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I've left the next person with a decision to make. Khan has requested Machinery from us (he's pleased now). Should we give it to him or not? I'm leaning no, but not entirely sure.
In dealing with an Indian attack and a barbarian raider, I forgot to pop-rush the granary in Sarmatian, so that should definitely be done as soon as the Khan issue has been dealt with.
I went ahead and traded for mathematics, as I didn't see much use for HR and definitely didn't think it warranted another revolution at this point in the game. Health is more a hinderance right now than happiness, anyway. I did move us toward fully researching optics and using the great person toward some other purpose. I also removed the engineer specialist to help regrow after the whip faster and give us an increased likelihood of a GS.
We'll also probably want to rush the trireme in GNH very soon if we want to keep our seafood resource. Gandhi has a trireme of his own on the way.
My notes:
Turn 0 - 385 BC
- Move spearman out of Nidaros to guard our coastal gold mine
- switch production in GNH to worker
- Trade Khan Metal Casting for Mathematics. Get 2 extra fair trade points and he is now pleased with us.
Turn 1 - 370
- Khan now shows a monopoly on Calendar
- Rush worker in GNH
- Workers near Uppsala finish chopping jungle, start on mine for gems
- Realize Sarmatian has been working on a worker, switch to a granary.
Turn 2 - 355
- GNH finishes Worker, starts an axeman
Turn 3 - 340
- Nothing
Turn 4 - 325
- GNH completes an axeman, starts an axeman
- Nidaros completes a forge, starts an axeman
- Khan founds Confucianism in Turfan
Turn 5 - 310
- Nothing
Turn 6 - 295
- Khan converts to confucianism, relations with Gandhi sour.
- GNH grow to 8
- Science % set to 90% (-6 GPT)
Turn 7 - 280
- spot an Indian galley off the coast near Uppsala, move troops to the coast to deter an invasion.
- Uppsala grows to 4 and immediately rushes the library
- Science % set to 80% (+2 GPT)
Turn 8 - 265
- Discover Machinery and enter the medieval era. Start research on optics (15 turns @ 80%).
- Uppsala complets a library, starts a forge
- Gandhi drops a sword and an archer next to uppsala, pull troops (3 chariots, 1 axe) back into city, trying to lure his troops out of the jungle.
- Gandhi also has a trireme heading around toward GNH, start on a trireme to counter
Turn 9 - 250
- Crush the Indian attack, losing nothing.
- Barbarians take advantage of the Indian distraction, sending an axeman in from the north (threatening to cut our source of copper, actually)
- somewhere in the last couple turns we lost a fair trade point with Khan and he's now back to cautious (I didn't know those went away...). He would now be willing to go to war with Gandhi in exchange for Machinery.
- Trade Khan our gems for his fish (Nidaros had grown unhealthy)
Turn 10 - 235
- Nidaros completes axeman, starts another
- Move troops to intercept barb axe
Turn 11 - 220
- Forget chariots only recevie the bonus vs. axes on offense and lose one when the barb axe attacks
- Khan requests Machinery.
Submission log:
I've left the next person with a decision to make. Khan has requested Machinery from us (he's pleased now). Should we give it to him or not? I'm leaning no, but not entirely sure.
In dealing with an Indian attack and a barbarian raider, I forgot to pop-rush the granary in Sarmatian, so that should definitely be done as soon as the Khan issue has been dealt with.
I went ahead and traded for mathematics, as I didn't see much use for HR and definitely didn't think it warranted another revolution at this point in the game. Health is more a hinderance right now than happiness, anyway. I did move us toward fully researching optics and using the great person toward some other purpose. I also removed the engineer specialist to help regrow after the whip faster and give us an increased likelihood of a GS.
We'll also probably want to rush the trireme in GNH very soon if we want to keep our seafood resource. Gandhi has a trireme of his own on the way.
My notes:
Turn 0 - 385 BC
- Move spearman out of Nidaros to guard our coastal gold mine
- switch production in GNH to worker
- Trade Khan Metal Casting for Mathematics. Get 2 extra fair trade points and he is now pleased with us.
Turn 1 - 370
- Khan now shows a monopoly on Calendar
- Rush worker in GNH
- Workers near Uppsala finish chopping jungle, start on mine for gems
- Realize Sarmatian has been working on a worker, switch to a granary.
