tokala: fixed the python error. You might want to go into WB to remove that mage. It will never die as long as it's in that city.
Sometime when you explore a dungeon/keep/small stone you'll get a 'powerful enemy...' message, but nothing appears. This causes a crash.
I think they can only move over railroads.
Getting python exceptions when killing Sheaim units (Moebius Witch, Pyre Zombie) holed up in their capital, but game is not crashing fortunately
Edit: Now really weird stuff is happening: The undying Mage!
Whittled the garrison down to 1 mage, and now he is just keeping respawning indefinately
In more detail, this is what happens:
Combat is resolved normally, mage dies. Python exception thrown. Attacking unit gains XP normally as well as losing 1 movement point. Mage reappears with full hitpoints. Rinse and repeat.
Always thought that the Sheaim were nice XP delivering machines, but this is a bit over the top
Don't know if this has been mentioned yet, but my workers are able to remove jungle without the proper tech if I build an improvement on the square. Doesn't matter what type, but if it would normally remove the jungle (cottage, farm, etc) then it does it anyways even though I can't give a chop command normally.
I can't seem to move my Mechanos "mobile fortress." I'm not sure if this is a bug, intended, or if I'm doing something wrong.
Or maybe a help text (one line) on the unit itself. I think it's warranted.
Thanks Milaga. I had to remove the module, but that works! Sigh, back to killer animals.
It is stated on the unit itself. Last line.
"Route Native: Railroad"
Though the formulation could be better and more clear.