a lot of scenarios can emerge by just fooling around with some values. Balancing especially means to put everything in a historical context; not by making it fully deterministic, but to set bounds to what is allowed to happen in most of the games.
Every civ has UHVs which should be achieveable. I had to remove Ming from the game (which means they are unplayable and start on turn ~1500). It's temporarily... i had to do this because you couldn't play as them and they caused a crash in every late game. So, the end game might be a little strange, but it's the best solution for now. That's the price everyone has to pay because adding Gupta took a lot of time.
Still looking for the files, eh?
Here you go:
Download repository
Download v1.0
Download Patch for v1.0.2.1
Download music module
Download Wondermovie module
Sourceforge Main Page
I also have a SVN link:
"https://svn.code.sf.net/p/rfca-unm/code1/trunk rfca-unm-code1"
Whatever, you're allowed to play now. Have fun!