Things of note in the Amurite kingdom.
Copper
I withdraw the fog busters to upgrade.
We researched Sailing and research was set to Trade afterwards. Not sure I see any benefit here, so changed to Calendar --> Festivals for markets.
There was an Acolyte sleeping so I used him to spread Order to every city (we get free Acolytes on spreading Order)
Unfortunately I didn't notice we were building one as well, so we now have two back asleep.
First casualty of war was that Amurite scout.
All cities also have dancing bears now as well.
Perpentach has found us, I'm not sure how. Couldn't see any of his units
And that was that for 10 turns.
Decisions to be made.
The economy - Can we afford to stay in God King much longer? We have a small surplus at 50%. Festivals is a turn away, maybe quickly build some markets and see if we can get to 60% or higher.
Expansion - sort of linked above, can we afford to? Grabbing a couple of those nicely positioned barb cities is tempting. We have a decentish army but need some more proests and axes I think.
Research - As above, Festivals is in one turn. I think some Military techs would be good. We don't have horses unfortunately, so maybe Archery (defensive) or Warfare (offensive).