Trade routes for example are really powerful with the alliance system and each city can only have one trade route and population it itself are not particular powerful and many % modifiers are global, meaning all cities get their bonuses.
Don't forget about great merchants some of them can give additional trade routes and I think we'll see more of them in the expansion. The devs do a lot of changes here like that of Irene of Athens and they seem to add additional great people to the game. With the nerf to CH, harbor and Merchant Republic, it would be reasonable to compensate that with GM's trade routes.
Don't forget about great merchants some of them can give additional trade routes and I think we'll see more of them in the expansion. The devs do a lot of changes here like that of Irene of Athens and they seem to add additional great people to the game. With the nerf to CH, harbor and Merchant Republic, it would be reasonable to compensate that with GM's trade routes.
That sounds great on paper, but when you realize you're the only one generating great merchant points and you don't get to choose from the pool of currently available great people, in practice you're at the mercy of RNG when in this regard.
That was always the case, and on these forums I once posted a screenshot of Gilgamesh liking me despite a warmongering penalty that was humongous (If I remember correctly it was in the hundreds). Apparently until the alliance or friendship lapses your friend is supposed to grin and bear it (it being the well known warmongering of his friend).
Ok, but what if Flirtatious is a bisexual thing and dependent on how often you make trade deals or friendship etc with the AI? Odd agenda to see anyhow. XD
Ah, so I guess flirtatious is the agenda that I thought would be diplomatic (leaders complaining that you don't talk enough to them - which makes them think you are uninteresting). Works for all sexes.
Ah, so Loyalty is very much linked to population. Maybe this was mentioned before today, but I didn't catch it until reading about Civilopedia section about it here. So between that, the the new policy cards that give multiplicative bonuses to yields over 10 pop, and how strong yields from alliances will be in R&F, it's clear that a lot of this expansion is an effort to pull back on the fact that wide play in Vanilla is unarguably better than tall play in Civ 6. I was wondering what the point of Loyalty was for a while, and now I know: it's to punish tossing pop 4 cities all over the world.
Yeah, if you have all 3 buildings, then 60% reduction in unit buying? I'll take that.
Jerusalem has an interesting extra - if it's not limited to the religion you founded, then if a city with a holy site converts to another religion, that would start pushing out a lot of pressure. Would be ideal for Ghandi to make sure that you have multiple religions in the city. If you can get one of your holy sites to another religion, it will quickly spread it to your adjacent cities.
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