I thought mdy had a plan for getting the 3 great people needed while still building in a turn delay on the switch to CS/Pac (but firing off the GA on T0). I'm fine either way, but mdy has to make a plan that fits with the switch, so I'm inclined to hear his plan first before making a decision.
Yes I do have a plan, we can get 3GP's in the next 12 turns and still delay the switch for 1T.
I have drawn up a very rough plan for the next few turns. Doubtless this can be significantly improved, but I hope it can provide some kind of structure to our discussion:
Pre Play Plan v3:
Cities:
Moscow:
hires engineer,spy and on T+4 a scientist.
generates GP on T+6, then hires only scientists with the intention of providing a scientists for the 5 GP golden age.
Builds units(mainly cannons) - but interrupt for an observatory when necessary. Will need to temporarily stop working some mines to prevent some overflow being converted to gold. Work scientists instead.
Fish:
Fish: works fish, all land tiles except watermill(1T), then works watermill instead of gold.
T+0 Hires 2 merchants
T+1: grow and work lake
T+2: Hire an extra merchant and stop working the lake
T+4: Grows, Wall Street finished. Hire 14 merchants. Build wealth to preserve overflow.
Once mining corp founded fire 7 merchants for 1T to build the executive in 1T, then rehire them. Start workboats for eastern islands.
T+11: GP generated
Pigs:
T+0: Hire 2 artists only
T+1: Hire 9 artists (total)
T+2: Hire another artist
T+10: Hire max artists without starving
Whip university immediately, then build wealth.
Spread Sushi with the executive built in GP farm next term
This city can produce a GP for the 4 person golden age.
GP FARM:
works all hammer tiles, and however many farms are needed to ensure we grow at one pop a turn. After finishing the executive builds building allowing us to run specialists and spies. Specialists assigned in order - prophets-engineers-spies-merchants
This city can produce a GP in time for the 4GP golden age.
Siberia:
Immediately hire a spy and engineer, and then 3 more engineers once we have the ironworks, this should put this city in a position to generate a GP for our 4 GP golden age.Hire no more GP's here for now to work workshops.
T+2 Spread Shushi with executive from
T+3 Shushi executive for Beijing
T+4 Shushi executive for Paris
T+5 Build Levee
T+6 Shushi executive for Orleans
T+7 Mining corps executive
Continuously build mining corps executives.
Kamachka:
T+0 whip Sushi executive
T+1 Build Sushi executive for Siberia
T+2 Build Sushi executive for Orleans
Hire a spy, and then scientists as the city grows.
Build 3 settlers, 1 for the copper site in the south 1, 1 for the iceball iron city, and 1 for the 2 clam island. Then build a couple of spies. Then start university.
1 galley in this are permanently assigned to transporting executives
Bananas:
Whip university, workboat for clams near Moscow, workboat for the copper sites fish, build wealth, hire spy
Builds any extra spies we might need.
Bermuda:
Spread Sushi using executive built in Bahamas next turn
Finishes Versailles, builds 3 settlers/market/university/temple
Hires, engineer, spys, prophet, then artists as it grows
Should generate a GP in time for fourth GP golden age
Bahamas:
Builds executives.
Keeps the current 5 spys. Slot in happy buildings in any gaps.
BCool:
whips university, spreads Sushi using executive currently in Bahamas. Builds workboats for island cities, and later executives/harbour.
Haiti:
Continues building courthouse. Hire merchants as specialists as it grows.
The Crabbes:
Whip library then builds university, hire spy, engineer and then artists as specialists
Iron Spice:
Continues with granary(chopped), then start courthouse
Cuba:
Whip university, start grocer start market hire spy and engineer specialist only.
Steam;
Continue building wealth.
Hire citizen instead of working farm.
Only use it to steal steam power from Churchill.
Rheims:
Hires merchants once it has run out of land tiles.
T+0 Shushi spread by executive in steam
T+1 Shushi executive built, send to hammer city
Builds more executives. When numbers limit interferes build
university-temple-jail-colloseum
Order:
Shaghai
Rooservelt
London
Other executives go to the China/England area.
