boneys26 said:Nuclear Cruise Missileits just a cruise missile no nuke in it
thats why theres no mushroom cloud
PS, Sent the pm again dale![]()
No... there's a conventional cruise missile, and a nuclear one as well. There's two.
boneys26 said:Nuclear Cruise Missileits just a cruise missile no nuke in it
thats why theres no mushroom cloud
PS, Sent the pm again dale![]()
Project : CvGameCoreDLL
Compiler : Microsoft Visual C++ Toolkit 2003 (called directly)
Directory : D:\Games\Sid Meier's Civilization IV\Warlords\CvGameCoreDLL\
--------------------------------------------------------------------------------
Switching to target: Final Release
CvCityAI.cpp
CvDLLButtonPopup.cpp
CvDLLEntity.cpp
CvDLLPython.cpp
CvDLLWidgetData.cpp
CvDeal.cpp
CvDiploParameters.cpp
CvFractal.cpp
CvGame.cpp
CvGameAI.cpp
CvGameCoreDLL.cpp
CvGameCoreUtils.cpp
CvGameTextMgr.cpp
CvGlobals.cpp
CvHallOfFameInfo.cpp
CvInfoWater.cpp
CvInfos.cpp
CvInitCore.cpp
CvMap.cpp
CvMapGenerator.cpp
CvPlayer.cpp
CvPlayer.cpp(6203) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
CvPlayerAI.cpp
CvPlot.cpp
CvPlotGroup.cpp
CvPopupInfo.cpp
CvPopupReturn.cpp
CvRandom.cpp
CvReplayInfo.cpp
CvReplayMessage.cpp
CvSelectionGroup.cpp
CvSelectionGroupAI.cpp
CvStructs.cpp
CvTalkingHeadMessage.cpp
CvTeam.cpp
CvTeamAI.cpp
CvUnit.cpp
CvUnit.cpp(4258) : error C2664: 'CvDLLEntityIFaceBase::AddMission' : cannot convert parameter 1 from 'CvMissionDefinition' to 'const CvMissionDefinition *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
[COLOR="Red"]CvUnit.cpp(10970) : error C2664: 'CvDLLEntityIFaceBase::AddMission' : cannot convert parameter 1 from 'CvMissionDefinition' to 'const CvMissionDefinition *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
CvUnit.cpp(11195) : error C2664: 'CvDLLEntityIFaceBase::AddMission' : cannot convert parameter 1 from 'CvBattleDefinition' to 'const CvMissionDefinition *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
CvUnit.cpp(11495) : error C2664: 'CvDLLEntityIFaceBase::AddMission' : cannot convert parameter 1 from 'CvMissionDefinition' to 'const CvMissionDefinition *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
CvUnit.cpp(11543) : error C2664: 'CvDLLEntityIFaceBase::AddMission' : cannot convert parameter 1 from 'CvAirMissionDefinition' to 'const CvMissionDefinition *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
CvUnit.cpp(11578) : error C2664: 'CvDLLEntityIFaceBase::AddMission' : cannot convert parameter 1 from 'CvAirMissionDefinition' to 'const CvMissionDefinition *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
Process terminated with status 1 (8 minutes, 38 seconds)[/COLOR]
6 errors, 1 warnings
<GameOptionInfo>
<Type>GAMEOPTION_DCM_STACK</Type>
<Description>DCM Combined Arms Stack Attack</Description>
<Help>Enables DCM CASA for this game.</Help>
<bDefault>0</bDefault>
</GameOptionInfo>
Do you use patch 2.08
I think, the mod only works with WL 2.0
Actually Exel. Though I cannot speak for Dale-obviously-I seem to recall that the way the order of combat is set up, archers and LBM do get to attack first-before melee units. Its all done in a virtual "Tactical Grid" that we cannot see. Hope this helps.
Aussie_Lurker.