Russian Units Pack, part 2

Cos the opponent is heavily armoured so clubbing him won`t do much? :mischief:
Then we would neew a fire crossbow bolt animation, for attacking armored units, and a club with crossbow bolt animation, for attacking ennemy units which are not wearing a helmet.

We just need to ask two new features to the online petition for extended editor:
1) Add a flag "armored unit" and another flag "wear helmet"
2) add lines in the ini for "attack against armored unit" and "attak against unit without helmet".
 
:rotfl: Steph, I've always loved your cander on things!

I'm sorry, lads. . . .really.

You all seem to be arguing about the most ridiculous things though. So the Crossbowman that Sandris proposes has a parabolic angle to it's orientation..Ultimately, does it really matter that much to ya? Plot DID point out rather well that the units stand near toe-to-toe with each other soo...what are yas on about?

Our Russian friend here is going out of his way to include you all in the design process and admire his patience in dealing with all of these little quibbles and tiffs we get into.

Once again, I will second (fourth?) having the shield and sword at the ready for both the bowman and crossbowman, and agree that trousers should determine civ-specific colors.
 
:rotfl: Steph, I've always loved your cander on things!
What's cander :confused: A mispelled candor? It can't be canter, I'm not a horse. Gander? No a male goose has nothing to do with the discussion...

You all seem to be arguing about the most ridiculous things though. So the Crossbowman that Sandris proposes has a parabolic angle to it's orientation..Ultimately, does it really matter that much to ya? Plot DID point out rather well that the units stand near toe-to-toe with each other soo...what are yas on about?
It is extreamly important that the angle of the shot relatively to the distance to the ennemy unit is perfect. Don't forget the guy will be flagged with the "range attack animation" that slightly change this distance.
We want a perfect unit, that will give an impression of photorealism (or rather video realism) when seen ingame, especially when the animation is played for a unit which is on top of a mountain range spanning hundred of miles, represented by a single peak graphics.
You see, Plot wrongly remarked that the units stand near toe-to-toe with each other. But they are not! Even if you play on a map with a 400 tiles width, as Earth is 40,000 km of circumference, it means a tile is 100 km. If a swordsman attack the crossbowman, he will be on the edge of this tile (no range attack animation flag), while the crossbowman will stay at the center of his own tile, so that's 50 km away from the swordsman.
I insist that the only reallistic animation for a crossbowman to manage to hit a swordsman 50 km is to shoot at a range of 45° upward. Even then, I still think it's doable only with the help of the wind. A very strong wind. Or perhaps if he is high enough on top of the beforementionned peak.

Our Russian friend here is going out of his way to include you all in the design process and admire his patience in dealing with all of these little quibbles and tiffs we get into.
Indeed, Sandris is doing a wonderfull job and I really appreciate the previews he shows us, and the way he takes our feedback into account.

But I'm afraid he is to busy making the modelling, texturing and animating, and without us to point out some fundamental aspects which are often skipped by most unit makers, such as the wind effect on the parabolic range of a crossbow shot from the top of a peak, he may miss some really important points.

Spoiler :

It can't be pander, can it?
 
Here`s an old animation:

CRF.gif
CRB.gif


...and here`s the modified one:

crossbowFF.gif
crossbowBB.gif


Which attack is more appropriate to fit the x-bowman ?
 
I agree that the second one is better.

However, should he take a bolt in his quiver and knock it in the fortify, and then the attack would be shoot and reload? So he reloads with his foot already forward for the next shot, and doesn't need to move the feet back
 
I would like to request that the russian does a bottle dance for the victory flic :)

Same thing with all Slavs... the southern ones got black hair because of Huns, Mongols and Turks
Don't forget the Persians!
 
What's cander :confused: A mispelled candor? It can't be canter, I'm not a horse. Gander? No a male goose has nothing to do with the discussion...

Okay mate...lets calm down here ;) Yes, you were correct, I DID mispell candor. Where are the gallows already...

I just supect that perhaps we might be getting a smidge lost in the details at this point is all...jasssssus...:crazyeye:
 
New modified Attack animation for Rus Medieval Pikeman is added.

Check the post #1. :)

Good fix :) Now if only all the red was Civ-color :mischief: ... If for no other reason than the red Streletz brings to mind the disturbing image of Santa Claus wearing a hockey mask and wielding a chain saw :joke:

Best,

Oz
 
Unfortunately the links in post 1 of this thread seem not longer to work.
 
Thank you Sandris for fixing the link and of course thank you (one more time) for all these wonderful units you have done. :)
 
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