SGFN-08: Random AWM Succession Game

Finished. Greece is gassed and it's mop-up duty. Persian units starting to arrive but not in enough numbers to be big trouble.

Spoiler :
890 AD (4) continued:

Switch Berlin to cavalry --> cavalry.
Leipzig settler-->settler.

Like a fool, I miss the builds in Hamburg and Hannover, so we'll get those cavalry next turn. Oops.

Bomb the ever-loving crap out of a Persian immortal/knight combo at Panama, and let a couple of longbows do the honors. A Persian musket is alone two spaces from Panama. (22-1).

Kill a wandering Greek hoplite and longbow (24-1).

Take out two Greek hoplites with our army at Thermopylae, capturing the city (size 3, 2 resisters) and a source of spices, our fourth luxury. (26-1).

An eHorse kills a nearby Greek longbow, but loses 3hp in the process. (27-1)

Advance a stack of units (no armies) toward Troy in the north. That will be our last city conquest for a couple of turns, as Sparta (on the inland lake--nice spot for the Lighthouse) has has some big culture expansion.

I disband a 3/4 longbow in Dortmund. This plus the forest chop coming this turn will complete our harbor and get our two new luxuries online. We have enough regular units around.

Tweaking our two taxmen brings Music Theory down to 9 turns at 40%, but we're only making 6 gpt even with the new city and the disbanded unit.

IBT: Nothing as far as attacks. The damn Vikings moved over our whale at Frankfurt again so it's starving a bit; a Greek longbow moves around our armies advancing on Sparta.

900 AD (5): Hamburg cavalry-cavalry. Flip ahead to reset Frankfurt. Konigsberg and Koln riot (my bad, forgot the harbor timing and thought it'd be OK). Hannover cavalry-cavalry. Dortmund harbor - settler, and now we have four luxuries online!

No more resistors in Thermopylae, only one left in Mycenae as we're passing a few units through.

Return a bunch of citizens to work in and around our core.

We have a 3-cavalry army now. It'll take care of the remaining Greek cities along the coast, while our other slower units advance south.

Four out of four trebuchets hit at Troy, and we don't need any more. Two longbows take the size 2 city with zero resistors (29-1). We start a galley there.

Berlin, Frankfurt, and Heidelberg II are all switched to markets, since they're the only cities currently that would riot with a 0% luxury rate. Heidelberg II gets a warrior swapped in for MP duty, Frankfurt and Berlin get scientists. Berlin will just barely not starve when it can get a marketplace in 8 turns--watch carefully. Advance a bunch of units. Lower luxury rate to zero. We're now making +28 gpt. We can't speed up science as that would result in -10 gpt... but we should be able to speed it up a bit later. We really should have done these sooner.

IBT: Zilch.

910 AD (6): No builds. Mycenae no longer resists.

Our cav army singlehandedly takes out the standard two Hoplites in Rhodes (size 4, 3 resistors). (31-1).

Move a bunch of units, including our big stack on Sparta. Move a bunch of other units around, and send a small expedition to take care of the Viking town of Stavanger which was on the far north tip of Greece.

920 AD (7): Mycenae riots--oops, I apparently moved a unit that was serving as MP out of there. Rock Am Ring settler-warrior (for MP).

Stuttgart cavalry-cavalry. Bonn market-harbor. Rock Am Ring settler-settler.

The Aztecs and Russians learn AStronomy and Metallurgy.

Sparta is quite heavily guarded. Bombardment does what it can, then two armies and two fairly lucky elite horses take care of the SIX hoplites guarding the Greek capital. However, it falls without loss and we capture Sparta and the Great Lighthouse. (37-1).

Kill a pair of scattered Greek longbows (39-1).

Capture Eritria (size 2, 2 resistors) with our cav army against two hoplites (41-1).

A bionic spearman takes two longbows with it at Stavanger, but we eventually take the city (size 2, 1 resistor). (43-3).

We found Safety Hill on a hill to capture flood plains between Corinth and Athens.

Having captured enough cities, we bump science up to 50%, reducing Music Theory from 6 turns to 4, at 50% (+5 gpt, 70 gold in the kitty).

IBT: Stuff moves, no attacks.

930 AD (8): We quell some resistance. We get a crusdaer from Knights Templar. Koln cavalry-market. Rohdes riots (doh, moved the army out). End resistance in Eritria. Babylon starts Sistine Chapel.

