SGFN-05: India Stomps the World

I never knew the AI grew quicker on Emperor level as well, but they probably do.
Yes, the factor is 8 on Emperor. That means when we need 10 shields to build something, the AI only needs 8. Their shield boxes are smaller. Looking at the picture, it seems to apply to food boxes as well.
They also need less beakers than us to research a tech. But it's not their beaker box that is made smaller, it's ours that is made bigger. Otherwise the AI would fly through the ages.
 
Lurker:

They have a 20% bonus on production at Emperor or 80 as Northern Wolf said. DG has a 40% bonus.
 
Demigod = costfactor 7
Deity = costfactor 6
Sid = costfactor 4
But the biggest difference between Emperor and Demigod is probably the extra settler the AI gets.
 
Yo guys.

Got a Very bad case of fever, it is an effort to type, But the worst is over and hopefully i will be good enough by Saturday, wait for me
 
AI cost factors:
Cheiftain: 200%
Warlord: 120%
Regent: 100%
Monarch: 90%
Emperor: 80%
Demi-God: 70%
Deity: 60%
Sid: 40%

Accelerated production, as I understand it, it gives both the human twice the speed in research, food, and production. This means that at any level the human has a production rate of 50%, while at Cheiftian the AIs go 100/60/50/45/40/35/30/20 for their production rate.
 
Take care of yourself, Rodent. I just got over some nasty bug myself, and one thing for sure, being sick in the summer really sucks. Push fluids, rest, and we'll wait until you are well.
 
Spoiler :
Turn 0- Rush Pyramids in Delhi.

Turn 1- See a German Archer SoD (5 units, all regs).

Delhi -Pyramids->Cats

Turn 2- Lux slider goes up a notch to 20%

Turn 3- Bombay- Archer->archer

IT- i go ROFL at the options shown when babs ask us to leave

Turn 4- Nothing of value

Turn 5- Delhi-Cats->archer

Kolhapur-worker->worker

Archer kills reg warrior

Turn 6-Delhi Riots :cry: . Lux goes up a notch to 30%

Bombay-Archer->settler

Calcutta-Worker->worker

Delhi Switches to settler

Turn 7-Madras-Spearman->archer

Turn 8-Worker completes a road to spices but it is outside our borders so i decide to wait for it

Turn 9- Delhi Riots again :mad:

Bombay-Settler->settler

Turn 10- Kolhapur-Worker->worker

Check Diplomacy and see opportunity for trading

Trade with vikings-

Map making for Lit

Trade with Aztecs-

Polytheism for Lit and 180 gold

Trade with Iroq-

Construction for Poly, Lit and 50 gold


This concludes it. Our Mini Sod of 8 units is ready to strike. I went for Settler production but the next player can augment that SOD and hit german cities.

A settler will found a town next turn. Currency is the only tech remaining in the AA .

It might be worth it for a war with the babs, who are hopelessly behind in techs.

Comments are welcome :).

I got better rather quickly, thanks to god ;)

In case you are confused about the tech trading, left hand side is what the AIs are giving and Right hand side is what we are giving
 

Attachments

I would have waited one turn with pyramids, to get that cat done, then rush from empty box.

I would also have not traded literature, as AI gets then tool, that allows to learn faster= we need to work harder (either gc or learn faster too).

Turn 8-Worker completes a road to spices but it is outside our borders so i decide to wait for it.

Option is To build colony, I often do that in my games. Colony gives free road, so founding 'em on hills/mountains is good idea imo. Ofcourse there goes one pop and 10 shields.

Archer kills reg warrior
(Wonders whos regular warrior)

What has happened with SoD of German archer-wannabes?
(can't load save atm)

Imo we have to go to war with babs, as we lack iron resource, and theirs is nearest us.( I know we don't need iron for our UU, but still!)
 
Considering we got 3 techs for literature, i would not call that a bad deal. At emperor, the tech pace is not that fast

SoD of Archers is somewhere near a german city.

I decided against the Colony because we are going to found a city there sooner or later, i reduced our towns so lux isnt a problem

It was a purple (portugal) warrior who got whacked
 
Northen Wolf has a point about rather rushing Pyramids from an empty box. Rush could have been done in Bombay, which had an empty box at that moment. SGL's are quite mobile.
Using the SGL in a different town than the capitol also allows that other town to expand its borders, which can sometimes be handy.

Different people trade in different ways. You can have a debate about the usefulness of hanging on to Literature as a monopoly tech, but we could have traded for Map Making and Construction already in 1250BC, without spending money and hanging on to Literature, by trading with Code of Laws. Code of Laws was then still a monopoly tech. Trade with Aztecs or Vikings for Map Making, they're willing to give 25 gold to it, then trade with Iroquois; get Construction for Map Making, Code of Laws and 25 gold.