Turn 2 - 355
- GNH finishes Worker, starts an axeman
Turn 3 - 340
- Nothing
Turn 4 - 325
- GNH completes an axeman, starts an axeman
- Nidaros completes a forge, starts an axeman
- Khan founds Confucianism in Turfan
Turn 5 - 310
- Nothing
Turn 6 - 295
- Khan converts to confucianism, relations with Gandhi sour.
- GNH grow to 8
- Science % set to 90% (-6 GPT)
Turn 7 - 280
- spot an Indian galley off the coast near Uppsala, move troops to the coast to deter an invasion.
- Uppsala grows to 4 and immediately rushes the library
- Science % set to 80% (+2 GPT)
Turn 8 - 265
- Discover Machinery and enter the medieval era. Start research on optics (15 turns @ 80%).
- Uppsala complets a library, starts a forge
- Gandhi drops a sword and an archer next to uppsala, pull troops (3 chariots, 1 axe) back into city, trying to lure his troops out of the jungle.
- Gandhi also has a trireme heading around toward GNH, start on a trireme to counter
Turn 9 - 250
- Crush the Indian attack, losing nothing.
- Barbarians take advantage of the Indian distraction, sending an axeman in from the north (threatening to cut our source of copper, actually)
- somewhere in the last couple turns we lost a fair trade point with Khan and he's now back to cautious (I didn't know those went away...). He would now be willing to go to war with Gandhi in exchange for Machinery.
- Trade Khan our gems for his fish (Nidaros had grown unhealthy)
Turn 10 - 235
- Nidaros completes axeman, starts another
- Move troops to intercept barb axe
Turn 11 - 220
- Forget chariots only recevie the bonus vs. axes on offense and lose one when the barb axe attacks
- Khan requests Machinery.
Submission log:
Spoiler :
Turn 141, 385 BC: You have discovered Mathematics!
Turn 144, 340 BC: Confucianism has been founded in Turfan!
Turn 146, 310 BC: Genghis Khan converts to Confucianism!
Turn 148, 280 BC: You have discovered Machinery!
Turn 148, 280 BC: The Temple of Artemis has been built in a far away land!
Turn 149, 265 BC: The enemy has been spotted near Uppsala!
Turn 149, 265 BC: Nidaros has become unhealthy
Turn 150, 250 BC: The enemy has been spotted near Uppsala!
Turn 150, 250 BC: The enemy has been spotted near Uppsala!
Turn 150, 250 BC: Peanut's Axeman (5.50) vs Gandhi's Swordsman (3.63)
Turn 150, 250 BC: Combat Odds: 90.4%
Turn 150, 250 BC: (Extra Combat: -10%)
Turn 150, 250 BC: (Extra Combat: +10%)
Turn 150, 250 BC: (Combat: -75%)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (84/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (76/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (52/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (68/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (28/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (52/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (36/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (20/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (4/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (4/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (0/100HP)
Turn 150, 250 BC: Peanut's Axeman has defeated Gandhi's Swordsman!
Turn 150, 250 BC: Your Axeman has destroyed a Swordsman!
Turn 150, 250 BC: Peanut's Chariot (4.40) vs Gandhi's Archer (3.00)
Turn 150, 250 BC: Combat Odds: 86.6%
Turn 150, 250 BC: (Extra Combat: -10%)
Turn 150, 250 BC: Peanut's Chariot is hit for 16 (84/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (76/100HP)
Turn 150, 250 BC: Peanut's Chariot is hit for 16 (68/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (52/100HP)
Turn 150, 250 BC: Peanut's Chariot is hit for 16 (52/100HP)
Turn 150, 250 BC: Peanut's Chariot is hit for 16 (36/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (28/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (4/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (0/100HP)
Turn 150, 250 BC: Peanut's Chariot has defeated Gandhi's Archer!
Turn 150, 250 BC: Your Chariot has destroyed a Archer!
Turn 150, 250 BC: GroundnutHill will grow to size 9 on the next turn
Turn 150, 250 BC: Uppsala will grow to size 3 on the next turn
Turn 150, 250 BC: New Tech(s) to trade: Gandhi
Turn 151, 235 BC: The enemy has been spotted near Uppsala!
Turn 151, 235 BC: The enemy has been spotted near GroundnutHill!
