Valkrionn
The Hamster King
Better image:
CIV5
Valkrionn said:The most important feature we should all be working on is the inclusion of cities.
I'd like for buildings to be added, but this could take a bit of coding, so we should hold that off for a later patch.
Then, in 1.4, we can work on adding an interface to the game.
1.5 should focus on having a mode where you can have more than one civ on the map, lets call it computer-player-mode.
2.0 is the big one, this will include units. I reckon that will take the longest to code though, so its a while off.
Not just trees.
After a bit of careful studying of the picture, and using my access to the team forums, I can now tell you that
the new feature is trees that vary slightly in colour and size!
I don't know if it has anything to do with this, but I'm hoping for wood that increases archer strength rather than having all the units increases in strength from same resources.
there is only one non-team-member, who knows what is up with that pic. to be fair it is hard to see when not in motion.
there is only one non-team-member, who knows what is up with that pic. to be fair it is hard to see when not in motion.
I doubt it since many people who frequent the rife forum also frequent the wildmana one.
I've always thought sidar to be a bland civ but with the new tweaks to them I may even draw myself away from my Calabim/Bannor games to try sidar again.
The trees look nice, but it needs more fog; hope you get it working.
Also tesb... Please take a look at it, tell me why it's not displaying in game.
http://forums.civfanatics.com/showthread.php?t=369772
what exactly is not showing in-game the mist, the trees or both?
i am currently not at home (i will go back in probably 7 days) so i can't fix it myself or take a look at it right now.
have you tried to set animated to zero? (sometimes this has to be done even if there is an animation within the *.nif but when there is no *.kfm)