Well I am not a moderator here, just another member, so I have no idea what yopur post said or how it may have broken the ToS here at CFC.
But I deny your statement that I said anything negative about the NQ group, saying "I don't know..." Is not a negative comment. Maybe you should just educate myself and the other posters here, if you see an oppurtunity to do so. That puts a positive spin on your group and is good PR.
I talk about Civplayers in a positive fashion because I know what we do well, and I do this without knocking other fansites. We all have roles top play in the Civ community to make this a better place for everyone.
CS
Moderator Action: And that's why it will stop now.
Back to topic.
Moderator Action: Last warning.
Had a great teamer today, 3v3 to the finish, with only 2 reloads because of a great scientist bug.
My team eventually lost, but it was a fun game to the finish. We gg when half our territory was lost, I was close to nukes, but at that point, it wouldnt have done any good.
Hope to see some new faces to come play with us, 2v2/3v3... lots of fun.
well league was a joke in civ4 and early days of civ5 as well
that said it's still probably the place for the most 'challenging' games
well league was a joke in civ4 and early days of civ5 as well
that said it's still probably the place for the most 'challenging' games
league games were always some weird custom rulesets that had nothing to do with civ. it just scares people away because they come in expecting a 4x game, not some shallow clickfest
in civ5 they decide victory by score, so it's just whoever doesn't get attacked and gets to make useless stuff to boost points
in civ4 they had 2 city elim which was made the game way less strategic and just about early resource luck and quickmoves
when you play a ladder game it's 'challenging' but they take all the depth out and try to play it like a RTS when civ is nothing of the sort. maybe it's more fun for people that way, but if i want that type of game i'll actually play something that does it well.
ladder ffa official settings were turn limit and score victory when i played civ5
maybe in civ5 you've managed to recently tweak the rules to be on the same team as actual strategy gamers, but civ4 ladder = total joke
Recent as in a mass support from the players to play without turn limits for over 6 months. Its basically since the big new patches.
civ doesn't score reward winning wars as much as building random stuff
in a timed ffa, you are at a ridiculously huge disadvantage if someone decides to full rush you while someone else just grows peacefully, and that's assuming you win the war
if you're evenly matched you just end up trading units, gaining 0 points, while some wonder whore on the other side of the map wins the match