Rise And Rule Revisited (epic mod)

I'll have to give up my game on the world map :cry:. Despite giving them coffee, which the Persians demanded, they declared war to me just after it and the next turn a couple of my cities were overrun by a bunch of armored cars, in 350 AD !!!! It's a pity the maximum map is 180 x 180. I love the 250 x 250 CCM2 maps with 30 AI opponents. I don't mind the lags.

One thing: I was able to build War Galleys allthough I didn't had hardwood in my strategic box.
 

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XTC, thank you very much for reporting the error with the War Galley. :) The setting of this prerequisite was not done in the editor (for all three RARR biqs).

What difficulty level did you play on the earth map ? May be try your next game on the worldmap as England (and its 'splendid isolation') with a very low difficulty level.
 
The next game surely will be on the world map as England on regent, but first I do a 'normal' RARR game. Having played 3 CCM games on the largest map with 30 opponents I have to change my mindset a bit. ;) Those 3 games took months and things are definitely different in RARR.

A couple of questions, though:

When a city containing a small wonder is destroyed is it possible to build that small wonder in another city or is it gone forever?

So far I haven't had a leader, it seems easier to get in CCM, but is it possible to get a leader from an army with 2 elite units?

In the description of the Field artillery I read that the unit can be airlifted. So I thought than it must be possible to transport it over sea, but it won't load on my clipper.

When corona is over I will probably babysit again, is it possible to play a hotseat multiplayer game with 3 humans and 27 computer opponents?
 

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1. SWs can been rebuilt again by the same civs that can build them and as long as they are not becoming obsolete.
2. As I´m no friend of armies in Civ 3 and nearly never use them, here it is better if somebody else is answering your question.
3. Clippers can only tranport units with the foot-flag. The field artillery doesn´t hold the foot- but the wheeled flag.

The CCM2.50 download holds a special multiplayer tool, that allows multiplayer games with up to 31 human players, while everone of them could be set to be played by the AI. So, yes, a multiplayer game with 3 human and 27 computer opponents would be possible when using this tool.
 
So far I haven't had a leader, it seems easier to get in CCM, but is it possible to get a leader from an army with 2 elite units?
No. Once a unit has been loaded into an (epic-game) Army, it cannot spawn a leader. So although lower-ranked units loaded in an Army can still get promoted (Conscript —>) Regular —> Veteran —> Elite, they will never become Elite*.

That's why I usually load my Armies with the Elite*-unit who spawned the MGL, then top the Army off with regs or vets of that same unit-type.
 
I haven't discovered the Aviation advance but I can see already all the aluminum resources....

The Cruiser Hull mention Unavailable as requirement.

Aluminum.jpg
 

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I haven't discovered the Aviation advance but I can see already all the aluminum resources....

XTC, thank you very much for reporting that error. :) In the worldmap it was forgotten, to reassign the resource Aluminum to the tech Aviation (as it is in the standard RARR 1.7 biq). In the worldmap it is still available with tech Mass Production.

Cruiser Hull mention Unavailable as requirement.

Yes, the ancient creators of DyP and RaR gave that name to a tech, that no player should research. Nothing wrong with it. :dunno: This tech is used to assure, that an unit cannot been built normally (as it isthe cruiser hull).

XTC, this time the game seems to run better for you. :)
 
Yes, it does. But it seems that every nation turns against me. It's alliance after alliance.....
 
I have a question about War Weariness. Will War Weariness be worse if you have war with more opponents than only one opponent?
 
I have a question about War Weariness. Will War Weariness be worse if you have war with more opponents than only one opponent?
Only if you're losing those wars!

Wars declared against you actually give you 'War Happiness', which will last until you start suffering attacks/losses from the Civ which declared on you. At that point, you start incurring War-Weariness points, which will eventually cancel out that initial happiness, and then (under governments which have War-Weariness) start making people unhappy. And the longer that war goes on, and the more losses you take, the more unhappy they will get.

Conversely, wars which you start give you no initial 'bonus' happiness, so (under Republic, Feudalism, or Democracy) you have no grace period before your citizens start complaining about the war ("All we are sayin', is give peace a chance").

But WW is counted per civ, so your citizens may be unhappy as a result of a prolonged war (including unit/town loss) with CivA, while also being happy about a new war declared against you recently by CivB. In that situation, by making Peace with CivA, you would make your citizens happier; but also simultaneously signing peace with CivB would make them less happy.
 
With the discovery of Civil Engineering the specialist Engineer should become available. But he (or she) didn't. So I think it will become available with an other discovery?

The text and the stats of the Troubadour differ with the movement.
 

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With the discovery of Civil Engineering the specialist Engineer should become available. But he (or she) didn't. So I think it will become available with an other discovery?

The text and the stats of the Troubadour differ with the movement.
Engineer become available with nominal Engineering rather than Civil one.

Troubadours have ATAR.
 
Belofon, thank you very much for the answers. The civilopedia entries here need some better explanations, so XTC, thank you very much, too for pointing to them. :)
 
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