Dispatch a Greek longbow trying foolishly to retake Sparta (44-3).

Our cav army gets a little beat up, but takes out three Greek hoplites at the new capital of Delphi. I get greedy trying to take the last one out and lose a crusader and longbow (47-5). Next time.

We take care of a wayward Persian! musket near Ephesus (48-5).

IBT: Hoo, boy. A dark green (Aztec?) horse arrives near Thermopylae, along with a decent amount of Persian trouble (two knights, three immortals). Nothing we can't handle but will require some jiggering.

A Viking ship sails around near Herakleia, not sure to what end, but if they're going to berserk something they can have it and then die in return.

940 AD (9): Amsterdam courthouse-warrior (this will be our Bach's site, timing works perfectly, warrior to serve as MP somewhere). Leipzig settler-settler. Eindhoven aqueduct - courthouse. Salzburg courthouse (?) - galley.

Kill the interloping Aztec horse and one Persian knight and immortal with armies (51-5).

Elect not to take out Delphi, instead healing our 6/x cav army.

Advance units. I have completed a road to Marathon under cover of army, so our trebuchets now advance on Marathon along with enough units to make a lot of Greek units dead. We will also capture Knossos next turn.

Found Leatherworks near Corinth, where it can pick up a flood plains from the east.

IBT: We lose a longbow I left exposed on defense against a Persian knight from the fog, but a crusader avenges him (52-6).

950 AD (10): Breslau worker-settler.

Kill a Greek hoplite meandering from Ephesus.
Dispatch a Persian knight/immortal/immortal that was trying to get to Thermopylae. (56-6).
Bomb a lone Greek musket in Knossos, take the city (size 2, 1 resistor). (57-6).
Bomb two Greek hoplites in Marathon and then gun them down, take the city (size 2, 1 resistor) and five slaves. (59-6).
Our army takes Delphi, guarded by just the one hoplite (size 8, 4 resistors). (60-6). I sell the market--sorry Lanzelot!


Post-handoff notes:
1. I may have a very few units on automove. If so, sorry--they'll finish just next turn. Should be very non-critical units from behind the front.

2. The ships around our core are hunting any galleys we may send into the sea. They carry no units. Feel free to toy with them.

3. The one Viking ship near Herakleia is not in this category. He's heading somewhere, but where I don't know. May have units. I suggest shadowing it with the units nearby plus a newly constructed cav or two.

4. We have a big worker stack near Marathon. It's in position to complete a road that connects Greece to Panama. With this road we can move all our trebuchets around through Greece and into the Persian core via the road marked on the attached picture.

5. There's a lone Persian musket near Panama. Should be able to bomb and destroy it next turn if it moves closer (and it should, I left room for it). After that's dead I suggest building a wall of spears around Panama to divert all Persian units to the east and into the waiting maw of our armies. (This also frees up the trebuchets to join the armies. We'll need them.)

6. We complete Music Theory this turn. Amsterdam is building a warrior (for MP duties or just to disband for shields... whatever), and should do Bach's next. The SGL is in place to do this.

7. Rock Am Ring should probably swap to a galley.

8. Next turn, after we have Bach's, swap forest from Hamburg to mountain (will be mined next turn), and put scientist from Berlin on forest.

9. I have a few random/silly builds in place, like Eindhoven (don't ask)--feel free to change them.

10. Once Ephesus is captured, that'll help slow down the Persian units (and that should become the focal point of any and all battles).

11. The cav army has only 3 units, I felt it necessary to go kill stuff with it quickly. A cavalry made it to Thermopylae (needed it to kill a Persian last turn), that can join the cav army next turn for maximum destruction.

12. Our other army is EMPTY. It is outside Herakleia. The reason it's there is that I was not sure if I needed it for Greece (answer: no). I STRONGLY RECOMMEND YOU DO NOT FILL THIS ARMY. We should use that army as part of an invasion force against the Vikings. We can transport the army with only one unit in it (two after Astronomy). Should take army over, then fill with cavs on Viking land.

13. Greece is completely and utterly gassed and it's strictly mop up duty. I suggest sending random longbows with spear cover to take out their jungle cities. Let the armies focus totally on Persia.

