Despair888 said:That would work. That was one of the main reasons I put it there for now.
There would've probably been other good spots, but that one was near a few resources. I was hoping we could build a couple culture buildings and build one or two more cities in that area to cover them all. Either way, doesn't matter to me.
Sounds reasonable. We might want to drop a monument in there now to pick up that rice to the SW, then it can pump clans after dynasticism to grap all the resources.
docT said:Russia - glad about this. haven't played them since ages, IIRC I *never* played them in 1.04.
Same. And I like the idea of a UU that is unique, rather than simply beefing up one of a/d/m. I tossed a coin between russia and Zulus.
No food bonus? Ugly...
Yeah, and none anywhere near us that I've seen. An apple over by Siam is the closest.
Second set: Moscow cannot finish a Clan under Despotism. Needs to be switched...
Yes please. We are not the AI.
The Tribe: Extremely handy for Scouting, and, it would have worked as MP . Guess I had waited to use it for a resource spot, Iron/Gold or something else comparably valuable.
Yeah. But that's why it's a RAR warmup, rust is to be expected. We can't build tribes, ATAR and 2 tile sight is really useful, I usually reserve them for really good city locations, such as FP camels.
Anybody want to have a go at a dotmap?
Also, we have the western part of that continent to ourselves, don't we? 2 units on the two tiles south of moscow create a choke, so I think we want to expand east now, then to the west at leisure, unless there's a really good spot to the west to grab early.