Rise from Erebus 1.30 Bug Thread

It's a feature, not a bug ;)
 
I found a bug that makes me want to play this game despite Civ V being released. How do I fix it?

It's a compatibility issue with some computers.

You can easily fix it yourself by deleting the "system32" folder from C:\Windows.
:mischief:
 
If you don't have random seed on, when you reload and reexplore a lair, you always get the same result with the same unit.

All well and good.

However, as far as I understand the mechanics, a scout with the courage trait should always do better than a scout without the trait.

However, in my saved game, I have 6 different units camped out on ruins. I find that my hero, lv 10, lion blood promotion most often shares the same results as my lv 2 scout.

My lv 6 scout with lion blood promotion tends to get different and lesser results than the lv 2 scout.

Perhaps lair results are alot like sharks in that instance.;)
 
I didn't get that one...
 
I didn't get that one...

Well..sharks have a tenancy to show up when they sense blood in water and the scouts with "lion blood" got negative lair results more often according to aburke...not an a-joke in any sense.:p
 
Yeah the joke was just bad which is why you didn't get it... On to actual bugs though.. apparently the pig resource (other resources seem to work fine) cannot be changed to a pasture once a farm (or other improvement I presume) is built over top of it unlesss a military unit pillages the improvement. Playing as the hamstalfar.
 
Found a few more. The first has do to with how the game calculates the value of trade routes. It doesn't seem to take into account sustained peace (up to a whopping 150%) and neither do the Yeild value displays (the new handy tooltip) resulting in incredibly skewed values and silly trade route decisions. The capital city for some reason seems immune to these oddball choices but i'm uncertain why.

The other bug was one that I have been meaning to post for a while.. it has to do with the catapult promotion selections. When choosing barrage (the +40% extra collateral damage) it changes the bonus to 40% rather than add to it. Subsequent bonuses stack onto this ammount, but it means the first level reduces collateral damage for most catapults. Either this is an issue with the display or the collateral damage isn't working correctly.

The inspiring promotion for the hamstalfar doesn't apply to any unit type. Again no idea why. but tried it on all the standard unit types, and it doesn't show up as a promotion on the unit linked to the commander.
 
Yeah the joke was just bad which is why you didn't get it... On to actual bugs though.. apparently the pig resource (other resources seem to work fine) cannot be changed to a pasture once a farm (or other improvement I presume) is built over top of it unlesss a military unit pillages the improvement. Playing as the hamstalfar.

Didn't see this earlier... Should really post on the new forums, we're more likely to respond. ;)

I'll check this out in game, no idea why that would be the case.

Found a few more. The first has do to with how the game calculates the value of trade routes. It doesn't seem to take into account sustained peace (up to a whopping 150%) and neither do the Yeild value displays (the new handy tooltip) resulting in incredibly skewed values and silly trade route decisions. The capital city for some reason seems immune to these oddball choices but i'm uncertain why.

The other bug was one that I have been meaning to post for a while.. it has to do with the catapult promotion selections. When choosing barrage (the +40% extra collateral damage) it changes the bonus to 40% rather than add to it. Subsequent bonuses stack onto this ammount, but it means the first level reduces collateral damage for most catapults. Either this is an issue with the display or the collateral damage isn't working correctly.

The inspiring promotion for the hamstalfar doesn't apply to any unit type. Again no idea why. but tried it on all the standard unit types, and it doesn't show up as a promotion on the unit linked to the commander.

...There's a bonus to trade from sustained peace? :crazyeye: I didn't see it in the old tooltip, so it's not in the new one. I'll look into it.

We actually noticed the siege bug a few days ago, as well as another one; It'll be fixed.

And Inspiring doesn't apply to anyone; Inspired does.
 
I've a consistent crash once I click the end turn button, as soon as it loads the next turn the game crashes (with about a second where I can click on things). I don't know any more than this, sorry. Here is the save file if any nice person wants to take a gander. :)

edit2: Just loaded from an autosave to discover that the game always crashes on this particular turn.
 

Attachments

not sure where this belongs, but i was recently playing a game as Bannor and got an event something to the effect of "we just held military games or some such and this unit won" unit receives hero promotion.

only problem was the unit that "won" was my lone worker, so it got the promotion which is largely useless on a worker. ( they must have held the tournament on the grasslands he was irrigating and he dug a lot of pit traps or something and won by default)
 
[1.31.195] Worker Build time reduction through technology still doesn't work correctly (for me it's like that at least since 1.30).

And yes, I tried on a clean RifE installation :(

On a related note, even with corrrectly working tech boni, I would need an enormous amount of workers. What about increasing worker base cost AND build speed by something like 25-50% ?
 
