Finished. Greece is gassed and it's mop-up duty. Persian units starting to arrive but not in enough numbers to be big trouble.
Post-handoff notes:
1. I may have a very few units on automove. If so, sorry--they'll finish just next turn. Should be very non-critical units from behind the front.
2. The ships around our core are hunting any galleys we may send into the sea. They carry no units. Feel free to toy with them.
3. The one Viking ship near Herakleia is not in this category. He's heading somewhere, but where I don't know. May have units. I suggest shadowing it with the units nearby plus a newly constructed cav or two.
4. We have a big worker stack near Marathon. It's in position to complete a road that connects Greece to Panama. With this road we can move all our trebuchets around through Greece and into the Persian core via the road marked on the attached picture.
5. There's a lone Persian musket near Panama. Should be able to bomb and destroy it next turn if it moves closer (and it should, I left room for it). After that's dead I suggest building a wall of spears around Panama to divert all Persian units to the east and into the waiting maw of our armies. (This also frees up the trebuchets to join the armies. We'll need them.)
6. We complete Music Theory this turn. Amsterdam is building a warrior (for MP duties or just to disband for shields... whatever), and should do Bach's next. The SGL is in place to do this.
7. Rock Am Ring should probably swap to a galley.
8. Next turn, after we have Bach's, swap forest from Hamburg to mountain (will be mined next turn), and put scientist from Berlin on forest.
9. I have a few random/silly builds in place, like Eindhoven (don't ask)--feel free to change them.
10. Once Ephesus is captured, that'll help slow down the Persian units (and that should become the focal point of any and all battles).
11. The cav army has only 3 units, I felt it necessary to go kill stuff with it quickly. A cavalry made it to Thermopylae (needed it to kill a Persian last turn), that can join the cav army next turn for maximum destruction.
12. Our other army is EMPTY. It is outside Herakleia. The reason it's there is that I was not sure if I needed it for Greece (answer: no). I STRONGLY RECOMMEND YOU DO NOT FILL THIS ARMY. We should use that army as part of an invasion force against the Vikings. We can transport the army with only one unit in it (two after Astronomy). Should take army over, then fill with cavs on Viking land.
13. Greece is completely and utterly gassed and it's strictly mop up duty. I suggest sending random longbows with spear cover to take out their jungle cities. Let the armies focus totally on Persia.
14. After Music Theory is in, I would suggest shutting off research totally for a few turns to accumulate cash, then resume. Other civs may get Astronomy soon which will lower the cost. We could use the cash for short-rushing MORE SETTLERS from our south to fill the Greek lands.
One picture for the lurkers:
Spoiler :
890 AD (4) continued:
Switch Berlin to cavalry --> cavalry.
Leipzig settler-->settler.
Like a fool, I miss the builds in Hamburg and Hannover, so we'll get those cavalry next turn. Oops.
Bomb the ever-loving crap out of a Persian immortal/knight combo at Panama, and let a couple of longbows do the honors. A Persian musket is alone two spaces from Panama. (22-1).
Kill a wandering Greek hoplite and longbow (24-1).
Take out two Greek hoplites with our army at Thermopylae, capturing the city (size 3, 2 resisters) and a source of spices, our fourth luxury. (26-1).
An eHorse kills a nearby Greek longbow, but loses 3hp in the process. (27-1)
Advance a stack of units (no armies) toward Troy in the north. That will be our last city conquest for a couple of turns, as Sparta (on the inland lake--nice spot for the Lighthouse) has has some big culture expansion.
I disband a 3/4 longbow in Dortmund. This plus the forest chop coming this turn will complete our harbor and get our two new luxuries online. We have enough regular units around.
Tweaking our two taxmen brings Music Theory down to 9 turns at 40%, but we're only making 6 gpt even with the new city and the disbanded unit.
IBT: Nothing as far as attacks. The damn Vikings moved over our whale at Frankfurt again so it's starving a bit; a Greek longbow moves around our armies advancing on Sparta.
900 AD (5): Hamburg cavalry-cavalry. Flip ahead to reset Frankfurt. Konigsberg and Koln riot (my bad, forgot the harbor timing and thought it'd be OK). Hannover cavalry-cavalry. Dortmund harbor - settler, and now we have four luxuries online!
No more resistors in Thermopylae, only one left in Mycenae as we're passing a few units through.