14. After Music Theory is in, I would suggest shutting off research totally for a few turns to accumulate cash, then resume. Other civs may get Astronomy soon which will lower the cost. We could use the cash for short-rushing MORE SETTLERS from our south to fill the Greek lands.

One picture for the lurkers:

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OK, now I believe we've won. Who's up?

Basic game mechanics question- does more AI's knowing a tech lower the research cost? I thought it only lowered the purchase price as a deal.
 
Greece is gassed and it's mop-up duty.
Good job! :goodjob:

I STRONGLY RECOMMEND YOU DO NOT FILL THIS ARMY.
Exactly. I aggree...

We should use that army as part of an invasion force against the Vikings. We can transport the army with only one unit in it (two after Astronomy). Should take army over, then fill with cavs on Viking land.
...but here I have a different suggestion. An Army in Scandinavia would be wasted: they are not that strong... A dozen Cavs covered by a handful of muskets should be sufficient to do the job.
How about sending the empty Army already to the Beta continent in order to pillage any Roman, Aztec or Russian saltpeter sources? (As well as iron, horses, etc.)

Lanzelot
 
My worry with the Vikings is they've been cooped up on their little island all alone with nobody to squash. I'm figuring they will have a LOT of units there.

We will have the Military Academy in five turns. We should be able to get a new army from it probably ten turns after that-ish (we can disband our spear army and perhaps the horse army to speed it along). That will be a second army to go to the other continent (or if you really prefer, send the first one there and the second one to Viking land).

I don't think we're immediately ready to go Viking-hunting anyway.
 
On the plus side, I fiddled around a bit with the save last night (basically hit Enter, I'm not spoiling anything here).

At 0% science, Astronomy can come in in about 22 turns with roughly +140 gpt. Once we get the Greek science farms going full blast, which should be a high priority, our economy will turn around splendidly. We should be able to do techs at a reasonable pace at zero science, and use the cash for head-smashing purposes (and, again, MOAR SETTLERS).
 
Lurker Comment:

OK, now I believe we've won. Who's up?

Basic game mechanics question- does more AI's knowing a tech lower the research cost? I thought it only lowered the purchase price as a deal.

The reduction in tech cost is proportional to the number of CIVs you know over the Number of CIVs left in the game.

So when you eliminate a CIV with the tech the cost goes up

the factor is (1 - N/[CL*1.75]) where N is number of CIVs who know the tech who you have met versus and CL is total CIVs in game, I think it can go to down to around 40% of the overall cost.
 
I guess I am up, will download the save and get started this weekend.
 
Viel Feind, viel Ehr!
(As we say in German...)

I have no idea what that means. Does it translate to "oh yeah, even with some muskets those pesky Vikings would wear us down eventually"? :crazyeye:
 
I'm back everyone! It's great what you've done without me! Can someone put up a roster?
 
Roster:
1: Overseer=>Up
2: GamezRule
3: Lanzelot
4: Splunge
5: Sparthage=>Welcome back!
6: DWetzel=>Just played
 
Actually, I'm going to need a couple of days to analyze the situation, so if he can play within say 4 days, I'd suggest you just move on.
 
I'm almost done but not quite. I can't play much on weekdays. If Sparthage has to play by tomorrow, i can send the midset save.
 
Done! I think Persia is on the ropes now. Here is the turn-log and save:

Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Looks good. Rock Am Ring changed to galley, Eindhoven to treb. Sparta gets a taxman, flip some scientist to taxmen.

Civilian units:
Workers 18
Slaves 15
Settlers 2
SGL 1

Military units:
Warriors 6
Spears 20
Horsemen 18
Longbows 23
Trebuchets 25
Armies 7, 1 Spear(4), 1 Horse(4), 2 mixed(4), 1 Longbow(3),1 Cavalry(3), 1 Empty
Muskets 13
Cavalry 5
Crusaders 3
Curraghs 2
Galleys 6

Unit Support:
Total Units: 147
Allowed Units: 112
Support Cost: 35 gpt

Enemies:
Dutch=>Eliminated
Vikings=>Strong compared to
Greeks=>Strong compared to
Russians=>Average compared to
Persians=>Strong compared to
Babylon=>Strong compared to
Aztecs=>Average compared to

Hit Enter=>

IBT: Lots of galley movement, no landings...yet.
Immortals head toward Thermopylae(how appropriate). Musket near choke moves forward.
We get Music Theory, next is Astronomy. I think we should continue researching myself. 3 others already have it and the others probably won't anytime soon. I will play with the sliders some.
Amsterdam Warrior=>JS Bachs.