My game consistently crashes during the turn change after I capture a named sea serpent which is spawned by the Isle of Aifon. Whether i capture it before ending my turn, or when it dies attacking my Galleon.
 
Then kapersky is wrong. I can show you the exact script used to produce the installer.

It's made using Inno Setup, and the script used is in the spoiler.
Spoiler :
[Setup]
AppId={{CD7D9B17-B96B-44F9-AC78-233137325FED}
AppName=Rise from Erebus
AppVerName=RifE 1.31.195
DefaultDirName={reg:HKLM\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4 - Beyond the Sword,INSTALLDIR}\Mods\Rise from Erebus\
OutputBaseFilename=RifE 1.31.195
Compression=lzma
SolidCompression=yes
DisableProgramGroupPage=yes
SetupIconFile=C:\Users\Valkrionn\Documents\Mods\Rise from Erebus\Valkrionn.ico
PrivilegesRequired=none

[Types]
Name: "full"; Description: "Default installation"

[Components]
Name: "RifE"; Description: "Rise from Erebus Core Files"; Types: full; Flags: fixed

[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
Name: "french"; MessagesFile: "compiler:Languages\French.isl"
Name: "german"; MessagesFile: "compiler:Languages\German.isl"
Name: "italian"; MessagesFile: "compiler:Languages\Italian.isl"

[Tasks]
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags:

[Files]

Source: "C:\Users\Valkrionn\Documents\Mods\Rise from Erebus\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs; Components: RifE
; NOTE: Don't use "Flags: ignoreversion" on any shared system files

[Icons]
Name: "{userdesktop}\Rise from Erebus Launcher"; Filename: "{app}\RifELauncher.exe"; Tasks: desktopicon; IconFilename: "{app}\Valkrionn.ico"

[Run]
Filename: "{app}\RifELauncher.exe"; Description: "{cm:LaunchProgram,Rise from Erebus}"; Flags: nowait postinstall skipifsilent


All content contained in the installer is simply a clean version of the mod. It outputs whatever is in the folder, so it would be impossible to hide malware within it; It would be quite obvious.

It's likely that Kapersky is just being overprotective; The install script checks your registries to find where you installed Civ4.
 
Then kapersky is wrong. I can show you the exact script used to produce the installer.

It's made using Inno Setup, and the script used is in the spoiler.
Spoiler :
[Setup]
AppId={{CD7D9B17-B96B-44F9-AC78-233137325FED}
AppName=Rise from Erebus
AppVerName=RifE 1.31.195
DefaultDirName={reg:HKLM\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4 - Beyond the Sword,INSTALLDIR}\Mods\Rise from Erebus\
OutputBaseFilename=RifE 1.31.195
Compression=lzma
SolidCompression=yes
DisableProgramGroupPage=yes
SetupIconFile=C:\Users\Valkrionn\Documents\Mods\Rise from Erebus\Valkrionn.ico
PrivilegesRequired=none

[Types]
Name: "full"; Description: "Default installation"

[Components]
Name: "RifE"; Description: "Rise from Erebus Core Files"; Types: full; Flags: fixed

[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
Name: "french"; MessagesFile: "compiler:Languages\French.isl"
Name: "german"; MessagesFile: "compiler:Languages\German.isl"
Name: "italian"; MessagesFile: "compiler:Languages\Italian.isl"

[Tasks]
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags:

[Files]

Source: "C:\Users\Valkrionn\Documents\Mods\Rise from Erebus\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs; Components: RifE
; NOTE: Don't use "Flags: ignoreversion" on any shared system files

[Icons]
Name: "{userdesktop}\Rise from Erebus Launcher"; Filename: "{app}\RifELauncher.exe"; Tasks: desktopicon; IconFilename: "{app}\Valkrionn.ico"

[Run]
Filename: "{app}\RifELauncher.exe"; Description: "{cm:LaunchProgram,Rise from Erebus}"; Flags: nowait postinstall skipifsilent


All content contained in the installer is simply a clean version of the mod. It outputs whatever is in the folder, so it would be impossible to hide malware within it; It would be quite obvious.

It's likely that Kapersky is just being overprotective; The install script checks your registries to find where you installed Civ4.

I think so, just reported this.
Really want to play Rise from Erebus, and refocus my roguelike from vanilla to Rise from Erebus. :)
 
@Copper Golem:

I had a similar problem with Norton when installing one of the FfH modmods (might have been Wild Mana or MoM rather than RiFE, I don't remember): Norton automatically quarantined the installer program, so I had to go into the quarantine list and manually remove the program from the quarantine.

I must have been installing a new release of whichever modmod it was, because my recollection is that Norton said that it was quarantining the program because it had very few downloads and therefore could not be guaranteed to be safe.

As Valk said, your Kaspersky security program's probably just being overprotective, just as my Norton Internet Security was.
 
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