Return a bunch of citizens to work in and around our core.
We have a 3-cavalry army now. It'll take care of the remaining Greek cities along the coast, while our other slower units advance south.
Four out of four trebuchets hit at Troy, and we don't need any more. Two longbows take the size 2 city with zero resistors (29-1). We start a galley there.
Berlin, Frankfurt, and Heidelberg II are all switched to markets, since they're the only cities currently that would riot with a 0% luxury rate. Heidelberg II gets a warrior swapped in for MP duty, Frankfurt and Berlin get scientists. Berlin will just barely not starve when it can get a marketplace in 8 turns--watch carefully. Advance a bunch of units. Lower luxury rate to zero. We're now making +28 gpt. We can't speed up science as that would result in -10 gpt... but we should be able to speed it up a bit later. We really should have done these sooner.
IBT: Zilch.
910 AD (6): No builds. Mycenae no longer resists.
Our cav army singlehandedly takes out the standard two Hoplites in Rhodes (size 4, 3 resistors). (31-1).
Move a bunch of units, including our big stack on Sparta. Move a bunch of other units around, and send a small expedition to take care of the Viking town of Stavanger which was on the far north tip of Greece.
920 AD (7): Mycenae riots--oops, I apparently moved a unit that was serving as MP out of there. Rock Am Ring settler-warrior (for MP).
Stuttgart cavalry-cavalry. Bonn market-harbor. Rock Am Ring settler-settler.
The Aztecs and Russians learn AStronomy and Metallurgy.
Sparta is quite heavily guarded. Bombardment does what it can, then two armies and two fairly lucky elite horses take care of the SIX hoplites guarding the Greek capital. However, it falls without loss and we capture Sparta and the Great Lighthouse. (37-1).
Kill a pair of scattered Greek longbows (39-1).
Capture Eritria (size 2, 2 resistors) with our cav army against two hoplites (41-1).
A bionic spearman takes two longbows with it at Stavanger, but we eventually take the city (size 2, 1 resistor). (43-3).
We found Safety Hill on a hill to capture flood plains between Corinth and Athens.
Having captured enough cities, we bump science up to 50%, reducing Music Theory from 6 turns to 4, at 50% (+5 gpt, 70 gold in the kitty).
IBT: Stuff moves, no attacks.
930 AD (8): We quell some resistance. We get a crusdaer from Knights Templar. Koln cavalry-market. Rohdes riots (doh, moved the army out). End resistance in Eritria. Babylon starts Sistine Chapel.
Dispatch a Greek longbow trying foolishly to retake Sparta (44-3).
Our cav army gets a little beat up, but takes out three Greek hoplites at the new capital of Delphi. I get greedy trying to take the last one out and lose a crusader and longbow (47-5). Next time.
We take care of a wayward Persian! musket near Ephesus (48-5).
IBT: Hoo, boy. A dark green (Aztec?) horse arrives near Thermopylae, along with a decent amount of Persian trouble (two knights, three immortals). Nothing we can't handle but will require some jiggering.
A Viking ship sails around near Herakleia, not sure to what end, but if they're going to berserk something they can have it and then die in return.
940 AD (9): Amsterdam courthouse-warrior (this will be our Bach's site, timing works perfectly, warrior to serve as MP somewhere). Leipzig settler-settler. Eindhoven aqueduct - courthouse. Salzburg courthouse (?) - galley.
Kill the interloping Aztec horse and one Persian knight and immortal with armies (51-5).
Elect not to take out Delphi, instead healing our 6/x cav army.
Advance units. I have completed a road to Marathon under cover of army, so our trebuchets now advance on Marathon along with enough units to make a lot of Greek units dead. We will also capture Knossos next turn.
Found Leatherworks near Corinth, where it can pick up a flood plains from the east.
IBT: We lose a longbow I left exposed on defense against a Persian knight from the fog, but a crusader avenges him (52-6).
950 AD (10): Breslau worker-settler.
Kill a Greek hoplite meandering from Ephesus.
Dispatch a Persian knight/immortal/immortal that was trying to get to Thermopylae. (56-6).
Bomb a lone Greek musket in Knossos, take the city (size 2, 1 resistor). (57-6).
Bomb two Greek hoplites in Marathon and then gun them down, take the city (size 2, 1 resistor) and five slaves. (59-6).