Turn 151, 235 BC: GroundnutHill has grown to size 9
Turn 151, 235 BC: Uppsala has grown to size 3
Turn 151, 235 BC: Barbarian's Axeman (5.00) vs Peanut's Chariot (4.80)
Turn 151, 235 BC: Combat Odds: 65.0%
Turn 151, 235 BC: (Extra Combat: +20%)
Turn 151, 235 BC: Barbarian's Axeman is hit for 19 (81/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (80/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (60/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (40/100HP)
Turn 151, 235 BC: Barbarian's Axeman is hit for 19 (62/100HP)
Turn 151, 235 BC: Barbarian's Axeman is hit for 19 (43/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (20/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (0/100HP)
Turn 151, 235 BC: Barbarian's Axeman has defeated Peanut's Chariot!
Turn 151, 235 BC: While defending, your Chariot was destroyed by a Barbarian Axeman!
Turn 152, 220 BC: The enemy has been spotted near Uppsala!
Turn 152, 220 BC: The enemy has been spotted near GroundnutHill!
Turn 144, 340 BC: Confucianism has been founded in Turfan!
Turn 146, 310 BC: Genghis Khan converts to Confucianism!
Turn 148, 280 BC: You have discovered Machinery!
Turn 148, 280 BC: The Temple of Artemis has been built in a far away land!
Turn 149, 265 BC: The enemy has been spotted near Uppsala!
Turn 149, 265 BC: Nidaros has become unhealthy
Turn 150, 250 BC: The enemy has been spotted near Uppsala!
Turn 150, 250 BC: The enemy has been spotted near Uppsala!
Turn 150, 250 BC: Peanut's Axeman (5.50) vs Gandhi's Swordsman (3.63)
Turn 150, 250 BC: Combat Odds: 90.4%
Turn 150, 250 BC: (Extra Combat: -10%)
Turn 150, 250 BC: (Extra Combat: +10%)
Turn 150, 250 BC: (Combat: -75%)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (84/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (76/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (52/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (68/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (28/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (52/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (36/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (20/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (4/100HP)
Turn 150, 250 BC: Peanut's Axeman is hit for 16 (4/100HP)
Turn 150, 250 BC: Gandhi's Swordsman is hit for 24 (0/100HP)
Turn 150, 250 BC: Peanut's Axeman has defeated Gandhi's Swordsman!
Turn 150, 250 BC: Your Axeman has destroyed a Swordsman!
Turn 150, 250 BC: Peanut's Chariot (4.40) vs Gandhi's Archer (3.00)
Turn 150, 250 BC: Combat Odds: 86.6%
Turn 150, 250 BC: (Extra Combat: -10%)
Turn 150, 250 BC: Peanut's Chariot is hit for 16 (84/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (76/100HP)
Turn 150, 250 BC: Peanut's Chariot is hit for 16 (68/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (52/100HP)
Turn 150, 250 BC: Peanut's Chariot is hit for 16 (52/100HP)
Turn 150, 250 BC: Peanut's Chariot is hit for 16 (36/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (28/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (4/100HP)
Turn 150, 250 BC: Gandhi's Archer is hit for 24 (0/100HP)
Turn 150, 250 BC: Peanut's Chariot has defeated Gandhi's Archer!
Turn 150, 250 BC: Your Chariot has destroyed a Archer!
Turn 150, 250 BC: GroundnutHill will grow to size 9 on the next turn
Turn 150, 250 BC: Uppsala will grow to size 3 on the next turn
Turn 150, 250 BC: New Tech(s) to trade: Gandhi
Turn 151, 235 BC: The enemy has been spotted near Uppsala!
Turn 151, 235 BC: The enemy has been spotted near GroundnutHill!
Turn 151, 235 BC: GroundnutHill has grown to size 9
Turn 151, 235 BC: Uppsala has grown to size 3
Turn 151, 235 BC: Barbarian's Axeman (5.00) vs Peanut's Chariot (4.80)
Turn 151, 235 BC: Combat Odds: 65.0%
Turn 151, 235 BC: (Extra Combat: +20%)
Turn 151, 235 BC: Barbarian's Axeman is hit for 19 (81/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (80/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (60/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (40/100HP)
Turn 151, 235 BC: Barbarian's Axeman is hit for 19 (62/100HP)
Turn 151, 235 BC: Barbarian's Axeman is hit for 19 (43/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (20/100HP)
Turn 151, 235 BC: Peanut's Chariot is hit for 20 (0/100HP)
Turn 151, 235 BC: Barbarian's Axeman has defeated Peanut's Chariot!
Turn 151, 235 BC: While defending, your Chariot was destroyed by a Barbarian Axeman!
Turn 152, 220 BC: The enemy has been spotted near Uppsala!
Turn 152, 220 BC: The enemy has been spotted near GroundnutHill!