Rise of Mankind - A New Dawn

It's the immersive factor, Hailas. I can accept looking out a window and saying, "Oh, a dirty big army is amassing on my horizon, and plans to convert my country into a giant Farmville estate." It makes sense that an opponent would do this. What I (and seemingly, at least a few others) have problems with is lining up dozens of Renaissance-age ships with just a square or so between them, and having Barb ships magically appear in those spaces, with no Barb civ available to turn around the production. The rules for this simply lie completely outside the reality enforced everywhere else in the game. If we could do this--plop down many ships we created out of thin air right in the middle of an enemy's forces--that would be one thing. But instead, we have a blatant disregard for the game's reality.

It doesn't make me hot under the collar; how could it? The realworld displays enough insensitivity for that, many times over. But it is annoying, and I thought it worth mentioning. It's the kind of thing I wish the mod designers would give us a degree of direct control over. :)
I agree with Soro here. It seems that with just barbarians enabled (no raging, or barb civs), if you don't get the Great Wall, you're eventually doomed to being wiped out by barbs... or being kept so weak that you'll get wiped out when 3 or 4 civs align against you.
The only alternative is to turn off barbarians completely... which to me is like losing half the game.

Any chance of this ever getting fixed?


P.S.
Sure. May 31st. ;)
Woot! :worship:
 
Barbarian are very active now, but I have yet not loose a city to them. But sure it is not very realistic to meet like 40-50 barbarian ship stacked.

I think there is a way to minimize this, I read about it somewhere.
 
When attempting to build a courthouse, the description always reads that the actual benefit from the building will be a loss of money. But due to the maintenance modifier I should be gaining money.
Am I reading something the wrong way ?

Iirc, and if Aforress drops by he can correct me, the initial Maintenance Cost of the Court house may cost you a small % of your cities gross income. But as the new Maintenance Modifier kicks in it will begin to give you the gain you would expect. The formula that was developed uses x% instead of +/- (for Gold and Commerce).

A similar formula is used for Village center chain. If you build one as soon as it's available you may see a decline in revenue. But if you wait and develop the city tiles a bit you will later see that it gives a boost.

It's all very complex but once you've played the mod a bit you will see when it becomes advantageous to build the new in this case Courthouse or to wait a bit. Or even build it as soon as it is available and watch it progress in the city screen.

A rambling answer I know. But this mod is very detailed and convoluted in what it does.

JosEPh :)
 
Iirc, and if Aforress drops by he can correct me, the initial Maintenance Cost of the Court house may cost you a small % of your cities gross income. But as the new Maintenance Modifier kicks in it will begin to give you the gain you would expect. The formula that was developed uses x% instead of +/- (for Gold and Commerce).

A similar formula is used for Village center chain. If you build one as soon as it's available you may see a decline in revenue. But if you wait and develop the city tiles a bit you will later see that it gives a boost.

It's all very complex but once you've played the mod a bit you will see when it becomes advantageous to build the new in this case Courthouse or to wait a bit. Or even build it as soon as it is available and watch it progress in the city screen.

A rambling answer I know. But this mod is very detailed and convoluted in what it does.

JosEPh :)

Pretty much dead on.
 
How can I increase the density of sea resources (crabs, fish etc.)? Also, I want the UN hidden nationality units back. Lastly, is R.O.M.E compatible with 2.92 + 1.74H?

Thanks.
 
Hey guys...
Is the inquisitor unit working? I have the civics using Intolerant and a State Religion selected & present - yet I can't build the unit (Yes, I have discovered Fundamentalism, etc.) & when I enter world builder and give myself the units - I cannot purge any religions?

Are there other civics besides Intolerant that must be (or not be) selected? Is this a bug that I've missed scrolling thru the previous 5+ months of posts?...

As far as I can tell I have every single prerequisite to build the unit & perform the action.

Anything I'm missing here?..
 
Well, as far as I know, your own state religion must be present in the city you want to clean of other religions (if it isn't, send a missionary or imam or something). Also, you mustn't adopt any civics that say something like: "Even if otherwise possible, religious freedoms disable inquisitions". You must have a state religion as well. No secular or anything.

Purging religions with inquisitors is a bit different from purging them with spies. With spies, you can pick religions. With inquisitions all religions that are not your own are purged. See if you did everything right and if you did, I can't help you, you must use spies.

I also have an important question for the modders. I don't know if this is a bug, but in every game I get to industrial age by ~ 1100AD, which is mega lame. My settings are usually Prince difficulty with snail speed. Anything I can do to improve the pace? I mean to normalize it while not speeding the game up.

