El Justo
Deity
@jimmygeo
interesting remarks thanks for sharing. the upgrade chain/path for all civs has been streamlined a bit. by this i mean that all non-capital ships upgrade to one another in sequence (as opposed to v3.0 where it was essentially every other generation). capital ships will become "obsolete" on the following gen - v3.0 has it where all pre-dreds upgrade to the top pre-dred and then the dreds-->dreds, super dreds-->super dreds. no more actual upgrading for these ships (BBs and BCs). for example, the 2nd gen pre-dred will "obsolete" the 1st gen one...and the 3rd will obsolete the 2nd and so on. iow, there is no disticntion between pre-dreds, dreds, or super dreds. this will accomplish two main things: reduce the build queue some and have the option of second, third and even fourth rate ships in your fleet --- or one can scrap (disband) them your pick. same will apply to aircraft (non-capital ships).
very interesting remarks re splitting up the British Empire. the idea of a Canadian and ANZAC civ is appealing although it would take some rearranging...and i'd have to really chew it over. but on a sidenote, i've played the brits before and had a devil of a time covering my borders. i've also seen varying efforts by the Brit AI. so i guess it all depends on the roll of the dice w/ different games.
@CivAgememnon
yes, you don't need a buff system in the least...mine is from 2002 and it runs really, really well.
28 March update
i've plunged forward w/ this New Granada alpha test. it's been sort of boring but informative nonetheless. shield and science rates are climbing...as is my army. not much of a navy to speak of yet. been very quiet in s america although others have finally started to duke it out.
mid 1898 saw a few wars erupt. France declared vs Lowlands and have been tit-for-tat for the last year (by mid 1899 that is). no cities have changed hands among them. Ottomans declared vs Russia and were creamed --
i'm thinking up upping the shield costs for the russian cossack units. there's just far too many of them...piles and piles. i guess it's not the quantity of russian units i'm concerned about (barely though, there were hordes); it's ivan's quality that makes me want to raise the prices on their best attack unit. not sure on the increase but probably somewhere in the 15-25% range.
Germany declared vs the Brits several turns back before i saved. no cities have changed hands (yet). lots and lots of naval activity among the two. France has sent a bunch of their crap cruisers out against the Dutch in Indonesia.
i like to keep track of who builds which wonders...
World Fair I in Atlanta
Olympic Games Host I in NYC
Discovery: The X-Ray in Prague
Invention: First Heavier Than Air Flight in Trondheim
Discovery: Aspirin in Tokyo
Discovery: The Electron in Oslo
Invention: Vaccuum Tubes in Philly
check out Bristish India w/ all of the chain-gang workers busy little beavers!
of course, i'm keeping a tally of changes i need to make before this hog is ready (very minor ones like lack of food [red cities] and shields mainly). there are some non-gameplay related issues that i need to address as well: static images for a bunch of techs and a slew of wonders (ordered) and also the sounds (partially done).
interesting remarks thanks for sharing. the upgrade chain/path for all civs has been streamlined a bit. by this i mean that all non-capital ships upgrade to one another in sequence (as opposed to v3.0 where it was essentially every other generation). capital ships will become "obsolete" on the following gen - v3.0 has it where all pre-dreds upgrade to the top pre-dred and then the dreds-->dreds, super dreds-->super dreds. no more actual upgrading for these ships (BBs and BCs). for example, the 2nd gen pre-dred will "obsolete" the 1st gen one...and the 3rd will obsolete the 2nd and so on. iow, there is no disticntion between pre-dreds, dreds, or super dreds. this will accomplish two main things: reduce the build queue some and have the option of second, third and even fourth rate ships in your fleet --- or one can scrap (disband) them your pick. same will apply to aircraft (non-capital ships).
very interesting remarks re splitting up the British Empire. the idea of a Canadian and ANZAC civ is appealing although it would take some rearranging...and i'd have to really chew it over. but on a sidenote, i've played the brits before and had a devil of a time covering my borders. i've also seen varying efforts by the Brit AI. so i guess it all depends on the roll of the dice w/ different games.
@CivAgememnon
yes, you don't need a buff system in the least...mine is from 2002 and it runs really, really well.
28 March update
i've plunged forward w/ this New Granada alpha test. it's been sort of boring but informative nonetheless. shield and science rates are climbing...as is my army. not much of a navy to speak of yet. been very quiet in s america although others have finally started to duke it out.
mid 1898 saw a few wars erupt. France declared vs Lowlands and have been tit-for-tat for the last year (by mid 1899 that is). no cities have changed hands among them. Ottomans declared vs Russia and were creamed --
i'm thinking up upping the shield costs for the russian cossack units. there's just far too many of them...piles and piles. i guess it's not the quantity of russian units i'm concerned about (barely though, there were hordes); it's ivan's quality that makes me want to raise the prices on their best attack unit. not sure on the increase but probably somewhere in the 15-25% range.
Germany declared vs the Brits several turns back before i saved. no cities have changed hands (yet). lots and lots of naval activity among the two. France has sent a bunch of their crap cruisers out against the Dutch in Indonesia.
i like to keep track of who builds which wonders...
World Fair I in Atlanta
Olympic Games Host I in NYC
Discovery: The X-Ray in Prague
Invention: First Heavier Than Air Flight in Trondheim
Discovery: Aspirin in Tokyo
Discovery: The Electron in Oslo
Invention: Vaccuum Tubes in Philly
check out Bristish India w/ all of the chain-gang workers busy little beavers!
of course, i'm keeping a tally of changes i need to make before this hog is ready (very minor ones like lack of food [red cities] and shields mainly). there are some non-gameplay related issues that i need to address as well: static images for a bunch of techs and a slew of wonders (ordered) and also the sounds (partially done).