Rhye's and Fall of Asia - Version 1.0

I claimed the Mandate of Heaven as the Gokturks and my name was changed to "Kong Empire",
but I didn't control all of China,but I had my palace in China.
I managed to do that because the Song collapsed,except the Mongols,which I "expelled" from China and greatly weakened them.
Where do you actually get the names from when your civname changes when you claim the MoH?
Tibet is actually a part of "China",but it doesn't count in the game..
They come from my mad mind actually:lol: I took terms that are related to the civs in terms of history and/or UHVs, and used the sites i usually use to research for Japanese to get the Chinese words for what i was looking for (i watched that all use different Romanizations).
Tibet is part of China today, sure, and it was a vassal (in CIV terms) under Yuan and Qing. But if you look at the rest of the timeline, almost all the time the Chinese Emperors just had control over (max) what is defined in the game as China. The Manchu were the first and only foreign people who were accepted by all Chinese people as Emperors via the Mandate of Heaven (that's what i read, i guess the Mongols have been seen as foreigners during the Yuan Dynasty), so the MoH was factually restricted to Han people before that. And i can't imagine that the Chinese people, especially the Han, would have accepted an Emperor residing in the Himalaya; i just guess that so many ancient capitals were in the triangle Beijing-Kaifeng-Xi'an for a reason.
So please don't think that Uyghuristan and Tibet are excluded for some strange political reason:)
 
I obviously uploaded another file that i was playing with -___- I'm kinda relieved that the error is in Barb.py, because that was the only way i could think of getting rid of the Ocean Triremes. A fix will come later, i just run some test games to see if i can curb AI Han.

I see that you already fixed it, so it doesn't matter anymore. And the Trireme on the Ocean bug isn't a major one, luckily.

I just moved them to let them start as Chenla, because a that late Khmer start left a mess in SE Asia. Either Vietnam was OP, or if Khmer had a lucky day they were totally OP. Right now, they are exactly the buffer state we need. Also, playing Vietnam felt strange because you didn't have to fear anything for a long time.;)

Oh, I see. I can live with it.

That seems fair. If i come to Tibet, i'll try that out. The exact amount can be adjusted later, no one wants that desasterous UP from the early versions;)

Indeed. It was so strong it wasn't even funny anymore.

That sounds like the better choice indeed. I'll write it on my to-do list, because i'm trying to make the early game more balanced, and i promise that i will come to it later.

Ok.

imo we already have enough, but i can include the Golden Pavillion if you think that Japan needs a buff in one way or another.

I don't think we realy need them, but if we want 2 more wonders, this are 2 good ones IMO.

Btw, the art you included is really amazing:cool:. How did you make the button for Trireme, Transport and Galley?

Thanks. I copied the buttons from other mods. (Although I placed an extra sail on the Transport button myself)
 
Japan has NO starting techs,that's the reaseon that it is far behind all other civs!
Please fix it!
 
Japan has NO starting techs,that's the reaseon that it is far behind all other civs!
Please fix it!

This bug has already been reported and fixed. (Only in the next version however)

If you unzip this in the python files, the Japanese will have starting techs. (And some other updates)
 
I suggest that Hanseong gets Timber in its BFC bc a) it's production potential sucks and b) you're supposed to build hellalotta warships. Don't you agree?
 
I was playing as Tibet and had a lot of fun with them, I finished the first UHV, it's difficult, but achievable, then as I was checking nearing the date for the 2nd UHV, all the SE Asian civs were Buddhist, I still failed it. There was an independent Da Nang which was Hindu, I'm not sure but it could be the problem.
 
Why does Japan spawn somewhere in the 3rd century AD?
Wasn't Japan founded by Emperor Jimmu Tenno in 660 BC?
 