Turn 1, 960 AD Rush JS Bachs.
Redline rMusket at Panama, kill clean with eHorse. At Ephesus, vLongbow wins -1hp vs rHoplite.
vLongbow wins -2hp vs rHoplite, and the city is ours, 1 slave taken.
3/4 vCrusader is worthless vs vImmortal. eHorse wins clean vs 2/4 vImmortal that the mighty crusader left. eHorse wins clean vs vImmortal. Longbow army takes out vImmortal, rImmortal at Ephesus-1hp, then vCavalry finishes 2/3 rImmortal cleanly.
At Pharsalos, Cavalry army wins vs rHoplite, -4 hp and thats all I will risk, RnG not friendly suddenly.
Pillage near Persepolis then move to Iron.

IBT: Stupid enemy galleys go thru whale at Frankfurt. Lots of galleys in our territory. Immortals flow north, Greek rLongbow severely wounds vMusket before dying.
Amsterdam JS Bachs=>Musket.
Sparta riots and yet looks happy...weird.
Frankfurt starves.
Eindhoven riots too. Strange stuff.
Nurmberg Cavalry=>Cavalry.
Bonn Harbor=>Galley.

Turn 2, 970 AD: 2 eHorses retreat from vImmortal before 3rd wins vs 2/4 vImmortal, -3hp.
Longbow army takes out vImmortal, -1hp. eHorse wins -3hp vs vImmortal
Add Crusader to army Hengst. Move army Horsa beside new Greek capital Argos.

IBT: We have many galleys in our waters, still not sure of their destination.
More Immortals arrive, plus a knight.
Berlin Marketplace>Cavalry.
Delphi riots.
Knights Templar gives us a Crusader.
Hamburg Cavalry=>Cavalry.
Hannover Cavalry=>Cavalry.
Thessalonica Worker=>Trebuchet.

Turn 3, 980 AD: At Ephesus, vLongbow loses vs rImmortal. vCavalry finishes 1/3 rImmortal clean. vCavalry wins vs 3/4 rImmortal clean and promotes. Army Hengst wins, -1hp vs 3/4 rImmortal.
eHorse wins clean vs 1/3 rKnight.
Cavalry army wins clean vs rHoplite, Pharsalos is ours.
At Argos, Army Horsa wins vs rMusket, -6 hp, then 2hp vs rHoplite, yes Virginia, we need artillery support.
Add a Cavalry to 1st Cavalry.

IBT: The usual Immortals, the usual galleys.
Leipzig Settler=>Settler.
Thermopylae Worker=>Trebuchet.
Heidelberg Marketplace>Cavalry.
Herakleia Settler=>Settler.
Bremen Settler=>Settler.


Turn 4, 990 AD: Canonize Immortals. Kill ¼ vImmortal with eLongbow. Kill ¼ vImmortal with eHorse clean. vCavalry wins clean vs rHoplite, Argos is ours. The Greeks will soon be extinct.

IBT: Vikings land 2 Berserks near empty Thessalonica. Immortals turn toward Argos. How nice of them to clear the road. Viking galleys win one, lose one vs ours.
Rotterdam Courthouse=>Library
Konigsberg Courthouse=>University.
Stuttgart Musket=>Musket.
Troy Worker=>Trebuchet.
Panama Settler=>Settler.

Turn 5, 1000 AD: Kill vBerserk with vCavalry, -2hp, promotes. Lose eHorse vs
vBerserk. Finish ¼ Berserk with Barbarossa clean.
Bombard vKnight and vImmortal bocking the road. vLongbow wins vs 1/4 vKnight clean.
eCavalry wins vs ¼ vImmortal. vCavalry wins vs vImmortal, -2hp. eLongbow wins vs vImmortal, -4hp.
Found Iron Hill Smithy and Greek Creek in old Greece. We can now build Cannons.

IBT: Only see 2 Immortals on the way. Vikings sink another galley.
Astronomy arrives, next is Physics.
Utrecht Courthouse=>Caravel.
Frankfurt Military Academy=>Army.
Heidelberg Aqueduct=>Caravel.
Stavanger Worker=>Trebuchet.
Kiel Settler=>Settler.