Also, is it only me or is it super easy to play this game with collateral damage? I can just stack all my bombards in one tile and have a single warrior unit conquer any nation. Praises to the AI, though, as I've seen it perform some decent stuff, like naval invasions, mutual cooperation (when I captured an island city from a civ who was a vassal, they initiated a joint attack and spread their units all around the city to get the surround bonus and in the end they won and the master returned the territory to the vassal).

Cheers.
 
Well, as far as I know, your own state religion must be present in the city you want to clean of other religions (if it isn't, send a missionary or imam or something). Also, you mustn't adopt any civics that say something like: "Even if otherwise possible, religious freedoms disable inquisitions". You must have a state religion as well. No secular or anything.

Purging religions with inquisitors is a bit different from purging them with spies. With spies, you can pick religions. With inquisitions all religions that are not your own are purged. See if you did everything right and if you did, I can't help you, you must use spies.

Yah - I know. I have all the prereq's for doing so. All the settings are exactly as should be. I have state religion, state religion in city, Intolerant civic along with all other civics properly aligned as well as having founded Fundamentalist - yet, still cannot create or purge religions.
 
Still loving this so :goodjob:

Couple of thoughts.....

I have realised unfortunately, that there is a `one true strategy` that never fails. Build the Great Wall, build the Pyramids (order unimportant as long as you get both).

The GW gives an incredible bonus that never goes away- no barb hastle, nothing pillaged, skeleton garrisons away from borders etc., etc. I've noted watching replays (this is on Huge Maps Emp lvl) that the ais combined lose around 8-12 cities per game to barbs. Plus they have to keep replacing lost troops, and most often run conscription, thus helping to stagnate their cities.

The Pyramids also give a bonus unobtainable anywhere else- free irrigation canals in every city. Not only do they save an incredible amount of hammers, and give a free very powerful building much earlier than normally available, they give the ICs everywhere, even when they are not buildable by any other means. This means that the city placement doesn't have to be riverside, if it fits better slightly off; it's river tiles still get the +1 :food:. This again means fast growth and huge production. All riverside grassland mines are suddenly 2:food:, wherever the city is located. I personally think they are just far too powerful (and I build them every time), as they actually break the game rules.

The GW problem has been discussed on previous pages, and hopefully the code that spawns "sea barbs" whenever a new city is founded can be toned down/removed, it just kills the ais.

The Pyramids I had a thought about last night. Make them give a free Graveyard in every city (which makes a little more sense too). Make Graveyards more expensive, and take away the extra maintenance, while retaining the extra :health:,:),:culture:, and then they become quite desirable. Plus they should be a necessity for even small cities (they are unlocked with Ceremonial Burial after all)....;) Also adjust the Pyramids :hammers: cost down by say 33%.

Thoughts anyone?
 
Hi all, it's been a while since I played this Mod, when I tried to load the last saved game I had it failed to load so i tried starting a new game, I got as far as Initialising and then it crashed. I've uninstalled and reinstalled the mod along with the patches but I am still experiencing the same problem, even choosing a smaller map changes nothing.

Any advice or suggestions will be gratefully received.
 
I also have an important question for the modders. I don't know if this is a bug, but in every game I get to industrial age by ~ 1100AD, which is mega lame. My settings are usually Prince difficulty with snail speed. Anything I can do to improve the pace? I mean to normalize it while not speeding the game up.

Cheers.

Matching tech eras to the dates is not considered very important by the modders because it is very difficult, time consuming and dependent on too many variables. If it really bugs you just turn the dates off in the clock.
 
I can't even get the original Rise of Mankind to download!
Do i need it, or what? :confused:
 
Not for AND 1.75. Make sure 1.75 is patched with the C patch.

Which version of RoM are you talking about? 2.91?

JosEPh :)
 
I do not seem to be able to build the Parthenon, even in the Hellenic Holy City. I have the needed techs. Do I need a particular sort of Great Person? It doesn't say so in the Sevopedia.

Has anyone else ever had this problem? Has anyone ever built the Parthenon?
 
I do not seem to be able to build the Parthenon, even in the Hellenic Holy City. I have the needed techs. Do I need a particular sort of Great Person? It doesn't say so in the Sevopedia.

Has anyone else ever had this problem? Has anyone ever built the Parthenon?

Built it often. You have to have converted to Hellenism, if that helps.
 
Built it often. You have to have converted to Hellenism, if that helps.

My thanks to you, DrewBledsoe. I had the state religion present, but I had not converted to Hellenism. I probably ought to have tried that before posting.

Now, I just need to figure out how to build the Master Masons Guildhall...
 
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