Our army takes Delphi, guarded by just the one hoplite (size 8, 4 resistors). (60-6). I sell the market--sorry Lanzelot!
Switch Berlin to cavalry --> cavalry.
Leipzig settler-->settler.
Like a fool, I miss the builds in Hamburg and Hannover, so we'll get those cavalry next turn. Oops.
Bomb the ever-loving crap out of a Persian immortal/knight combo at Panama, and let a couple of longbows do the honors. A Persian musket is alone two spaces from Panama. (22-1).
Kill a wandering Greek hoplite and longbow (24-1).
Take out two Greek hoplites with our army at Thermopylae, capturing the city (size 3, 2 resisters) and a source of spices, our fourth luxury. (26-1).
An eHorse kills a nearby Greek longbow, but loses 3hp in the process. (27-1)
Advance a stack of units (no armies) toward Troy in the north. That will be our last city conquest for a couple of turns, as Sparta (on the inland lake--nice spot for the Lighthouse) has has some big culture expansion.
I disband a 3/4 longbow in Dortmund. This plus the forest chop coming this turn will complete our harbor and get our two new luxuries online. We have enough regular units around.
Tweaking our two taxmen brings Music Theory down to 9 turns at 40%, but we're only making 6 gpt even with the new city and the disbanded unit.
IBT: Nothing as far as attacks. The damn Vikings moved over our whale at Frankfurt again so it's starving a bit; a Greek longbow moves around our armies advancing on Sparta.
900 AD (5): Hamburg cavalry-cavalry. Flip ahead to reset Frankfurt. Konigsberg and Koln riot (my bad, forgot the harbor timing and thought it'd be OK). Hannover cavalry-cavalry. Dortmund harbor - settler, and now we have four luxuries online!
No more resistors in Thermopylae, only one left in Mycenae as we're passing a few units through.
Return a bunch of citizens to work in and around our core.
We have a 3-cavalry army now. It'll take care of the remaining Greek cities along the coast, while our other slower units advance south.
Four out of four trebuchets hit at Troy, and we don't need any more. Two longbows take the size 2 city with zero resistors (29-1). We start a galley there.
Berlin, Frankfurt, and Heidelberg II are all switched to markets, since they're the only cities currently that would riot with a 0% luxury rate. Heidelberg II gets a warrior swapped in for MP duty, Frankfurt and Berlin get scientists. Berlin will just barely not starve when it can get a marketplace in 8 turns--watch carefully. Advance a bunch of units. Lower luxury rate to zero. We're now making +28 gpt. We can't speed up science as that would result in -10 gpt... but we should be able to speed it up a bit later. We really should have done these sooner.
IBT: Zilch.
910 AD (6): No builds. Mycenae no longer resists.
Our cav army singlehandedly takes out the standard two Hoplites in Rhodes (size 4, 3 resistors). (31-1).
Move a bunch of units, including our big stack on Sparta. Move a bunch of other units around, and send a small expedition to take care of the Viking town of Stavanger which was on the far north tip of Greece.
920 AD (7): Mycenae riots--oops, I apparently moved a unit that was serving as MP out of there. Rock Am Ring settler-warrior (for MP).
Stuttgart cavalry-cavalry. Bonn market-harbor. Rock Am Ring settler-settler.
The Aztecs and Russians learn AStronomy and Metallurgy.
Sparta is quite heavily guarded. Bombardment does what it can, then two armies and two fairly lucky elite horses take care of the SIX hoplites guarding the Greek capital. However, it falls without loss and we capture Sparta and the Great Lighthouse. (37-1).
Kill a pair of scattered Greek longbows (39-1).
Capture Eritria (size 2, 2 resistors) with our cav army against two hoplites (41-1).
A bionic spearman takes two longbows with it at Stavanger, but we eventually take the city (size 2, 1 resistor). (43-3).
We found Safety Hill on a hill to capture flood plains between Corinth and Athens.
Having captured enough cities, we bump science up to 50%, reducing Music Theory from 6 turns to 4, at 50% (+5 gpt, 70 gold in the kitty).
IBT: Stuff moves, no attacks.
930 AD (8): We quell some resistance. We get a crusdaer from Knights Templar. Koln cavalry-market. Rohdes riots (doh, moved the army out). End resistance in Eritria. Babylon starts Sistine Chapel.
Dispatch a Greek longbow trying foolishly to retake Sparta (44-3).
