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- Mar 26, 2007
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Regarding Civ V, did you read Sullla's website with what went wrong with Civ V?
whatwentwrong
I read it after having played a couple of games, and I think that most of it is correct.
I think the concepts of one unit pr tile is good, and also that roads cost money, are quite interesting. But I agree that the game built around this is not yet complete, it looks to me like it was rushed, so it could get out before christmas, and I've never seen anything good come from that.
I will try more games soon, but I think we'll continue playing SG in Civ IV for a while still.
Thanks for the link to Sulla's "final word on Civ V and his departure from the Civilization series". That's almost as bad as Civ V lead designer, Jon Shaffer, leaving Firaxis.
I've only played one complete game of Civ V. I agree with Sulla that as implemented, it isn't really a Civilization game at all; it is a tactical war game with AI opponents that are clueless about combat and the one unit per tile rule is what ruined the whole game. Sulla quoted Luddite's well reasoned, terse, and extremely critical analysis of why Civ V is a total failure (quoted in yellow font near the end of Sulla's article) and I couldn't agree more. Civ V is a game full of exploits that the recent patch tried to fix, but ending up making the game even less fun to play.
Whereas Sulla is moving on, I've gone back to Civ IV BtS which I'm sure I'll be playing for years to come. I'm not sure Firaxis will survive the Civ V release fiasco. (I understand that Firaxis fired half the Civ V developers last summer; not sure Sulla mentioned that in his article.) If they do survive and redesign Civ V from scratch (unlikely) or develop Civ VI, I'll give the game a (second) chance, but for the foreseeable future, I'll be playing BtS.
I didn't mean to say so much about Civ V in this SGOTM thread ... I'm really disappointed that the game is such a failure ... I don't want to be so negative, but I'm realistic about its prospects for success. It will appeal briefly to people that lack tactical experience, because it will be so easy to militarily defeat the AI Civs and City States; that kind of appeal can only last so long; Infinite City Spread (with low Population) and Conquest will ultimately kill Civ V when players become bored with this simplistic general strategy for winning each of the four victories. Winning the four victories are simply variations on the general strategy. I have been following the discussion in all seven HoF Civ V Beta Gauntlets; I also looked at the first four GOTM Civ V Betas without playing. I also read Civ V Forum threads about the diplomacy system and other subsystems of the game. Just want to be clear that I didn't form my opinion of Civ V on just playing a single game and reading a single negative article.
Sun Tzu Wu