Can generate a GP in time for 4 GP golden age.
Orleans:
Build longbows for military garrisons, and later executives
Paris:
start temple, whip T+1, overflow into knight, then build second temple-library-university
Immediately hire 3 prophets, and build temples to allow us to hire 2 more. Hire 4th prophet on T+2, 5th when second temple built.
Hammer City:
Build forge
Sushi spread on T+1 with executive from Rheims.
Whip forge nest turn, build leveee
build executives for other cities.
Build market in any gaps, we will need the happiness here at some point.
Tours:
Whip granary, continue with courthouse
Hastings:
start courthouse,whip courthouse, continue with granary
Nanjing:
Whip courthouse, then granary-forge
Shanghai:
build grocer-wealth, hire merchants as specialists
Beijing:
whip university, temple then 3 workboats for the fish to the S once we are at peace with Churchill. Hire only prophet and engineer in addition to the spies.This city can produce a GP for our 4 GP golden age.
Guangzhou:
lighthouse-library-university
Chengdu:
whips library, starts university
Catured cities from Churchill:
build replace courthouse/granary/lighthouse, then build library/university.
Are we still moving the palace to Churchill's lands?
New Cities:
We have 6 sites we would like to settle for there resources fairly soon:
1) A city to grab the fish and copper SW of crabs
2) 4E 1N of Bermuda
3) 3N of Bermuda
4) 3S 2E of pig
5) The clam island near Stalin
6) Iceball iron city south of Curchill
Sites 4, 5 and 6 can be founded with settlers from Kamchtka
Bahamas can build the other 3 by T+8 .
There are some other islands we can settle, but they will have to wait till astronomy.
Build courthouse-granary in all new cities
Workers:
BCool island currently has 4 workers. Leave 3 to improve/scrub that island, move one back in time to railroad mines on Bahamas island. The worker currently scrubbing the island to the north will join them, then more those 2 workers back to the mainland.
9 worker in Tours-Hammer City area scrub the surrounding area then 7 build railroad into England and Gandhi. Other 2 remain to workshop around hammer city. The workers building the railroad should build forts near hasting and Mitchums Oasis to ease logistics.
3 workers in France area scrub then build railroad extension into America area.
4 workers in Moscow area scrub, farm, and then railroad towards Rheims.
3 workers to the north scrub, then railroad Siberia-Troy-Moscow.
Once this hub is set up railroad over mines and to link other key cities up.
Divert any worker to mine any nearby coal that shows up.
Churchill War:
Cease fire next turn after capturing Canterbury/Newcastle/Marseilles. Canterbury attack starts this turn. Gift steam and steal steam power. Redeclare next turn.
Units in rear move towards India/America.
London stack moves on Nottingham-Coventry
Canterbury stack moves on Warick
This will leave Churchill stuck in steam
cease fire with Churchill.gift him an iceball city and then take steam with units left over from the Churchill stack. OR just leave him stuck in steam for now.
Mao War/Stalin war
Gift China iceball to China declare war on him, then use knight in capital and cannon to capture St Nick. Send 1 spy to north into it. When they have 50% stationary discount gift to Stalin. and steal militray science. Galley in area goes to move settler from Karamchka to Northern islands.
I'd get at least the China part of the war out of the way now, whilst we can without his Caravels near Beijing causing us trouble.
Scout to north of Stalin with caravel.
The Stalin gift will occur on T+6 (T211) provided our scouts shows Stalin isn't going to settle another city.
Espionage: Steal military tradition from Stalin (Just needs 1T more of espionage on him, do after we have enough for astronomy on Gandhi), astronomy from Gandhi, then rifling from Rooservelt.
Send both spies north of St Nick in there as soon as we capture in from Mao. Send the one near, Troy and 1 spy from steam (after the steal has been concluded) to galley city. Any survivors from the Military Tradition steal head towards Troy in preparation for the astronomy steal.
Misc:
Trade Gandhi dye for fish.
Revolt to caste system/pacifism/civil service.
Settle next GG in Moscow