Now I'm screwed: I've comed back 25 turns. all the autosaves I've had, and, even after that, the strange CTD still HAPPENED, in the same turn it did. Can you believe that?
I've deleted the Austrin, still happened (the log says that it's the start of their turn, and there it stops). I've deleted other civs, nothing. I've never had this kind of CTD before, and for the circunstances, I'm afraid that I just have to let it go.
Still, I think it would be interesting to reply the CTD so you can fix it, shall I upload the save?
EDIT: The last thing that PythonDbg text file said is "GameTurn: 300
Austrin" nothing more. If I delete them, some "0"'s appear there, but then "Austrin" and nothing else. It stops there, it crash there.
EDIT: I've tried again, but interesting to note some other entries in the debug file:
It ends there.Spoiler :
GameTurn: 300
Austrin
0
0
leaves temple check1
leaves disciple check1
div tower check1
lib epic check1
nat epic check1
heroic epic check1
championshrine check1
Rank Hero Check1
Rank Hero Check2
cata check1
warplan check1
leaves temple check1
leaves disciple check1
div tower check1
lib epic check1
nat epic check1
heroic epic check1
championshrine check1
Rank Hero Check1
Rank Hero Check2
cata check1
warplan check1
leaves temple check1
leaves disciple check1
div tower check1
lib epic check1
nat epic check1
heroic epic check1
championshrine check1
cata check1
warplan check1
The last lines of the MPL log, I don't know if hold something interesting
It ends there. (See the last line, they moved a catapult after their turn ended)Spoiler :Player 12 Turn ON
Player 12 Unit 901151 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 71:15 to -2147483647:-2147483647
Player 12 Unit 909314 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 72:15 to 71:15
Player 12 Unit 909314 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 71:15 to 70:16
Player 12 Unit 909314 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 70:16 to 69:17
Player 12 Unit 925726 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 71:15 to 70:16
Player 12 Unit 925726 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 70:16 to 69:17
Player 12 Unit 925726 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 69:17 to 68:18
Player 12 Unit 933911 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 74:21 to 73:21
Player 12 Unit 933911 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 73:21 to 72:21
Player 12 Unit 933911 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 72:21 to 71:20
Player 12 Unit 942113 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 80:21 to 79:21
Player 12 Unit 942113 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 79:21 to 78:22
Player 12 Unit 942113 (TXT_KEY_LEADER_DEIRDRA's Air Elemental) moving from 78:22 to 77:23
Player 12 Unit 204818 (TXT_KEY_LEADER_DEIRDRA's Worker) moving from 77:13 to 77:12
Player 12 Unit 729102 (TXT_KEY_LEADER_DEIRDRA's Tracker) moving from 77:13 to 77:12
Player 12 Unit 204818 (TXT_KEY_LEADER_DEIRDRA's Worker) moving from 77:12 to 77:11
Player 12 Unit 729102 (TXT_KEY_LEADER_DEIRDRA's Tracker) moving from 77:12 to 77:11
Player 12 Unit 892949 (TXT_KEY_LEADER_DEIRDRA's Catapult) moving from 79:18 to 80:19
Player 12 Unit 385051 (TXT_KEY_LEADER_DEIRDRA's Settler) moving from 72:17 to 71:18
Player 12 Unit 712715 (TXT_KEY_LEADER_DEIRDRA's Tracker) moving from 72:17 to 71:18
Player 12 Unit 720909 (TXT_KEY_LEADER_DEIRDRA's Tracker) moving from 74:16 to 73:16
Player 12 Unit 720909 (TXT_KEY_LEADER_DEIRDRA's Tracker) moving from 73:16 to 72:17
Player 12 Unit 720909 (TXT_KEY_LEADER_DEIRDRA's Tracker) moving from 72:17 to 71:18
Player 12 Turn OFF
Player 12 Unit 958495 (TXT_KEY_LEADER_DEIRDRA's Catapult) moving from -2147483647:-2147483647 to 75:15
Player 50 Turn ON
EDIT: I sense that catapult is glitched.
Arggh!, the stupd Amurites cast Arcane Lacuna at the start of any game. The only thing they get is that they miss a good oportunity late game...
I do have a feeling that you do not check savegames, don't you?
Just to let you know, actually it is Less Dangerous Animals module which causes, in my games, the 101 CTD.
How did you know it was Less Dangerous that caused the crash? Were you running other modules? Have you tried vanilla RiFE and has that given you any problems?
Can you upload a save file? It will help me snoop around and maybe I will find the cause of the problem. And hopefully clear the Less Dangerous name.
I encountered exactly the thing Dukko was describing with LDA active, posted a turn 101 save a few days ago. No other modules loaded. With LDA active for me there was a significantly higher incidence of CTDs than without. Win7 64 bit, just in case it matters
Sometime when you explore a dungeon/keep/small stone you'll get a 'powerful enemy...' message, but nothing appears. This causes a crash.
Also, I just had Alcinus resurrect as a Dural. I'm pretty sure this isn't WAD, but him being insane, I don't really know.