I suggest that Hanseong gets Timber in its BFC bc a) it's production potential sucks and b) you're supposed to build hellalotta warships. Don't you agree?
I just tried a game as Korea yesterday and i agree that it's a little frustrating that you don't have wood; but i just imaging that gifting them wood would make them build Izumo Shrine and Imperial Library again (which, gladly, happens rarely atm), and i fear even more units instead of ships. Korea was one of the first civs to be kinda balanced. UHVs are all doable, and i rather want to nerf them more instead of gifting them resources.
I was playing as Tibet and had a lot of fun with them, I finished the first UHV, it's difficult, but achievable, then as I was checking nearing the date for the 2nd UHV, all the SE Asian civs were Buddhist, I still failed it. There was an independent Da Nang which was Hindu, I'm not sure but it could be the problem.
Vietnam, Khmer, Nanzhao, Birma and Sri Vijaya count as SE Asians civs at the moment. I'll look up the code, and a savegame would be useful.
Why does Japan spawn somewhere in the 3rd century AD?
Wasn't Japan founded by Emperor Jimmu Tenno in 660 BC?
That was the topic of my very first post in RFCA. That was the answer:"I chose that date because the first entity, which you can call an empire, namely the Yamato, has formed at that date"
Well, now i would fear that you would either have a game as Japan that'd took hours to finish (making you play them less), or making them finish way before the game gets interesting.
Maybe, just maybe, making them start at 660BC would be cooler, and if there's a strong desire of the community, i'll try that out.
 
If you want the koreans to build less wonders, then change the following line in the LeaderheadInfos for the korean leader(s):
<iWonderConstructRand>
Just don't place it on 0, as then they won't build wonders at all. 50's a max, but that will be too much for them, as 50's for wondermongers.
I've already put it down to 10, which is one of the lowest value. After all, it's not like i want them to never-ever-ever build a wonder, it was just that there has been times when there where 7 or more, from Great Harbor to Izumo Shrine, in Pyongyang.
I usually balance the civs with the costs of buildings etc. via python, but i shouldn't forget that editing LH personalities is a powerful tool;)
 
You might try to lower it to 5, just to be sure. I believe I've seen that value before :)
Alright, if i do that i can reduce the wonder costs for them a bit. It's not all that fun if you'd have to waste 30-40 for a single wonder, when you could use that time to build a pretty impressive fleet.
 
I don't know if this is a bug,but...
I was playing as the Tang Dynasty and I saw Majapahit LAND units standing in the water.
Is that their unique power?
It's weird,only naval units can enter ocean tiles.
 
Spoiler :
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I've just spotted something in the code that might have caused that; there has always been a python exception two turns after the Majapahit spawn, so the (maybe buggy) code couldn't finish to show this error. I'll try to fix that up.

So, i said that i'd release a patch today, but i can't unfortunately. Just on a side note, i'm quite happy about the balancing so far:D I'm almost there to say that it's the way i want it to see up to the Tang birth.
But talking about balancing: How did you manage to get +228 Gold on 100% :culture:? Is this on viceroy?
 
Yes it's on viceroy,I built many goldproducing buildings,wonders and have "wealth" in many cities.
 
Is there also a ship on the same tiles? I think it's just an aesthetic bug. (Please check if they are still on that spot a few turns later))

EDIT: Never mind. I see Civaddicted spotted the problem.
 
The patch for Version 1.0.1 is up.

My next project will be to work up China a bit. A conquerer event for the Chinese to get control over Southern China/Vietnam, also to make sure that they don't have that huge disadvantage when the old civ already collapsed. Let's just say, since the game is kinda balanced to the Tang birth, the next step is the Song birth (v1.1 that is).
 
Any chance Mongol UP being changed to something else? Merjin promised changes when you were absent, but I don't see them in a change log...
 
Where do you actually take the city names from?
I don't have heard of Nepalakaksha (has it something to do with Nepal?),Lakshmanavati,Sakha Dsong....
I can't find much about them on the internet.
 
Extensive researches...
For example, Lakshmanavati is Lucknow.

The Lucknow city is formed the name Lakshman (Lakshmanavati) and it was called as Lakshmanapuri and it was changed to Lakshmanavati, further Lakshmanpoor Lakhanpoor and Lakhnavati. Finaly it is calling as Lucknow

Sakha Dsong is a town in Southern Tibet.
Still searching the Nepal thingamajig
 
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