Scenario preview: Vietnam War

Is this going to be a good scenario?

  • Yes

    Votes: 24 46.2%
  • Maybe

    Votes: 20 38.5%
  • No

    Votes: 8 15.4%

  • Total voters
    52
I have fixed the tech tree, AK.But you have to edit it a little bit, and a question: Shall I delete the Ancient Times and the Middle Age eras?
 
euh, nope, I wouldn't delete them just yet. You can always do that at the end. You never know something might come up and we still need it...
 
Hi,

I haven't heard from Luddi in a while, and I have no idea of the current status of the project. But that, combined with him not replying here, might mean it's a bit in a "dead" phase...

Anyway, if nothing happens, I still have most of the files. I just don't have time to finish it right now (I foresee still a lot of work on it, especially tech tree + balancing so it's as "hard" or "fair" for whatever side you play with).

So, if nothing happens from Luddi side, I'll probably pick it up in a month from now, and then it will still take about 6 - 8 weeks to finish, I guess.

AK.
 
Hello I'm not dead, but it has been so much do do the lasts weeks.Maybe El Justo can join us?What do you think about that El Justo?And it was another thing.AK47, I don't know really what the buildings you added are meant to do.Could you give me a descripsion of the buildings so I know better what stats I can set?

Luddi VII
 
Yep, you could send the files so far to El Justo and then he can have a look at it and make some suggestions, or further work out the tech tree or so. Definitely, some of the units should only become available after certain techs. Not all units at the beginning.

As for the buildings I added:

* GoGo bar
This should be avialable to the democracies only. It's a bar with naked asian chicks dancing on tables. :D Not really sure which stats, but maybe happy face, or protection against propaganda or so.

* Propaganda Station
Available to communist factions only. High culture value (10, 20 ?) so cities nearby can easily swithc to the communist side.

* Angkor Wat wonder (in Siem Reap - Cambodia)
culture, happy faces, maybe 1 extra commerce per square ?

We should get some more specific buildings, but I have no specific ideas right now.

AK.
 
Luddi,

can you send El Justo (and me) the latest version of the full files ?
I think that'll be much more usefull than just the .biq.

You can actually already start up a game, but it hasn't been checked or balanced yet. For instance, whatever side you start with, you always start by losing tons of money every turn. Haven't checked into that yet. Etc etc etc....
 
Could you send the full files to El Justo because I can't send any big files.I'll send the BIQ to El.And the text files to you.

Is that ok?

Edit: AK, I'll send you the tech icons too.
 
El Justo,

can you pls PM me your e-mail ?
Preferably an account that has at least 30MB, and no size limit in attachments.

thnks,
AK.
 
thanks for that Luddi VII. :goodjob:

let me say that this is a nice layout of SE Asia. couple of things that struck me as i flipped through the .biq in the editor:


only 1 city for the americans?!?! at least 4. maybe I, II, III, IV Corps since they were the 4 different military/administrative districts for the us. I Corp (prounounced 'eye' Corp...2 corp, 3 and so on) was in the north part of s vietnam and saw a ton of action, before and after the Tet Offensive.

where's the ho chi minh trail? this should definitely be incorporated into the scenario. it was n vietnam's main artery both militarily and subversive/infiltration. add vp locales and you have the ai guarding them as long as they can.

i noticed the 2 fortresses west of saigon. but there could be more especially north west of saigon inbetween suay rieng and loc ninh (Iron Triangle?). if i recall correctly, this was the nlf (natl liberation front) headquarters. this begs the question of seperate n vietnamese commie factions: nva/nlf/vietcong. though the 3 had a somewhat contentious relationship, they were in theory all alligned.

re map/terrain: more jungle/flood plains around and along the mekong delta. also, there must be a 'rice' resource somewhere on cfc. no?

no nlf infantry/soldier?

all civs can build tactical nukes? no. us, china and that's probably it. some other units that all civs can build: sub, radar art., battleship, bomber, jet. maybe add 'naval mine' b/c hai phong was loaded w/ them during the war.

improvement/wonder ideas: Buddhist temple, church (Catholic)
wonders: military academy be much, much harder to build and have it produce some sort of top end unit every 15-20 turns or so. i know for a fact that us forces overall (esp. the army) were desperately lacking in qualified and competent officers during the war. some have even said that this is why the americans 'lost' the war. it's hard to say. but ARVN officers were even worse. corruption, desertion. you name it.

wonder: tunnel digging :lol: really. have you ever seen what those tough little buggers dug? absolutley amazing!

sm wonders: battlefield communications (radio comm.) and MedEvac. not sure how to reward for this. but it saved thousands and thousands of american lives.

these are just thoughts guys...nothing critical. finding the balance between all of these countries will be the hardest thing to do.
 
Actually there is two american cities and many american airports.The wonder ideas was good.I forgot to set that only China and US could build tactical nukes and I'm go to change some of the country's that can build special units.I'm not an expert of all the ideas you've got, but I can say that the most of the ideas are good.:)

Luddi VII:D
 
Back
Top Bottom