learner gamer
King
- Joined
- Sep 4, 2009
- Messages
- 657
Two other thoughts to throw into the mix:
(i) If you can capture those cows on a border pop from 3N of rice, I don’t see Gilgamesh settling in that area any time soon. The cows apart, the area’s devoid of food. The only exception as far as I can see would be if there was some high value strategic resource in the vicinity (which I understand the AI can see but the human can’t) that makes competing for the cows worthwhile. EDIT: I guess the AI could settle on the rice to try and nab stone and cows...but how likely is that?
(ii) As you’ve already made clear, you’re struggling for commerce. IMHIO, that means you want to be working as many riverside FPs and riverside grassland tiles as possible (in addition to running a few science specialists). How many riverside tiles lie in the vicinity of city #4 as dotmapped?
Simply put, IMHO, city #4 merely adds to your current problem (lack of commerce) and potentially creates another (border conflict). And for what? Blocking off a rather mediocre wine site (which you can likely rush a settler to if a fogbuster spots Gilgamesh en route). Perhaps I'm missing something but, IMHO, that’s not a great return for the hammers you’ve invested in the settler.
Be interesting to know the thoughts of others.
(i) If you can capture those cows on a border pop from 3N of rice, I don’t see Gilgamesh settling in that area any time soon. The cows apart, the area’s devoid of food. The only exception as far as I can see would be if there was some high value strategic resource in the vicinity (which I understand the AI can see but the human can’t) that makes competing for the cows worthwhile. EDIT: I guess the AI could settle on the rice to try and nab stone and cows...but how likely is that?
(ii) As you’ve already made clear, you’re struggling for commerce. IMHIO, that means you want to be working as many riverside FPs and riverside grassland tiles as possible (in addition to running a few science specialists). How many riverside tiles lie in the vicinity of city #4 as dotmapped?
Simply put, IMHO, city #4 merely adds to your current problem (lack of commerce) and potentially creates another (border conflict). And for what? Blocking off a rather mediocre wine site (which you can likely rush a settler to if a fogbuster spots Gilgamesh en route). Perhaps I'm missing something but, IMHO, that’s not a great return for the hammers you’ve invested in the settler.
Be interesting to know the thoughts of others.
