Sana06 - Demigod Luddites

(0)I change a size 1 town to a worker. Mecca needs to do SOMETHING, other than get us 1gpt. So it will produce a settler for us, rushed. (It's okay; the Arabs are dead.) It's nice to be cruel, right? Well, we should declare war on the Iroquois, after a while, and so that they lose extra money, sign the Zulu against them. More alliances will come, (not against us). And we will safely take over the Maya while they are distracted. Or, we could have them, declare war on us.... So I call them up, only a spear archer pair and lone spear in sight, Engineering and Theology for 86 gpt. Ask them to leave, and they declare. Everyone's happy, so we lower lux to 20%. Maya get Engineering and Theology and 300 gold for Feudalism. A lot of people have chivalry, invention, and education. Darn it. Embassy with the Maya; they will finish Sistine's in 24. Bad move for them.... Alliance vs Iro's for Chivalry and 1 gold giving them 50 gpt and our side of the alliance. They are now only cautious.
Military shuffle and rush a settler.

Inter: Things move fast. Bucephalus can handle this, but I cannot.

(1) Finish settler in Najran. Build Alcacer de Sal (Near Salt?).
Upgrade one horseman. Maybe we do need a knight. We are up against a mounted warrior and a spearman.

Inter: We lose nothing. But the Impi losses hurt. They lost an impi, a warrior, and a settler to about 4 medievals (killing one, injuring 2.) We are up against 8 active units. Japan declares war on us AND the Zulu. Which is okay, since they are so far away.

(2) We kill a spear.

Inter: They lose a lot of units, and we lose a scout. Zulu lose Medina. And Intombe. Ottomans ally against us.

(3) Build a knight in Lisbon. Build a medieval in Lagos. The reinforcements have arrived.
Settle Guarda. Knight kills medieval. Move to capture Medina.

Inter: Nothing really. Zulu are lucky butts.

(4)
Lose a horse and a sword, but kill a pike and a longbow.
Kill another Pike at Medina. Kill a knight at Medina. We capture it and some slaves (4 of them).

Inter: Ah, shoot. The Ottomans have ancient cavalry (all regs, of course). Also, we are lucky, the Zulu go before the Iro's, so all their remaining units just about get killed. And the Iro's got gunpowder and upgraded their spearman in Basra.

(5)
Kill a longbow.

Inter: Kill a longbow and lose 2 swords.

(6)
Get a MGL Alfonso. We can now make a knight army (once we have the knights).
Kill 2 muskets and capture Basra. Kill a knight but lose a sword. Kill 4 ancient cavs.

Inter: Ottomans declare on Zulu. That's not good. But at least we have no obligation to help them.

(7) Lisbon Knight->Knight in 4. Guimareas Knight->Knight in 8. Lagos Medieval Infantry->Pike in 3.
Alfonso runs to Lagos (nearest rax). Troops approach faraway Damascus (fighting stupid longbows that reveal themselves 1 turn away from our troops. However, this turn is longbow turn....)
Rop with Zulu, so we can 'save' them.
Found Castelo Branco after killing a horse.

Inter: Longbow turn ends with our victory. And it turns out we chose a good ally. Someone has Knight's Templar....

(8) I have to go home soon, so I can't play until tomorrow.
Now that I am back, we are at the assault of Damascus. Vet horse retreats versus 2/4 spear. (They have a trebuchet.) Medieval wins 1/4 and sword wins 3/4 capturing both the Trebuchet and Damascus. Captured. Move more troops into zululand.

Inter: Nothing much. They land a pike near Damascus.

(9) 2 knights in the army. Iro's want peace. But we have an alliance against them. Move troops near Japanese Intombe. Kill pike. We need to rest our northern troops.

Inter: Portuguese ship near our undefended northwest. That's okay. Lisbon has troops. Ottomans ask for peace. Great! We get world map and 14 gold for 5gpt. (Insurance so that we get something if they declare war on us, but not so much loss if they don't)

(10) Lose medieval to a samurai. But kill a samurai and a medieval back with my knights.
Upgrade horse.

Notes: We can make peace with Japan this turn. But don't. We can almost take Intombe. (They only have a trebuchet and a redlined samurai left. We've got about 2 swords and 2 2/4 knights there. I only built troops, and the sucky towns have started some buildings. There are culture flips, so build temples when you can. Some troops are for garrison, but you can upgrade horsemen now that we have lots more money. Use the knight army as best you can. Hopefully, we can end the war once we have heroic Epic building capabilities.

<<SAVE>>
 
It's fine, right? Instead of staying with swordsmen and horsemen and catapults and spearmen, we are now to knights and medievals and trebuchets and pikemen. We no longer have the disadvantage against the AI that would have occurred if we would have chosen to fight with the Zulu. Additionally, the Zulu territory is deep, and the amount of roads that they can use to their advantage is so large that bypassing towns wouldn't have been helpful.

Additionally, with no barrier, or underdefended border towns (would have been less than 1 spear per border town) would have been very susceptible to capture.

So if you want a war like that, you can do it later. I actually chose the war because of the free stuff I seemed liable to get from the Iroquois. Which I did. And we're much bigger and better because of it.
 
sanabas said:
Version: C3C 1.22
Difficulty: Demigod
Variant: Zero research. We are not allowed to use the great library either.
VC: All enabled, all allowed. Unless we want to specify SS? :crazyeye:
Settings: Open to discussion. 'pelago or pangaea? goody huts allowed?
Rules: Reputation good, exploits bad.

Roster:

Sanabas
Bucephalus
Despair888
HomeyG
Tribute
Beorn-el-Feared?

lurker's comment: Rules say no GL.
 
Tribute said:
It's fine, right? Instead of staying with swordsmen and horsemen and catapults and spearmen, we are now to knights and medievals and trebuchets and pikemen. We no longer have the disadvantage against the AI that would have occurred if we would have chosen to fight with the Zulu. Additionally, the Zulu territory is deep, and the amount of roads that they can use to their advantage is so large that bypassing towns wouldn't have been helpful.

Additionally, with no barrier, or underdefended border towns (would have been less than 1 spear per border town) would have been very susceptible to capture.

So if you want a war like that, you can do it later. I actually chose the war because of the free stuff I seemed liable to get from the Iroquois. Which I did. And we're much bigger and better because of it.

There is no need to take things so personally, it was just an opinion. And as D'art points out, against the game rules.
 
Having opened up the save, I have something else for you to get defensive about: Our entire border with the Maya is protected by 1 med. Inf., 1 spear, & 2 trebs, while the rest of our forces are spread out throughout Zululand.
Given that the Maya have knights, and our core cities can be reached in two moves, how can that be considered sound military strategy?
 
I hate moving house. If anyone wants to take it and play a set, please do. Otherwise I will play mine sometime soon, really. I'm not going MIA, I'm just getting sidetracked.
 
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