SGFN-08: Random AWM Succession Game

Just 1 town, no food bonuses plus not being Agricultural makes for slow growth. I finished playing, but there may be a problem: we are likely on a small island. Here is my turnlog:

Spoiler :

Pre-flight: CivAssist 2, Word running. Get the save loaded. Look things over.

Turn 0, 4000 BC: Move Settler SE, worker N.

IBT: Settle Berlin, revealing it is the neck of a peninsula. Begin Warrior in 5 turns.
St tech slider to max, IW in 40. Begin mining BW.

Turn 1, 3950 BC: nada

IBT: nada

Turn 2, 3900 BC: nada

IBT: nada

Turn 3, 3850 BC: nada

IBT: nada

Turn 4, 3800 BC: nada

IBT: nada

Turn 5, 3750 BC: nada

IBT: Berlin Warrior=>Warrior.

Turn 6, 3700 BC: Move Warrior out for a quick recon.

IBT: nada

Turn 7, 3650 BC: Warrior discovers 2 Wheats on grass and 2 hills. Begin Road on BG.

IBT: Worker finishes Mining BG.

Turn 8, 3600 BC: Bad news, see a Dutch Warrior after climbing a mountain.

IBT: No contact? Weird!

Turn 9, 3550 BC: Team seems ok with continuing without declaration.
Move warrior east, finds 2 hills.

IBT: Worker finishes road on BG.

Turn 10, 3500 BC: Move warrior east, find a coast with fish and another hill.

IBT: Berlin Warrior=>Barracks. Culture expansion reveals little room for a real core.

Turn 11, 3450 BC: Turn warrior south, revealing desert.

IBT: nada

Turn 12, 3400 BC: Move S, More desert.

IBT: nada

Turn 13, 3350 BC: Move S, Dutch border spotted

IBT: nada

Turn 14, 3300 BC: Move W, see mountain.

IBT: nada

Turn 15, 3250 BC: Move W, nothing of interest.

IBT: Berlin Barracks=>Spear. Domestic advisor bleats about treasury

Turn 16, 3200 BC: Lower research to 90%, the advisor is right.

IBT: Worker finishes mining BG.

Turn 17, 3150 BC: Begin road on BG. Move warrior S to mountain, see another coast. This may be an island…

IBT: nada

Turn 18, 3100 BC: Turn W to explore coast.

IBT: nada

Turn 19, 3050 BC: Move W, find fish.

IBT: Worker finishes roading BG. Berlin Spear=>Settler.

Turn 20, 3000 BC: Find more coast, either a small island or a long and skinny one.

Non-Combat
Worker 1

Military units:
Warriors 2
Spear 1

Contacts

Cities
Berlin, size 2, grows in 2, settler in 6 turns

Sliders
9/1/0, Iron Working in 12 turns at 0 gpt, 10 in the bank.

Spoiler :
Here is my dotmap, the wheats are in an awkward spot. If we are on a small island, it may not matter. All dots are just quick ideas, totally negotiable.
RandomAWM3000BC.jpg

The save:
 
Got the save file, I'll take a look at it tonight and make sure it works. ;) I'm on spring break so I got plenty of time to play Civ. :goodjob: Also, After the settler I think I will build another spear if the dutch decide to explore north. I think that this is an Island or a peninsula with a small chokepoint which means that once we expel the Dutch we can build a bit more infrastructure normally in AW. Never tried AW before so I am not sure. Also, do you think I should steam towards Literature or Monarchy. :confused:

EDIT: There is no reason to go towards Literature (you will see when I update), however, we will be at war before my set is over, but I don't know if there is trading on contact or not. :confused:
 
I think that we should send our first settler, escorted by a spear, to the dot south of the mountain first. Anyone else agree?
 
I disagree, perhaps strongly. I'd put it W-SW of the capital (north shore of the river, adjacent to BG/wheat/wheat).

The site mentioned is 4 spaces from our capital, which makes defense icky, plus there's no good land around it. It's really not a great city site. It fits with the dotmap, but that's its most redeeming quality IMO.

Put it where I want it and we have a fast growing town suitable as a settler factory once we have Pottery (I vote sooner rather than later on that if things are going well).

That would mean bumping the westernmost dot on the dotmap 1W or 1SW as land dictates, but I think it's worth it.
 
I said to send it to the mountain because it might get us a source of Iron. But if no one else agrees, I am fine with whatever direction.
 
