Here's my turnset. I really wanted to bring it home here, but alas...
IT:
Units will not heal in revolting cities. Plan to move these out to heal asap.
I don't fully understand why we're still building cavalry. they're useless against infantry.
Begin stripping units from cities and staging them on the german border. As soon as all units are in
place, we'll DoW.
All cities on the ring continent that can go under the whip do so now.
I decide to put off the revolt to nationhood, because we're short artillery and I need to whip some out.
Turn 1-2
Positioning troops and allowing the chinese force to heal
Turn 3
1 more turn of healing while bombarding the chinese cities
Turn 4
Guangzhou is razed at a cost of 2 artillery pieces.
It's time. I DoW on Bismarck.
Turn 5
Bismarck spends a cavalry stack and wins an insane battle victory outside Dortmund. I have to bring down
reinforcements. We lose 3 infantry and 1 arty.
Dusseldorf is razed.
A bunch of German destroyers jump and destroy our ship chain. We'll have to deal with that threat before
we can bring across reinforcements.
Bismarck has a lot of destroyers and they are going to play havoc on our shipping. I don't fully
understand why an attack with an equally matched ship almost always loses to the AI.
Kumbi Saleh is razed, costs us 1 arty.
Stuttgart is razed. They fought bravely, and should be respected. Cost: 2 arty.
We have some WW popping up. I up the culture slider to 10%.
I use the transports in Beijing to kill 3 german frigates.
Turn 6
Bismarck continues to harass us with his navy.
Moving troops up to the next set of objectives.
I move the culture slider back to 0% because I'm very afraid of hitting the dom limit. We kept too much
territory in the chinese and egyptian wars.
Turn 7
China will be finished next turn.
Bismarck is putting up one hell of a fight outside Dortmund. It should fall next turn as well.
[/b]Turn 8[/b]
The germans take Heliopolis. I decide to leave it in their hands for a while, to tie down their units
and hopefully keep us under the dom limit.
Turn 9
Chengdu is razed, and China is no more.
Gao is razed
Bismarck seems to be betting the entire farm on lowly little 2 pop Dortmund. How he's managed to put the
stack he's got in there, I have no idea.
I make the best of his lunacy and raze Frankfurt. I take one of Bismarck's damn destroyers with it.
...I get a skype call and it crashes the game. Realize I haven't set up this laptop to save every turn.
I'll try to replicate my turns. Fix the ini file first. OK, I pretty much got it to work out the same
way. If anything, I lost a couple more units than I had before.
OK, I got caught up in the war, and went 12 turns, without taking very good notes. I wish I could have
finished it, but it should be doable by the next player.
There's a force outside Berlin, and a naval bombardment team offshore.
There's a force outside Dortmund, that I pulled back. Be careful, Dortmund has teeth.
There's a force advancing on Hamburg.
There's a force outside Heliopolis, with more on the way.
There's a naval convoy bringing the Chinese forces down towards Cologne.
NOTE: Heliopolis should be the LAST city taken, as I fear retaking it will push us over the dom limit.
Bismarck's navy played hell with our shipping and our fish farms. Nasty nasty nasty.
To the next player, enjoy the win.
Here's the
save
I'm attaching a turnlog, as well, since it's too long for the post.
Edit: Hmm, I noticed our score dropped off, even though we are on the verge of winning the game... I wonder what accounts for this? Power dropped off, too. :???: