We need to keep in mind that as soon as we plop down that second city, our research slider will drop down to 40 or 50%, as we start with 0 coin and will be running a significant deficit. This makes our choice of first tech critical, as that tech will be at least partly researched at 100% while we are scouting second city location. Subsequent techs will take longer.
I think we start with Fishing and the Wheel. If we can assume we will find gold, then mining is the obvious first tech. Pottery will also be an important early tech, but offhand I'm not sure about the prereqs.
Has anybody looked at the Peanut thread from SGOTM1? They moved quickly and dominated well before a PA with Gandhi was even possible. Some of their mid-early moves weren't so hot (war with Cyrus), but they did a great job utilizing maces/knights and never got past that era. I can't recall the name of Toku's UU, but isn't it a mace replacement? Should we be gearing for a conquer victory with that unit?
One final thought - aggressive barbs can drive you nuts. As Blubmuz suggests, we don't want to spend too much time scouting, as we need some warriors pronto.
I think we start with Fishing and the Wheel. If we can assume we will find gold, then mining is the obvious first tech. Pottery will also be an important early tech, but offhand I'm not sure about the prereqs.
Has anybody looked at the Peanut thread from SGOTM1? They moved quickly and dominated well before a PA with Gandhi was even possible. Some of their mid-early moves weren't so hot (war with Cyrus), but they did a great job utilizing maces/knights and never got past that era. I can't recall the name of Toku's UU, but isn't it a mace replacement? Should we be gearing for a conquer victory with that unit?
One final thought - aggressive barbs can drive you nuts. As Blubmuz suggests, we don't want to spend too much time scouting, as we need some warriors pronto.