ChrTh
Happy Yule!
I think we need to be flexible. If we're on a small landmass with only our Always Peace partner (or by ourselves), a Scout would be totally useless.
ChrTh said:Warrior should move NE-N-N-NW-NW-W-S-SW-W-SW-S-E-Fortify until healed (3 turns)-S-S-SW-W-S-SE-E-E-SE-S-S-Fortify until healed (5 turns) and I think that takes it to my turn
GreyFox said:@eektor: The extra hammer is not too useful for worker ... remember worker can be built as fast with food.
I am betting the Inca are on our landmass...Maquis said:First builds... I agree worker first is wrong here.. warrior then worker. I just can't take a chance that Inca is on our landmass. (even though we are all assuming they are not)
N O... See above. Even on the hill I think Hunting + AH gets finished before the worker (starting with a worker). If we go Warrior => Worker build then its gets finished sooner anyway.eektor said:So if I get this right, I think we all agree on these things.
- Research AH first
- Build warrior/worker/warrior
Right?
An "exact replica" would be a copy of the actual save. That would be a no-noGreyFox said:Wow. You guys are really taking this SGOTM very seriously ...
Hey, namliaM, post the world builder save you have at 4000BC so the rest of us can run our "own simulations" as well.
In fact, the rule says other on-deck players cannot open up the actual save and play a few turns ahead to see whats happens ... but nothing is stopping us from contsructing an exact replica of the current save game and testing with the replica to see the #of turns required to build XXX and research YYYY, or to check the effect on commerce from changing civics before playing the game, right?
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namliaM said:Hehehe just trying to prevent mistakes here...
This would be the sittuation at turn 61 (the year 2170)
Highlights:
4000 Start hunting build worker
3430 Pop worker, 4 turns left on AH. Start Farming FP Start scout
3310 Turn prior stop farming. This turn AH in, start Pasture
3130 Scout done, Start warrior, Cow Done start farming again.
3040 Mining In, start Potts
3010 Warrior done (Defence), Start Barracks
2950 Farm done, start Mine
2740 Mine done, Make road on hill
2680 Pottery in, start BW
2650 Start Cottage
2590 Barracks done start warrior
2500 Warrior done (Settler escort) Start settler
2410 Cottage done, Start roading toward new city site
2200 BW in start Writing
2170 Settler done.
Scout got 33 turns of scouting done...
We start without Hunting so we need to research that first, this takes atleast 7 turns... This one is building a scout ASAP...bobrath said:Why worker first instead of scout?
Yes probably, but this is a test i have wanted to do for a while. I think the later scout is very much worth it...ChrTh said:Ok, I think we've hit the overanalysis point![]()
bobrath said:Why worker first instead of scout?