Our cav army gets a little beat up, but takes out three Greek hoplites at the new capital of Delphi. I get greedy trying to take the last one out and lose a crusader and longbow (47-5). Next time.
We take care of a wayward Persian! musket near Ephesus (48-5).
IBT: Hoo, boy. A dark green (Aztec?) horse arrives near Thermopylae, along with a decent amount of Persian trouble (two knights, three immortals). Nothing we can't handle but will require some jiggering.
A Viking ship sails around near Herakleia, not sure to what end, but if they're going to berserk something they can have it and then die in return.
940 AD (9): Amsterdam courthouse-warrior (this will be our Bach's site, timing works perfectly, warrior to serve as MP somewhere). Leipzig settler-settler. Eindhoven aqueduct - courthouse. Salzburg courthouse (?) - galley.
Kill the interloping Aztec horse and one Persian knight and immortal with armies (51-5).
Elect not to take out Delphi, instead healing our 6/x cav army.
Advance units. I have completed a road to Marathon under cover of army, so our trebuchets now advance on Marathon along with enough units to make a lot of Greek units dead. We will also capture Knossos next turn.
Found Leatherworks near Corinth, where it can pick up a flood plains from the east.
IBT: We lose a longbow I left exposed on defense against a Persian knight from the fog, but a crusader avenges him (52-6).
950 AD (10): Breslau worker-settler.
Kill a Greek hoplite meandering from Ephesus.
Dispatch a Persian knight/immortal/immortal that was trying to get to Thermopylae. (56-6).
Bomb a lone Greek musket in Knossos, take the city (size 2, 1 resistor). (57-6).
Bomb two Greek hoplites in Marathon and then gun them down, take the city (size 2, 1 resistor) and five slaves. (59-6).
Our army takes Delphi, guarded by just the one hoplite (size 8, 4 resistors). (60-6). I sell the market--sorry Lanzelot!
Post-handoff notes:
1. I may have a very few units on automove. If so, sorry--they'll finish just next turn. Should be very non-critical units from behind the front.
2. The ships around our core are hunting any galleys we may send into the sea. They carry no units. Feel free to toy with them.
3. The one Viking ship near Herakleia is not in this category. He's heading somewhere, but where I don't know. May have units. I suggest shadowing it with the units nearby plus a newly constructed cav or two.
4. We have a big worker stack near Marathon. It's in position to complete a road that connects Greece to Panama. With this road we can move all our trebuchets around through Greece and into the Persian core via the road marked on the attached picture.
5. There's a lone Persian musket near Panama. Should be able to bomb and destroy it next turn if it moves closer (and it should, I left room for it). After that's dead I suggest building a wall of spears around Panama to divert all Persian units to the east and into the waiting maw of our armies. (This also frees up the trebuchets to join the armies. We'll need them.)
6. We complete Music Theory this turn. Amsterdam is building a warrior (for MP duties or just to disband for shields... whatever), and should do Bach's next. The SGL is in place to do this.
7. Rock Am Ring should probably swap to a galley.
8. Next turn, after we have Bach's, swap forest from Hamburg to mountain (will be mined next turn), and put scientist from Berlin on forest.
9. I have a few random/silly builds in place, like Eindhoven (don't ask)--feel free to change them.
10. Once Ephesus is captured, that'll help slow down the Persian units (and that should become the focal point of any and all battles).
11. The cav army has only 3 units, I felt it necessary to go kill stuff with it quickly. A cavalry made it to Thermopylae (needed it to kill a Persian last turn), that can join the cav army next turn for maximum destruction.
12. Our other army is EMPTY. It is outside Herakleia. The reason it's there is that I was not sure if I needed it for Greece (answer: no). I STRONGLY RECOMMEND YOU DO NOT FILL THIS ARMY. We should use that army as part of an invasion force against the Vikings. We can transport the army with only one unit in it (two after Astronomy). Should take army over, then fill with cavs on Viking land.
13. Greece is completely and utterly gassed and it's strictly mop up duty. I suggest sending random longbows with spear cover to take out their jungle cities. Let the armies focus totally on Persia.
14. After Music Theory is in, I would suggest shutting off research totally for a few turns to accumulate cash, then resume. Other civs may get Astronomy soon which will lower the cost. We could use the cash for short-rushing MORE SETTLERS from our south to fill the Greek lands.
One picture for the lurkers: