The Guards of Gate 17: Lockdown
The stranger sat down in the sheltered alcove, beside Rufus and Gwyir. The storm outside was particularly unpleasant, as winds howled down the vast crevasse separating the foundations of Gryddfyir from the outside world. The stranger was a dwarf, full-haired and red-bearded, clad in a thick bearskin cloak that covered his entire body, save for a small portion of his barely-visible face. He was in conversation with Rufus, while Gwyir paced stoically out near the base of the bridge, keeping an eye out for any further intruders.
“So you’ve never been to Gryddfyir then?”
“Not since I was a wee little dwarfling, when my uncles brought me here... oh, must have been 70 years ago. That’s it though, I’ve lived all my life in Dolenn, but I’m back here on business.”
“Business?”
“Aye, the big man out west- Lord Hawthrain, that is- sent me as the physical bearer of a rather important message and a request for weapons and armour.”
“Important message?” asked Rufus, continuing his enthusiastic interrogation.
“There’s an ill stirrin’ out on the Gulf of Maebon. Melgoth’s on the move.” The stranger’s face, previously quite cheery, took a sharp turn for the grim. “Now, tell me how to get to King Anerryn. How is the city laid out?”
“Well... alright, I see you’re in a hurry, I’ll try to be quick.”
Gwyir stifled a chuckle as Rufus said those words.
“Right, so Gryddfyir is basically a massive chunk of rock, hollowed out into a city by millennia of mining, tunnelling and construction. On the east, south and west- where we are- the city’s surrounded by this chasm, the main delving. This pit goes down for a good... damn, I don’t even know. You’ll have a good few seconds to contemplate your fate if you fall, I’ll say that much. Anyway, on the north, the mountains are all but impassable, so the city’s basically isolated save for the bridges. The main body of the undercity is a maze of passages, halls, vaults, and whatnot inside the main rock body, and jutting out above that is the overcity. The Mage Towers are above even that, and that’s where you’ll find the council’s chambers.”
“And how-”
“Not finished. Now to get there, you’ll follow this tunnel behind us for a few minutes. You’ll enter from a side tunnel into a big chamber filled with giant stone statues- hall of the ancients, lovely place to look at if you have the time. Don’t go into any of the other side tunnels, they go all over the place. Follow down the main hall, and eventually you’ll hit the lower west markets. Near the centre of the markets is a massive spiral staircase, and that’s the one you’ll want to follow. It will take you straight up through the core of Gryddfyir, dropping you off in the upper concourse. Head due east from there, and there will be a broad central tower with a domed roof. Guards will be standing at watch there, tell them of your message for the King and show them your Lord’s seal, and they should let you right in and give you directions from there.”
“...right. So I keep going down this tunnel, hit a big hall of statues, travel down that, go into the middle of the market, climb the stairs and go east to the big tower.”
“Right.”
The stranger’s face brightened and he began to move immediately, giving a nod of thanks. Gwyir idly checked his timepiece- Rufus was actually not half bad, he’d managed to avoid telling half of the city’s history this time... Gwyir squinted. The device in his hand was pulsating with dull red light. The signal. With alarm, Gwyir pressed down on the red button, and a magically-transmitted voice began to speak.
“By order of the King, Gryddfyir’s gates are closed to all attempting to enter or exit. Hooded necromancers have infiltrated the city and have slaughtered several Green Cloak magi. All guards are to lock down their-”
The voice continued, but Gwyir heard nothing. With a feeling of sinking dread he turned to face Rufus, who bore the same expression. Matching each other movement for movement, they looked down the hall behind them, met each others glances and did a double take. The hall was already vacated. With simultaneous curses, the two guards set off in a dead sprint into Gryddfyir.
The stranger sat down in the sheltered alcove, beside Rufus and Gwyir. The storm outside was particularly unpleasant, as winds howled down the vast crevasse separating the foundations of Gryddfyir from the outside world. The stranger was a dwarf, full-haired and red-bearded, clad in a thick bearskin cloak that covered his entire body, save for a small portion of his barely-visible face. He was in conversation with Rufus, while Gwyir paced stoically out near the base of the bridge, keeping an eye out for any further intruders.
“So you’ve never been to Gryddfyir then?”
“Not since I was a wee little dwarfling, when my uncles brought me here... oh, must have been 70 years ago. That’s it though, I’ve lived all my life in Dolenn, but I’m back here on business.”
“Business?”
“Aye, the big man out west- Lord Hawthrain, that is- sent me as the physical bearer of a rather important message and a request for weapons and armour.”
“Important message?” asked Rufus, continuing his enthusiastic interrogation.
“There’s an ill stirrin’ out on the Gulf of Maebon. Melgoth’s on the move.” The stranger’s face, previously quite cheery, took a sharp turn for the grim. “Now, tell me how to get to King Anerryn. How is the city laid out?”
“Well... alright, I see you’re in a hurry, I’ll try to be quick.”
Gwyir stifled a chuckle as Rufus said those words.
“Right, so Gryddfyir is basically a massive chunk of rock, hollowed out into a city by millennia of mining, tunnelling and construction. On the east, south and west- where we are- the city’s surrounded by this chasm, the main delving. This pit goes down for a good... damn, I don’t even know. You’ll have a good few seconds to contemplate your fate if you fall, I’ll say that much. Anyway, on the north, the mountains are all but impassable, so the city’s basically isolated save for the bridges. The main body of the undercity is a maze of passages, halls, vaults, and whatnot inside the main rock body, and jutting out above that is the overcity. The Mage Towers are above even that, and that’s where you’ll find the council’s chambers.”
“And how-”
“Not finished. Now to get there, you’ll follow this tunnel behind us for a few minutes. You’ll enter from a side tunnel into a big chamber filled with giant stone statues- hall of the ancients, lovely place to look at if you have the time. Don’t go into any of the other side tunnels, they go all over the place. Follow down the main hall, and eventually you’ll hit the lower west markets. Near the centre of the markets is a massive spiral staircase, and that’s the one you’ll want to follow. It will take you straight up through the core of Gryddfyir, dropping you off in the upper concourse. Head due east from there, and there will be a broad central tower with a domed roof. Guards will be standing at watch there, tell them of your message for the King and show them your Lord’s seal, and they should let you right in and give you directions from there.”
“...right. So I keep going down this tunnel, hit a big hall of statues, travel down that, go into the middle of the market, climb the stairs and go east to the big tower.”
“Right.”
The stranger’s face brightened and he began to move immediately, giving a nod of thanks. Gwyir idly checked his timepiece- Rufus was actually not half bad, he’d managed to avoid telling half of the city’s history this time... Gwyir squinted. The device in his hand was pulsating with dull red light. The signal. With alarm, Gwyir pressed down on the red button, and a magically-transmitted voice began to speak.
“By order of the King, Gryddfyir’s gates are closed to all attempting to enter or exit. Hooded necromancers have infiltrated the city and have slaughtered several Green Cloak magi. All guards are to lock down their-”
The voice continued, but Gwyir heard nothing. With a feeling of sinking dread he turned to face Rufus, who bore the same expression. Matching each other movement for movement, they looked down the hall behind them, met each others glances and did a double take. The hall was already vacated. With simultaneous curses, the two guards set off in a dead sprint into Gryddfyir.