I found a bug that makes me want to play this game despite Civ V being released. How do I fix it?
If you don't have random seed on, when you reload and reexplore a lair, you always get the same result with the same unit.
All well and good.
However, as far as I understand the mechanics, a scout with the courage trait should always do better than a scout without the trait.
However, in my saved game, I have 6 different units camped out on ruins. I find that my hero, lv 10, lion blood promotion most often shares the same results as my lv 2 scout.
My lv 6 scout with lion blood promotion tends to get different and lesser results than the lv 2 scout.
I didn't get that one...
Yeah the joke was just bad which is why you didn't get it... On to actual bugs though.. apparently the pig resource (other resources seem to work fine) cannot be changed to a pasture once a farm (or other improvement I presume) is built over top of it unlesss a military unit pillages the improvement. Playing as the hamstalfar.
Found a few more. The first has do to with how the game calculates the value of trade routes. It doesn't seem to take into account sustained peace (up to a whopping 150%) and neither do the Yeild value displays (the new handy tooltip) resulting in incredibly skewed values and silly trade route decisions. The capital city for some reason seems immune to these oddball choices but i'm uncertain why.
The other bug was one that I have been meaning to post for a while.. it has to do with the catapult promotion selections. When choosing barrage (the +40% extra collateral damage) it changes the bonus to 40% rather than add to it. Subsequent bonuses stack onto this ammount, but it means the first level reduces collateral damage for most catapults. Either this is an issue with the display or the collateral damage isn't working correctly.
The inspiring promotion for the hamstalfar doesn't apply to any unit type. Again no idea why. but tried it on all the standard unit types, and it doesn't show up as a promotion on the unit linked to the commander.
Then kapersky is wrong. I can show you the exact script used to produce the installer.
It's made using Inno Setup, and the script used is in the spoiler.
Spoiler :[Setup]
AppId={{CD7D9B17-B96B-44F9-AC78-233137325FED}
AppName=Rise from Erebus
AppVerName=RifE 1.31.195
DefaultDirName={reg:HKLM\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4 - Beyond the Sword,INSTALLDIR}\Mods\Rise from Erebus\
OutputBaseFilename=RifE 1.31.195
Compression=lzma
SolidCompression=yes
DisableProgramGroupPage=yes
SetupIconFile=C:\Users\Valkrionn\Documents\Mods\Rise from Erebus\Valkrionn.ico
PrivilegesRequired=none
[Types]
Name: "full"; Description: "Default installation"
[Components]
Name: "RifE"; Description: "Rise from Erebus Core Files"; Types: full; Flags: fixed
[Languages]
Name: "english"; MessagesFile: "compilerefault.isl"
Name: "french"; MessagesFile: "compiler:Languages\French.isl"
Name: "german"; MessagesFile: "compiler:Languages\German.isl"
Name: "italian"; MessagesFile: "compiler:Languages\Italian.isl"
[Tasks]
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags:
[Files]
Source: "C:\Users\Valkrionn\Documents\Mods\Rise from Erebus\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs; Components: RifE
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
[Icons]
Name: "{userdesktop}\Rise from Erebus Launcher"; Filename: "{app}\RifELauncher.exe"; Tasks: desktopicon; IconFilename: "{app}\Valkrionn.ico"
[Run]
Filename: "{app}\RifELauncher.exe"; Description: "{cm:LaunchProgram,Rise from Erebus}"; Flags: nowait postinstall skipifsilent
All content contained in the installer is simply a clean version of the mod. It outputs whatever is in the folder, so it would be impossible to hide malware within it; It would be quite obvious.
It's likely that Kapersky is just being overprotective; The install script checks your registries to find where you installed Civ4.