Rise And Rule Revisited (epic mod)

MKIVs cannot be upgraded to Shermanns for America

keli, the look on this is noted, too. :) Unfortunately since the last posts in this thread I had nearly no time for anything. But your reports are not forgotten.
 
The iowa fix is an easy one, it is just to check the upgrade unit box.

I really am not sure how to fix the american upgrade of the MK IV to the M4A2 Sherman.
 
I have found one amusing bug with Barbarian Raider.

It appears, this unit under some conditions can be built.

0_a30e7_ceb8a92f_-1-XL.png


I could build Barbarian Raider in two cities connected among themselves by the road and not connected to the general distribution network. After accession of the cities to the general distribution network this construction became impossible (but there was an opportunity to build the swordsman)

I have been intrigued. I began to watch properties of a unit in the editor.

It has turned out that properties of a unit have been changed in comparison of original RAR (1.02):

0_a30e5_1d64de36_-1-XL.png


0_a30e6_b8b229da_-1-XL.png


Barbarian Raider became really available to construction on condition of existence of a certain Natives resource.

I have tried to find this resource. It it?

0_a30f4_6be7dc51_-1-XL.png


From the city it looks so:

0_a30f5_cf937b8f_XL.png


On the map I didn't manage to find a mysterious resource:

0_a30f6_b624a16c_-1-XL.png


If it is necessary, I can provide SAV-file.
 
And to JLVFR, newspapers already boost entertainment. Is your comment questioning whether they should they reduce corruption instead, because if you mean in addition, it is way too much for such a relatively low cost city improvement (maybe you would have to raise the cost of the newspaper?). But, newspapers, if they are "party organs" don't fight corruption.

(Didn't get email warning of answer... :( )

I think newspapers should switch to fighting corruption. That or, if fighting corruption and boosting entertainment, then they should be more expensive.
 
for the Iquirous, so far

Horse archer does not upgrade to dragoon equivalent.
The "native musket infantry does not upgrade to line infantry equivalent.
 
It´s time to reply to some error reports of the last weeks:

Now I play for Zulu. It is few bugs. From new (for me):
1. For Dyes there is no small wonder, producing caravans.
2. Mali Heavy Horseman doesn't make sounds (at least, at the movement).

To 1: None such building was added in the previous version of RAR. May be such a building can be added.

To 2: The sound for the Mali Heavy Horseman was not set in the INI-file. This will be fixed with the next update of the RARR-mainfile. Thank you very much for reporting that error. :)

For the Americans, after mechanized warfare, the WWI tank is still available for build, along with the Sherman M4-A2.

MKIVs cannot be upgraded to Shermanns for America

There was a bug in the upgrade chain (that also concerned the French S-35 Somua and the Argentine Nahuel tank: The Japanese tank Kha-Go must upgrade to the M4-A2 Sherman (and not to the Panther). This error is fixed with the next version of the RARR biq. ynot56 and keli, thank you very much for reporting that error. :)

Again, for Americans. I had Iowa battleship and Saratoga Carrier. I got nuclear power and the carrier would upgrade, the battleship wouldn't (not that I am complaining that much, the BB icon is beautiful).

There is no more upgrade for BBs of the Iowa-, Bismarck- and Yamato-Tier.

I have found one amusing bug with Barbarian Raider.

It appears, this unit under some conditions can be built. It has turned out that properties of a unit have been changed in comparison of original RAR (1.02): Barbarian Raider became really available to construction on condition of existence of a certain Natives resource.

Yes, in RAR 1.04 this unit was set to be buildable under certain conditions. I will have a closer look on the resource when I have the time for it (May be here Doc T. operated with the "Phantom resource bug".

for the Iquirous, so far Horse archer does not upgrade to dragoon equivalent. The "native musket infantry does not upgrade to line infantry equivalent.

Both errors (and the Sioux Flintlock) are now fixed with the next version of the RARR biq. Thank you very much for reporting these errors. :)
 
Thanks;

Not sure what you meant there is no upgrade for the "Iowa-, Bismarck- and Yamato-Tier" mean?

Does that mean they are not upgradeable? Because some other equivalent ships are upgradeable.

At least the Polynesians were.
 
Not sure if it is a bug or not, but the Worker Housing should disappear in the middle ages. On the screenshot its the modern age but still New York has the worker housing.
 

Attachments

  • Névtelen.jpg
    Névtelen.jpg
    223.4 KB · Views: 157
Actually it is not a bug. The worker housing is still there and still requires maintenance, BUT has no positive effect. After feudalism, you can just destroy it to save the maintenance.
 
Actually it is not a bug. The worker housing is still there and still requires maintenance, BUT has no positive effect. After feudalism, you can just destroy it to save the maintenance.

However, judging by the column "Improvements", this construction continues to give happiness?
 
I actually measured both shield production and happiness before and after disbanding the building several times. Once it is obsolete, I have yet to notice any difference. This COULD simply be an artifact of my admittedly unscientific sample.

Anyway, this is one of the problems with extreme mods like RARR (which I view as the sauce with the goose). The AI doesn't get rid of obsolete buildings like worker housing, barracks and slave market. This costs them big time in gold. There are only a couple of fixes, either you don't have them go obsolete, or you eliminate them totally. I personally like the flavor.

If I would change anything on those 3 (barracks, worker housing and slave market), which are the only city improvements I think go obsolete (as opposed to wonders great and small), is to somewhat lengthen the time which worker housing is not obsolete. Barracks are more than an age, slaves more than 2 ages, worker housing, about half an age, at a time when you cannot really afford to make them or lose them. Maybe out to education would make the building more effective (or maybe just make it worse since the AI would just build more of them).
 
The AI doesn't get rid of obsolete buildings like worker housing, barracks and slave market. This costs them big time in gold. There are only a couple of fixes, either you don't have them go obsolete, or you eliminate them totally.

You could also just eliminate the gold upkeep for those buildings.
 
Well, last game sucked...

For the first time in years, I was the target of a full-scale nuclear attack... lost 10 cities in one turn, including the capital... :sad:

Ah, well... starting new game...
 
What? AI launching massive nuke strikes? How did this happen? Did you strike first?
 
How on earth did you get an AI to launch nuclear strikes at all?
 
What? AI launching massive nuke strikes? How did this happen? Did you strike first?

You mean, strike first with nukes? Then, no. I don't use nukes at all, I think the ruin the game. Once nukes start flying it's all over...
 
You mean, strike first with nukes? Then, no. I don't use nukes at all, I think the ruin the game. Once nukes start flying it's all over...

jlvfr sorry, but I always like when the AI in C3C is able to perform such an attack. What civ did this nuclear attack? May be you still have a save file of the situation close before that attack. We can always learn of situations when the AI decides to do a massive nuclear strike.
 
jlvfr sorry, but I always like when the AI in C3C is able to perform such an attack. What civ did this nuclear attack? May be you still have a save file of the situation close before that attack. We can always learn of situations when the AI decides to do a massive nuclear strike.

Sorry, no save left. I was UK, attacker was Egypt, and it attacked on it's 1st turn after my (non nuclear) strike.
 
New game, new weirdness.

Somehow, when I changed governments from Chiefdom to monarchy, my capital shifted from London to Canterbury! I have no idea how this happened... I guess I could have built the Palace there by mistake, but I really can't figure it out. My problem now is that I can't shift back to London... I can't build the Palace anywhere, which is why I don't believe I built it in Canterbury by acident...

Any thoughts?
 
Back
Top Bottom