Turn 6, 1010 AD: Bombard various targets. eHorse wins clean vs 1/3 rImmortal. eeCavalry wins vs rSpear, -1hp. eLongbow wins vs 2/3 Spear, -3hp. vLongbow wins clean vs 1/3 Musket, Ghulaman taken, 12 gold looted. eLongbow wins vs ¼ vImmortal. rGalley defeats pesky 1//5 Viking Galley.

IBT: Plenty of Immortals and Longbows on the way.
Eretria Worker=>Cannon.
Dortmund Settler=>Settler.

Turn 7, 1020 AD: Pretty much setting up for next turn. If I did anything else, I don't remember.

IBT: Russians land a Mace and Warrior beside Thessalonica in the usual spot, guess they like being ambushed. Herds of Immortals and Longbows head for ambush at Ghulaman.
Sparta Worker=>Worker.
Knights Templar gives us a Crusader.

Turn 8, 1030 AD: Trebs go 7 of 12 at Ghulaman.
eLongbow wins vs vLongbow, -1hp. eLongbow wins vs ¾ vLongbow, -2hp. eHorse wins vs 1/4 vImmortal, -3hp. eCavalry wins vs ¾ vLongbow, -1hp. vCavalry wins vs ¾ vImmortal, -2hp. eHorse loses vs 2/3 rImmortal. eHorse wins vs 2/4 vImmortal, -2hp. Vlongbow loses vs 2/4 vImmortal, who promotes. vCavalry wins vs 3/5 vImmortal clean. eHorse retreats from ¾ vImmortal. eHorse wins vs 2/4 vImmortal, -3hp. vLongbow wins vs 2/4 vImmortal, -1hp.
Trebs go 4 for 4 at Thessalonica
eLongbow wins vs 1/3 rMace clean.
eCavalry wins vs 1/3 rWarrior clean.
At Zohak, 1st Cavalry wins vs vMusket, -7hp, vs rMusket clean, vs rMusket -8 , and Zohak is ours, 1 less Iron for Persia.
Greek Leek founded near Mycenae.

IBT: More Galley movement, pretty quiet on the enemy front.
Berlin Cavalry=>Cavalry.
Leipzig Settler=>Settler.
Bonn Caravel=>Caravel.
Salzburg Caravel=>Caravel.

Turn 9, 1040 AD: At Bampur, vCavalry wins vs rMusket, -2hp, Army Horsa wins vs rMusket, -2hp, Bampur is ours, 2 slaves taken. Longbow army wins vs rImmortal, -1hp.

IBT: 2 Immortals move toward Bampur. Russians land another Mace and Warrior beside Thessalonica in the usual spot. Greek Longbow comes out to play.
Hamburg Cavalry=>Cavalry.
Knossos Worker=>Cannon.
Nurmberg Caravel=>Caravel.
Ephesus Worker=>Cannon.
Marathon Worker=>Cannon.

Turn 10, 1050 AD: eCavalry wins vs Greek vLongbow clean. vCavalry retreats from vImmortal. Army Horsa cuts down the same vImmortal clean. Longbow army wins vs rImmortal, -3hp. Trebs go 4 for 4 at Thessalonicae. eLongbow wins vs 1/3 rMace clean. eCavalry wins vs 1/3 rWarrior clean.
Want Not and Sugar Creek founded in Old Greece.

Civilian units:
Workers 18
Slaves 27
Settlers 3

Military units:
Warrior 7
Spears 18
Horsemen 16
Longbows 21
Trebuchets 14
Trebuchets 25
Armies 7, 1 Spear(4), 1 Horse(4), 3 mixed(4), 1 Cavalry(4), 1 Empty
Muskets 13
Cavalry 10
Crusaders 4
Caravels 3
Galleys 4

Unit Support:
Total Units: 152
Allowed Units: 138
Support Cost: 14 gpt

Enemies:
Dutch=> Extinct
Vikings=> Strong compared to
Greeks=> Strong compared to
Russians=> Strong compared to
Persians=> Strong compared to
Babylon=> Strong compared to
Aztecs=> Average compared to

Sliders5/5/0, Physics in 4 turns at 46 gpt, 382 in the bank.


The save:
 
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