RifE 1.20 Bug Thread

Fairly small cosmetic thing: When building, workers use a club with a hammer head on it.
 
It seems to be a Vista-specific thing, happens for me when generating maps.
The only workaround I've found that reliably works is to load another mod, generate a map, quit out, then go back into FFP, and it will work.
I had the same problem as well. The trick that worked for me was to run BTS normally, and then reload FfH, and it worked again.
I found that ending other processes (xfire, steam, antivirus, etc) and running the game in xp compatibility help lessen the frequency of the crashes.

Unfortunately I do still crash, especially later into games (furthest I've gotten before the game is unplayable is around turn 250-260)

Fairly small cosmetic thing: When building, workers use a club with a hammer head on it.
I'm getting this too, it seems they have are using both the hammer art and club art on top of each other.
 
Perhaps a feture, but wyrms are able to travel throught forests, getting around their terrain limits.
 
My captured Kraken is able to walk on land if I use mouse to move more then 2 fields?!
I am not 100% sure if it isnt form the probably gamebracking Changes I made with the world editor (Added 2 Unique Techs after I captured citys of the race that have them)
Promotions of the Kraken:
Hidden, Stealth, Magic Resitance, War Beast, Slaver, Seakin, Giankin Renowned.
 
Perhaps a feture, but wyrms are able to travel throught forests, getting around their terrain limits.


Wasn't intended...but I can see some rationale for it. I'll probably leave it.


My captured Kraken is able to walk on land if I use mouse to move more then 2 fields?!
I am not 100% sure if it isnt form the probably gamebracking Changes I made with the world editor (Added 2 Unique Techs after I captured citys of the race that have them)
Promotions of the Kraken:
Hidden, Stealth, Magic Resitance, War Beast, Slaver, Seakin, Giankin Renowned.


Seakin is probably doing it. It gives waterwalking...which is working in reverse here. Kinda funny, really. :) I don't see a problem with it...you're investing 100 gold and your Jotnar Potential to make it happen, and it is a fantasy game.
 
I explored the ocean for a time with the Kraken just haved the War Kin promo and not the Seakin Promotion so Valkrionn you must be wrong.
 
Getting a constant CtD on my Balseraphs game, when I finish my turn. Didn't mess around with Wordbuilder other than to give the Sidar 4 shades and some 20-30 axemen.

Also - Final Five on epic speed makes the countdown shower a bit funky. 'Lowest player will be cut in 17052 turns.' or something like that. It actually counts up, so if turn 1 was 17052, turn two would be 'Lowest player will be cut in 17053 turns.'. Players do get cut from the game, though I haven't been able to find any rythm in it, the first died at turn 100, the others died at non-logical numbers.

And when I was fighting the Mechanos early on (well, fighting.. I had Loki take over every single city they settled, not allowing them to progress at all and they got cut from the game as 2nd civ iirc. Payback's a youknow, those bastards always seem to spawn next to me and get a huge military, scientific and wonder lead over anyone else in the game ._.'), at a point they just stopped building. Same thing with the Ljosalfar, situated to my south here.
 

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Mana guardians can gain the lost promotion making them wander off from the mana source they are supposed to guard :mischief:


seems to still be the case though now with them becoming blind :mischief::

ffplus_bug.png
 
Playing as the Jotnar I can't claim forts. I tried every level of fort, in nutral territory, savage territory, and my own territory. I even tried giving myself a warrior to see if it was the units, but it still didn't work. None of the other civs seem to have this problem.
 
I've got a pair of python exceptions for you in the attached screenshot. Both of them appeared to trigger once per player.

Also, the new "what to you want to build next" popup doesn't include Stables or Fletchers.
 

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  • ff+ python.JPG
    ff+ python.JPG
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What removed the wintered promotion? Cure disease and Dispel Magic dont. A -40% combat penalty from any Doviello unit is seriously overpowered for them in the early game.
 
What removed the wintered promotion? Cure disease and Dispel Magic dont. A -40% combat penalty from any Doviello unit is seriously overpowered for them in the early game.

Needs a 1 in 10 chance, or something, to expire each turn IMHO.
I got it on one of my heros killing a mammoth. Was very unhappy about it.
 
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