Sana05 - Return to RAR

Beorn-eL-Feared said:
I am surrounded by syndicalists and left-wing union people where I live, so I barely dare repeat that one aloud :lol:

Diplomacy always sounds good when you don't plan on :whipped:, which is mostly all the time.

Tell 'em we want to build slave trade, and avoid emancipation for as long as possible. ;) Got to love the collossus effect of it.
 
Just a reminder. I'll be gone Friday - most of Monday.

Although it may not matter for this game. Still a few people who need to go before I do.
 
Will look into this tonight
 
I just got back. Just to give you a heads up. However, it looks like we got absolutely nowhere when I was gone! :dance:
 
We get nowhere fast when it's my turn up, buddy :)
 
Pre-Turn:
Lower science.
Remember it's an exploit to circumvent rate cap.
Increase science.
Buy Worker+24g for writing (cheapest was wheel but he's gotta have started it because he won't do the deal)

IT
Dynasticism >> CoL onwards the Demo slinger
4 turns anarchy on the F1 big picture.
Catch riots in the bag

T1.
Move hardy clan towards the coastal plains

T4.
Reach the spot between the 2 ressources. I found there rather than 1 north because CA2 tells me the corruption difference is only 2%, from 51 to 53, and this way we are 100% sure it never will be in enemy hands without a full flip.
The baba near the core have been stalled but the archer will still be needed eventually.
CoL at 60% full for 12 turns.

T5.
Found stables, seeing as it won't have much for growth I start it on a worker, with sights on a harbor. Switching to either harbor or WH is still possible and very viable.

T7.
Kiev worker > worker, underway to road the BG.

T10.
Weaving is still a monopoly of ours but Bronze Working is now known to the Chinese as well as the Siamese. I don't see a need for spears at all, we need to REX a bit now that we can make settlers.

Speaking of which there is one timed for growth in Moscow. This too can be changed.

My attempt at dotmapping, which might be a bit tight and should be discussed, either way:





And the save, back to our friend the bunny.
 

Attachments

In these pre-mining days, I am a big fan of founding on hills if we can. I can't remember if cotton/wool is a food bonus or just a lux/commerce bonus. I also can't remember what that icon actually is, it's been a while since I played RAR. If that is food west of moscow, I'd found on the hill 2W of moscow. I'd probably move the river city to the east 1NE to the hill as well. I'd still vote for expand east now, west later, as we have the west to ourselves. Do we want to try and pinch those elephants from the Siamese? Got to love military that lays its own road.

Got it, but I won't play until at least tomorrow, to try and get some input from everyone else.
 
cotton is just a commerce bonus, wool give 2 food and is invaluable on hills IIRC. cotton is the thing to our SW, wool has sheep for an icon and you can see it by the vikings' Birka.
 
Beorn-eL-Feared said:
cotton is just a commerce bonus, wool give 2 food and is invaluable on hills IIRC. cotton is the thing to our SW, wool has sheep for an icon and you can see it by the vikings' Birka.

Well, that's no fun. At least it's a lux. 1 down, 10 more to collect.
 
Preturn: All good, move 1 of moscow's MP to Pete's, as it will grow in 2 turns and be unhappy.

1475BC: Embassies all round. No spectacular AI stupidity to report, China is 4 turns from Hanging Gardens, Siam 17 turns, Vikings are building a galley. No wars going on, but there is a ruined city between siam and china that says they have been at war previously.

1450BC: Weaving + 10 gold to china to grab another worker
Weaving to Siam for 47 gold

1425: Moscow Pioneer-->Wiseman
Pete's Worker Housing-->Pioneer
Pioneer heads off to steal China's elephants, and grap the apple as well
1400: zzz

1375: Research code-->Philosophy
China complete HGardens, starts a new wonder.
Siam cascades to Stonehenge
Code of Laws to China for Bronze Working, 74 gold.
CoL to Siam for 110 gold
Bronze & Weaving to Vikings for 39 gold and a worker.
We're down Construction to Siam, China, up CoL on Vikings. China and Vikings are broke.

1350BC: City near Kiev built a worker somewhere around here, didn't write it down. Started another worker.

1325: Kiev worker-->wealth for 2 turns, followed by a chopped monument to grab the rice.

1300: zzz

1275: Moscow Wiseman-->Slave market
Smolensk founded, starts a monument to grap the elephants

1250BC: Pete's pioneer-->pioneer
Kiev Monument-->worker

I have given the latest pioneer an escort, and left Pete's empty. I would build a spear in moscow after the slave market to cover that, but if you're feeling nervous, the spear can go in first. Philosophy is due in 6 turns, we should be taking Democracy and revolting immediately. In order to minimise problems during the revolt, we can prevent Moscow from growing by working the gold mountain. That will also help get the spear/slave market out quicker (4 turns down to 2 for the spear if we change now. More I think about it, more I think it's a good idea). Up to the next player to decide on where the pioneer is going, my preference is to move east and found on the ruins, grabbing the 2 sheep hills. China will likely be our first war, but we have a lot of expansion to do, so we can put war off for a while. I'd prefer to grap the prime locations first, and then fill in the rest, which is why I'd like the sheep hills now.

Sorry about the lack of screenies, I forgot to save the one I took. I'll try and post one later.

The roster:

Sanabas -
Despair888 - up
Classical Hero - on deck
DocT -
Azzaman -
Beorn-el-Feared -
 
I got it. I redid my computer and will reinstall RaR here in just a bit.

Save will more than likely come tonight, latest being tommorow morning.
 
Despair888 said:
I got it. I redid my computer and will reinstall RaR here in just a bit.

Save will more than likely come tonight, latest being tommorow morning.

Despair, you alive?
 
Despair hasn't been online for 4 days, so I'll skip him for now.

The roster:

Sanabas -
Despair888 - skipped
Classical Hero - up
DocT - on deck
Azzaman -
Beorn-el-Feared -
 
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