IL2T - maybe they've started to beat the first nation? Atm they have score 1,5 times lower than ours, and Isabella is on par with us. They might wait till maces or smth while colonizing and developing. They ain't a superproteam, you know.
Lexad said:Yep, 2250 + #*4,5. Thanx!
1100 AD for Astronomy seems kinda late. Are you sure, IL2T?
I'm not sure about second nation! But line on the score results too abrupt for one nation.Lexad said:IL2T - maybe they've started to beat the first nation? Atm they have score 1,5 times lower than ours, and Isabella is on par with us. They might wait till maces or smth while colonizing and developing. They ain't a superproteam, you know.
Correction: 4, not 5!Lexad said:Current pop limit is 5
In SGOTM-1 we had a very powerfull capital that produced most of our research, so we didn't need high commerce in other cities. On the other hand our expansion was slow and we desperately needed the hammers to pump out more units. So we didn't bother increasing our population and building granaries and lighthouses, but just used the high hammer tiles ASAP. In this game we'll have to grow all our cities to the happiness limit. The first thing we should build in captured towns is a granary which we can poprush (lost population will regrow quickly). Building granries also fits perfectly with using slavery.Colossus is short-lived, but it pays out, esp. when its hammer price is halved by copper. The question is, will we use sea tiles enough? In SGOTM-1 almost none were used, besides resources, but there we had non-stop war-build mode and little growth.
IL2T said:Tech cost:
Compass - 897
Optics - 1345
Astronomy - 4485
3 GS will use мore effectively: 1 for Optics and 2 for Astronomy!
Difference is 4485 - 2300 (~GS value) - 897 = 1288
After having a thought I agree that the research will be much quicker. 1st phase - it will still move slowly ~25-30 turns while we establish research base in our and Spanish cities, and in a meanwhile we use 2 GS to get Compass and Optics, but during the period and later it will accelerate significantly, so 3 GS will be enough, and the 3rd will be finishing the Astronomy, noy starting. Thanx, Obormot, I hope I got your point.
Agree. The 2nd is forge in any pop-rusher city.Obormot said:In SGOTM-1 we had a very powerfull capital that produced most of our research, so we didn't need high commerce in other cities. On the other hand our expansion was slow and we desperately needed the hammers to pump out more units. So we didn't bother increasing our population and building granaries and lighthouses, but just used the high hammer tiles ASAP. In this game we'll have to grow all our cities to the happiness limit. The first thing we should build in captured towns is a granary which we can poprush (lost population will regrow quickly). Building granries also fits perfectly with using slavery.
IL2T said:One of the our basic ideas is scientific minimalism!
IL2T said:Tech cost:
Compass - 897
Optics - 1345
Astronomy - 4485
3 GS will use мore effectively: 1 for Optics and 2 for Astronomy!
Difference is 4485 - 2300 (~GS value) - 897 = 1288