ROTQM03: Return of the Quantum Monkies

The best news from the whole round above was ... someone is using my latest logger that includes the probability of victory. The only down side of this logger is that it doesn't record units that withdraw.
 
ruff_hi said:
The best news from the whole round above was ... someone is using my latest logger that includes the probability of victory. The only down side of this logger is that it doesn't record units that withdraw.
Yeah. somehow I lost or copied over the Custom Assets folder, so I re-downloaded it the other day. :)
 
Congrats on your 1st birthday ... such a young chap ... I forgive all those mistakes you've made in our countless SG together ...

Er ... wait ...

It's not your 1st birthday, it's your son's ... whatever.

This game is Vanilla Civ, so ruff's logger is in his Ruff Modpack in the Mod's forumn, or in the CFC Database, DUH!
 
oh yeah! i keep forgetting this is Vanilla. I have THAT already!!
 
pholkhero said:
WHERE is your logger?!?
I'm sure that I asked for testers @DM but I cannot find that post. Anyway, I asked again and my level of responsiveness will be directly proportional to the level of interest!
 
pholkhero said:
also, I wll be OoP tomorrow through sunday as it is my son's 1st bday and i've got domestic duties to attend to. I'm not sure it'll get back to me by then, but skip me if it does :goodjob:
Depends on how fast Rex & Fox play. I ought to have the edit up in time for Rex to play tonight, if he's so inclined. (Depends on getting a few free minutes at work today).
 
that sounds like we are going forward in time (prior posts have implied that going backwards in time takes a long time to edit).
 
GreyFox said:
Obviously we are going forward in time ... how backward in time can we go given the Age we are in now? :lol:
Just remember, Fox...you asked.

INT - IRON MINE

The blinding green flash fades reveal normal torchlight flickering on the walls of the mine. Various chimps and apes in guards' uniforms blink uncertainly at each other, then at the axes in their hands. The chain gang of filthy human slaves seems similarly confused, staring shell-shocked at the picks and shovels they carry.

SLAVE #1​
(whispering to SLAVE #2) What are we supposed to be doing?​

SLAVE #2​
(whispering) I don't -​

GUARD #1​
(blustering) SILENCE! (cracks whip toward the line) Back to work!​

SLAVE #1 and SLAVE #2 shrug slightly toward each other, and start jabbing the sides of their picks at the wall. Other slaves quickly join them, looking fearfully over their shoulders at the guards. Neither they nor the guards notice that the vein of iron is fifty feet further down the shaft.

CUT SCENE

EXT - PASTURE - DAY

Two chimps are sitting on the top rail of an empty pasture, watching a few cows disappearing over the top of a nearby hill and holding their crooks like clubs. A rabbit hops past them into the enclosure through the open gate. SHEPHERD #1 carefully climbs down, and shuts the gate, trapping the rabbit inside.

CUT SCENE

INT - BOWYER'S WORKSHOP - DAY

Two long trestle-tables are covered with bowstaves, string, pots of glue, feathers, and bits of horn and metal. Most of the workers are milling around in confusion. In the foreground, a baboon hops up onto the bench, picks up an arrowshaft, and begins cleaning his ear with it.

CUT SCENE

INT - DESPOT'S CHAMBERS - DAY

MR. CHIMPS stands at a window, watching three apes standing around a wagon in the street below, scratching their heads and hooting in puzzlement.

MR. CHIMPS​
Well...crap.​

MR. CHIMPS hurries away from the window, shouting for CORNELIUS.

FADE TO BLACK

---

Yes, kids, it's back to the Stone Age. :aargh:

The Ancient Era is going to take some getting used to, after all those creature comforts you've come to expect. You get to keep your starting techs (and so do those nasty humans), but everything else is gone. Enjoy. :shake:
 
:culture:Chimps, Corn, Beast, and Bobo
On a routine expedition
Met the greatest earthquake ever known
High on the rapids It struck their tiny raft (insert screams here)
And plunged them down a thousand feet below
To the Land of the Lost
To the Land of the Lost
To the Land of the Lost:culture:


Gentlemen, meet our newest monkey, and the star of my next report:

chaka.jpg


I'll play tonight (probably).
 
pholkhero said:
what a dick.
I am merely the humble servant of the RNGod, whom you mock at your peril.

I quote from the Book of Dice, Chapter 6, verse 9:

9 And the RNGod did look upon the folk who profaned his name and abused his prophet. 10 And he did empty the cup of his wrath upon the folk, and weakened them, and strengthened the arms of their enemies, that the armies of the folk should fail and falter. 11 Then a great cry and lamentation arose unto heaven, and the folk did wish that they could reload.​

But I guess you already found out about that. ;)
 
Rex Tyrannus said:
:culture:Chimps, Corn, Beast, and Bobo
On a routine expedition
Met the greatest earthquake ever known
High on the rapids It struck their tiny raft (insert screams here)
And plunged them down a thousand feet below
To the Land of the Lost
To the Land of the Lost
To the Land of the Lost:culture:


Gentlemen, meet our newest monkey, and the star of my next report:

chaka.jpg

:rotfl: That's just too F'ING funny!! :rotfl:

At last! An excuse to practice my Pakuni!!

I feel pretty stupid now for not having whipped the units I had in the queue! :sad:
 
This is bad, really bad. Those AIs build factories when in the modern age now only have 1 unit to build - warriors. Then when they return to the modern age - bammm - infantry - lots of them.
 
hmmm....perhaps we should do the same and run 100% cash ~
 
If ... *IF* ... we can get a breather in the wave of units coming - we might want to consider putting some forts in the jungle and putting some woodsman units there. The downside of this is ...

a) AI units typically walk right past these guys
b) we don't have the tech for forts :D

It looks like TeenyVille will have to continue being a babe unit magnet.
 
ruff_hi said:
It looks like TeenyVille will have to continue being a babe unit magnet.
That IS why i founded there. We should get some walls and castles in there when we can for the boni.

Also, has anyone checked to make sure we keep all of our buildings?
 
Some random thoughts:

ruff_hi said:
This is bad, really bad. Those AIs build factories when in the modern age now only have 1 unit to build - warriors. Then when they return to the modern age - bammm - infantry - lots of them.

I'm not convince that the AI was able to build many, if any, factories during the 50-60 turns we were in the Modern Age.

As soon as the advanced units threatening Mr. T-ville are spent, we should move our Infantry out, and allow our Archers defending there to start earning some experience.

Another persistant problem is that the AI's are continualy trying to send stacks past Mr. T-ville to pillage our resources. This hasn't been a problem as long as we have been in less advanced ages- our Infantry have been able to mop them up. As soon as we enter the Industrial/Modern age, however, these pillagers will be harder to stop.
 
Lobsterboy said:
Another persistant problem is that the AI's are continualy trying to send stacks past Mr. T-ville to pillage our resources. This hasn't been a problem as long as we have been in less advanced ages- our Infantry have been able to mop them up. As soon as we enter the Industrial/Modern age, however, these pillagers will be harder to stop.
If we get back to a more advanced age, those units will not go pillaging, they will just take that city. They pillage because the AI is smart enough to realize that the battle odds are really really bad for it.
 
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