Marla_Singer
United in diversity
I work in video games (US originally, now europe) and every studio I’ve been at has corrected typos in PRs. I wouldn’t use open source full of typos either. It’s like, if you can’t be bothered to even spell things in code consistently, it speaks to shoddiness for sure. At least pick one misspelling and go with that if you love misspellings, because inconsistency in code/config is going to cause inconsistent behaviours at some point, if not this very specific example.
Like a workshop with tools and half completed junk all over the tables and floor. But I’m sure there are game studios who couldn’t care less and that’s fine, I wouldn’t want to work there but I’m sure some people love it. My own personal theory is if you work that way you end up with launches like VII.
There are tools now to help developers check their code before committing, but rather than blaming the developers' coding itself, I’d point more to a lack of quality assurance (QA). More broadly, when I see things like DLC contents failing to unlock under the expected conditions for instance, it feels like the game went through a rushed operational readiness verification (ORV), maybe assuming that regular service verification (RSV) would do the job.