But I don't know how useful it is to get techs like Construction and Polytheism as soon as possible. Currency is the hard one to get. I wouldn't have spent much money in the trade rounds.
I always think it's nice to leave the AA with about a 1000 gold in the pocket, then mass upgrade to Knights, or Elephants in this case.

The tech pace is indeed not fast. I made an error of judgement earlier in the game: we could have done the Republic slingshot. I apologize for getting that wrong.

I don't see we've got a stack of doom in our hands. I see a bunch of Archers near Lahore, then I see an unprotected settler in the east, where Greece had units earlier on, and we're still at war with Greece. I see a couple more settlers on the way needing escort. I don't consider our Archers for spare.

Good turnset, Rodent, we're in better shape now.
AkK47 up next.
 
Looks like a solid turn-set, :goodjob: Rodent. We have the Pyramids, that is good. A little culture elsewhere might have been nice, but this kitty ain't crying over spilt milk:D I think a short war with Babylon for their Iron wold be worth it, but I'd build a road there first, so we get the Iron immediately upon capture. They are also Scientific, so we might want to take the opportunity to gift them into the Medieval Age and try to get their free tech. I would want a team consensus on that, however. Are we buildng any horses yet? We might want horsemen to go after Germany or anyone else. The extra movement point makes them worth the extra shields. Anyway, glad to see you felt good enough to play, Rodent. The only good thing about being sick is getting better.
 
Gifting AI to XZY age.
I know it works on scief. civs, who get free tech at the start of age.
I know you can trade those techs around.
But what do we trade their tech for? What if they get same tech as we do?
What if 2 scief. civs get same tech? Or do everyone get different tech at the start of new age? Does anyone care to explain me, as I've never gifted techs for this purpose.
 
Gifting is a gamble. I wouldn't do it until we have trade bait, say Republic. You give a Scientific civ all the techs they need to enter the next age. You then trade techs and cash to get their free tech. If there are multiple SCI tribes, you can really go nuts with this, and if you are SCI, you can do all this trading before you get your free tech. In the hall of fame, they can sometimes get a tech like Invention as their freebie. It is a high level strategy, and probably not necessary, but hey, this is a training game, so why not?
 
I got Industralization as my free tech in a just finished space-race game. I would have liked Space Flight also... but none of my pals gave me Ecology. After one game of doing this, playing with enough scientific tribes, playing scientific, and gifting them makes for an awesome trick.
 
Northen Wolf, I don't know much about this tech trading either, but there is this article: http://www.civfanatics.com/civ3/strategy/free_tech.php by Dave McW, I don't know if you know about it, but that hopefully helps. But we're not scientific, so a trick like the Scientific Double Slingshot is not for us.

It might be good if we had a plan about where we want to go with our game now. The only thing certain is that we're at war with Germany. But are we really going to focus on Germany or doing other things? From the previous posts about Babylon and Iron I get the impression that some people want to do other things. And we're also still slugging it out with Greece and Portugal. It's not quite clear what our priorities are right now.
If I would be up next (but I'm not) I really wouldn't know what the team would want me to focus on. Can you help me out?
 
The main focus must remain the war against Germany. Truth to tell, Babylon is next on our target list, so that can wait, we won't really need the Iron soon. Sure, swords and pikemen are nice, but not critical. The gifting up thing is definitely a minor sideshow, and we can make peace with Greece soon, once they get tired of it. For the next turn-set, we must begin to prosecute the war. Build horsemen, try to get peace with any side enemies, and go after Germany while they are weak. Anything else is just a sidelight.
 
Yeah, that sounds quite clear, Overseer. I was actually thinking that we should be quite happy about Babylon and Greece slugging it out with each other, weakening each other, and Babylon having Iron might balance the fight. By stealing Babylon's Iron we could give Greece the upper hand in the war, and that's probably not what we want. Maybe I understood you wrong at first.

Keeping the focus on Germany sounds good.

Greece was already up for white peace with us when Rodent's set started. Probably Northen Wolf frightened the hell out of them by beating their Hoplite! It was then that I asked whether we wanted peace with them or not. It seemed like a good idea then, to prevent us from having to fight a war on two fronts. But it seems Greece is pretty quiet now, and just giving us war happiness. So I don't know. Maybe we can get something out of a peace deal at some stage. I still see Greece as a good future trade partner.

I'm all for building Horses. With fast units you can attack and retreat, and avoid getting attacked yourself. That's what we need if we're heading for Republic.
 
SGLs are Mobile :eek: ? didnt know about that.

Making Horsies seem alright for 2 reasons, they are fast and will hold the line against germany and they upgrade to eles.

I generally do not like attacking a civ with archers and horsemen, so i say a short war with babylon to get the Iron secured and then attack Germany with swords
 
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