And what about "ain't"?
Is it British english, right?
Is it British english, right?
Rhye said:
No, actually I'm pretty sure that "ain't" is purely American.Rhye said:And what about "ain't"?
Is it British english, right?
Enkidu_Warrior said:i've just been screwing around with the biq file and i think there's a way to eliminate AI workers at lower levels. on the difficulty levels tab, you can indicate the number of bonus units for the AI to start with. unit type 1 is worker, so set this to 0 at regent and below, and 1 (or higher) for monarch and above. then go into the players tab in the scenarios properties interface and remove the worker from each of the 30 AI players.
Rhye said:I don't think it will work. The "custom player data" has the priority, I think it would result in no worker for anybody.
I just didn't get a chance to play much until yesterday. Sorry. =\Rhye said:Why do you propose these things some hours AFTER the release of the last patch (having shut up last days)?
Mod. inf. is cheap and no resource-unit: 10/10/1
Tank is offensive: 16/8/2 and mod. armor is the evolution: 20/12/3
Mech inf has the speed peculiarity: 10/12/3
and TOW inf has the best defense: 4/16/1
An higher defense for Mech inf would render TOW useless and Mod. Inf even less worth.
It's too late anyway.
Rhye said:And what about "ain't"?
Is it British english, right?