I am going to put it adjacent to the wheat where Overseer mentioned on his dotmap.

Spoiler :
Turn 21 marks the end of German peace.

We are down 2 techs :rolleyes:

I also confirm that this is a small Island or a peninsula with the dutch blocking us from the Mainland.
 
This is a total spoiler, I have played up to turn 11 of my 20 turn set. However, It will answer your questions Sparthage. ;)

Spoiler :
Turn 21 – 2950 BC: Berlin Grows; Settler in 4 turns

IBT: Dutch Warrior pops up next to Berlin

Turn 22 – 2900 BC: Contact Dutch, Find out we are down Pottery and Alphabet and we have no techs they don't have, so this is probably a peninsula, since the Dutch must have some contact somewhere to have our techs too. I Declare WAR!!! Worker begins road towards wheat. Our Warrior heads towards Dutch warrior.

IBT: Dutch settle Rotterdam in south part of explored area. Warrior fortifies.

Turn 23 – 2850 BC: Warrior continues moving north, spots Silks.

IBT: Nada, Dutch warrior stays fortified.

Turn 24 – 2800 BC: Nada, Warrior keeps moving north.

IBT: Nada

Turn 25 – 2750 BC: Berlin finishes settler, starts another Spearman. Settler and a Warrior move towards hill spot marked on dotmap. Our warrior is now next to the Dutch Warrior.

IBT: Dutch warrior attacks, brings our warrior down by 1 hp before getting killed, our warrior gets promoted to veteran status!

Turn 26 – 2710 BC: I send veteran warrior towards new city site.

IBT: Nada

Turn 27 – 2670 BC: Settler and warriors in Position.

IBT: Nada

Turn 28 – 2630 BC: Veteran warrior fortifies, regular warrior heads out to the mountain. Settler builds Leipzig. Iron working in 3 turns. Domestic Advisor whines about treasure, we will make it to Iron working with 1 gold to spare.

IBT: Nada

Turn 29 – 2590 BC: Warrior moves onto mountain, Discovers 2 regular Dutch warriors heading towards Germany! Worker begins final stretch towards Leipzig.

IBT: Dutch warriors move north next to our Warrior on mountain.

Turn 30 – 2550 BC: Warrior on mountain fortifies.

IBT: Dutch warriors move north towards Berlin, Ignore our warrior on mountain.

Turn 31 – 2510 BC: We discover Iron working and gain a scientific leader! I take a look at the Mountains to the south and discover that there is no Iron. Drat! :mad: Anyway, I research Pottery and drop science down to 50, gaining 2 gpt and getting it in 12. Our warrior who was on the mountain moves north. Send Copernicus to Leipzig. Hope our veteran spearman in Berlin holds out against the two warriors that will probably attack.


Sorry, I don't have a screenshot, but I can post one if you want one. By the way Sparthage, the city I built is on a couple hills, so It would have had a decent chance of Iron, too.
 
IW is due soon, so we can see where the iron is. I'm thinking of using a worker to colonize the Iron to get it online ASAP, so our first town should be a fast grower so we can replace the worker and expand faster. The capital needs to build units, the second city should build the rest of the empire. Here is a radical thought: our second city could use both wheats and become a settler/worker factory if we build it CXC SSW of the capital on the river. Oh, Gamez? No trading. You can talk to them but must declare war.

OOPS! It's 10 turn sets after the first 20 usually. I suppose this time should be ok, but next player gets 10.
 
Yeah, I know about the trading, but did you read my spoiler, there is no Iron :(
 
Yeah, no Iron is a killer. If there is none in the area, (including dutch land) we'll probably need to start over.
 
Well, I think that this is a peninsula, not a Island, and sorry about going over my turn, maybe we should set it a 15 turns until it gets back to you, and then we can go to 10. :confused: I can load back at the quicksave, but that SGL seem's kinda hard to pass up.

EDIT: We could send a couple warriors down in an "alternate world" to see if there is Iron in the dutch lands. ;) But only with your say so.
 
No reloading, no playing ahead or playing alternate turns. Finish your 20, the rest will be 10. We'll look for Iron with an Archer or 5 when we go after Amsterdam.
 
Okay. Sorry to go to 11 turns. :blush:
 
Thats ok, I didn't spell thing out. See the first post, I edited in some rules.
 
SGL could be used for Pyramids, we'll need Masonry for our GLib pre-build. I grabbed those rules from a previous game, but why rewrite perfection?;)
 
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