Traceback (most recent call last):
File "CvSpellInterface", line 28, in cast
File "<string>", line 0, in ?
NameError: name 'spellClearSwamp' is not defined
ERR: Python function cast failed, module CvSpellInterface
Using v1.23 as the Mazatl :
Code:Traceback (most recent call last): File "CvSpellInterface", line 28, in cast File "<string>", line 0, in ? NameError: name 'spellClearSwamp' is not defined ERR: Python function cast failed, module CvSpellInterface
Seems that the clear swamp spell has no handling code in CvSpellInterface.py
v1.23
A few bugs...
Angelic Procession - why only elohim can add to AC? Heck, why Elohim at all?
Many living creatures can't seem to take Law III promotion valour, eg. Margalard, Cerrunnos and many others. These critters are probably missing the "living" promotion.
Health Test event - should inform player of the result. It feels a little lame having to check cities to see whether or not the %chance of success meant population loss or bonus . On a similar note, it would be nice to see how long such effect are going to last (if temporary)
Treasure chests - these are usually impossible to locate as the chest isn't visible on the map therefore the location is never shown. Mind you, these things are usually not worth the effort. Wouldn't these chests be worth putting into the "quest" log?
Hell terrain? How to start it? Didn't Madelines Well used to start it when explored?
Infernal - the (first) researcher of infernal releasing tech doesn't always get choice to take them over.
The 5 penalty a city gets from the orphanage burning down event seems to be permanent rather than temporary. Or if not permanent, it certainly doesn't last the number of turns stated in the event (marathon game). In any case, 5 is rather severe for a random - for example one of my cities lost 4 population in 4 consecutive turns, which in a marathon game is almost crippling.
I just got the "unit torturing enemy prisoners" event on a dead unit.
No save, I'm afraid, since I was just messing around with exploring dungeons way too early and had no intention of actually keeping the results, whether they were good or bad. But here was the sequence of events:
Playing as Malakim, explored a dungeon with my starting Lightbringer. Got "giant spider emerges" result.
Next turn, my Lightbringer is still alive! So I try to run away from where I think the spider is. (I wasn't in a desert, so I couldn't see invisible animals).
Next turn, the spider kills my Lightbringer. Immediately after seeing that notification, I get the "unit torturing enemy prisoners" event on my Lightbringer. (The event had no unit name, but the exclamation mark arrow pointed at the place where my Lightbringer had just died, and the screen stayed centered on that location -- and I had no other units anywhere remotely close by).
The "torturing prisoners" event probably needs to check that the unit is still alive before it fires.
Got win 7 64 home
AMD phenom 2 quad
ati hd 5450
tryed reinstalling everything more then once. Crash tdt over and over usually around turn 200 sometimes earlyer. Dosn't matter on civ, still crash. follow download for 1.23 to a T.
it say..
C:\Users\Acemast\AppData\Local\Temp\WER1F44.tmp.WERInternalMetadata.xml
C:\Users\Acemast\AppData\Local\Temp\WER6069.tmp.appcompat.txt
C:\Users\Acemast\AppData\Local\Temp\WER60F7.tmp.mdmp
can anyone help
On quests:
I think the message that appears towards the first few turns is supposed to be similar to the BTS quests, ie. if it talks about a unique feature then you need to go to that feature. However, I have never been able to complete these quests even though I am pretty sure I am the only one going to those spots. One time is was Letum Frigis, which was about 10 tiles away from my start, so I head over there and nothing happens. Maybe the spawned Barb units from LF caused an autofail?
Not really a bug with the mod, but the desktop shortcut that is created by the installer doesn't work with Win7 (and Vista too, if I remember correctly). The created shortcut should give the mod path with "mod=\Rise from Erebus" but the created one doesn't have the quotation marks. This gives an error for directory not found. Same problem occurs with a bunch of mods, so this isn't easily fixable?
Tracker can't upgrade to Beastmaster
Most likely, the event fired on it while the unit was alive; not sure on the order of things between turns.
The game determines what event you will get on the next turn as you end your current one. Try pausing the game in the middle of waiting on civs, saving, and loading from there. Even with new random seed on reload, you will always get the same outcome.