Here is your Session Turn Log from 1190 AD to 1220 AD:
Turn 179, 1190 AD: Good Witch of the East adopts Caste System!
Turn 179, 1190 AD: You have discovered Mass Media!
Turn 179, 1190 AD: You have trained a Trebuchet in Washington. Work has now begun on a Knight.
Turn 179, 1190 AD: You have trained a Settler in GP Farm. Work has now begun on a Barracks.
Turn 179, 1190 AD: Silver City celebrates "We Love the President Day"!!!
Turn 179, 1190 AD: You have trained a Knight in Sheep City. Work has now begun on a Spy.
Turn 179, 1190 AD: Taoism has spread in Prayaga.
Turn 180, 1200 AD: The enemy has been spotted near Indraprastha!
Turn 180, 1200 AD: The enemy has been spotted near Indraprastha!
Turn 180, 1200 AD: Silver City has become happy.
Turn 180, 1200 AD: Phants City can hurry Settler for 249ℴ.
Turn 180, 1200 AD: Fur City has become happy.
Turn 180, 1200 AD: Madurai has become happy.
Turn 180, 1200 AD: Indraprastha has grown to size 4.
Turn 180, 1200 AD: Good Witch of the South has 110 gold available for trade.
Turn 180, 1200 AD: Your Trebuchet 2 (Isengard) has reduced the defenses of Madras to 60%!
Turn 180, 1200 AD: Your Airship 1 (Washington) has attacked an enemy Maceman! (-18% Damage)
Turn 180, 1200 AD: Your Trebuchet 1 (Isengard) has reduced the defenses of Madras to 56%!
Turn 180, 1200 AD: Your Trebuchet has reduced the defenses of Madras to 52%!
Turn 180, 1200 AD: Dorothy's Trebuchet (4.00) vs Good Witch of the East's Maceman (3.48)
Turn 180, 1200 AD: Combat Odds: 89.7%
Turn 180, 1200 AD: (Extra Combat: +10%)
Turn 180, 1200 AD: (Plot Defense: +52%)
Turn 180, 1200 AD: (Fortify: +25%)
Turn 180, 1200 AD: (City Attack: -175%)
Turn 180, 1200 AD: Your Trebuchet has caused collateral damage! (3 Units)
Turn 180, 1200 AD: Good Witch of the East's Maceman is hit for 20 (62/100HP)
Turn 180, 1200 AD: Good Witch of the East's Maceman is hit for 20 (42/100HP)
Turn 180, 1200 AD: Your Trebuchet has withdrawn from combat with a Maceman!
Turn 180, 1200 AD: Your Trebuchet 3 (Isengard) has reduced the defenses of Madras to 48%!
Turn 180, 1200 AD: Dorothy's Maceman (8.80) vs Good Witch of the East's Axeman (4.91)
Turn 180, 1200 AD: Combat Odds: 97.0%
Turn 180, 1200 AD: (Extra Combat: -10%)
Turn 180, 1200 AD: (Extra Combat: +10%)
Turn 180, 1200 AD: (Plot Defense: +48%)
Turn 180, 1200 AD: (Fortify: +25%)
Turn 180, 1200 AD: (City Attack: -75%)
Turn 180, 1200 AD: (Combat: -50%)
Turn 180, 1200 AD: (Combat: +50%)
Turn 180, 1200 AD: Dorothy's Maceman is hit for 15 (85/100HP)
Turn 180, 1200 AD: Good Witch of the East's Axeman is hit for 25 (66/100HP)
Turn 180, 1200 AD: Dorothy's Maceman is hit for 15 (70/100HP)
Turn 180, 1200 AD: Good Witch of the East's Axeman is hit for 25 (41/100HP)
Turn 180, 1200 AD: Good Witch of the East's Axeman is hit for 25 (16/100HP)
Turn 180, 1200 AD: Good Witch of the East's Axeman is hit for 25 (0/100HP)
Turn 180, 1200 AD: Dorothy's Maceman has defeated Good Witch of the East's Axeman!
Turn 180, 1200 AD: Your Maceman has destroyed a Axeman!
Turn 180, 1200 AD: Dorothy's Maceman 1 (Isengard) (8.00) vs Good Witch of the East's Swordsman (3.88)
Turn 180, 1200 AD: Combat Odds: 99.2%
Turn 180, 1200 AD: (Extra Combat: +10%)
Turn 180, 1200 AD: (Plot Defense: +48%)
Turn 180, 1200 AD: (Fortify: +25%)
Turn 180, 1200 AD: (City Attack: -75%)
Turn 180, 1200 AD: (Combat: -50%)
Turn 180, 1200 AD: Good Witch of the East's Swordsman is hit for 27 (65/100HP)
Turn 180, 1200 AD: Good Witch of the East's Swordsman is hit for 27 (38/100HP)
Turn 180, 1200 AD: Good Witch of the East's Swordsman is hit for 27 (11/100HP)
Turn 180, 1200 AD: Good Witch of the East's Swordsman is hit for 27 (0/100HP)
Turn 180, 1200 AD: Dorothy's Maceman 1 (Isengard) has defeated Good Witch of the East's Swordsman!
Turn 180, 1200 AD: Your Maceman 1 (Isengard) has destroyed a Swordsman!
Turn 180, 1200 AD: Dorothy's Bernard Montgomery (Knight) (11.00) vs Good Witch of the East's Horse Archer (6.62)
Turn 180, 1200 AD: Combat Odds: 96.2%
Turn 180, 1200 AD: (Extra Combat: -10%)
Turn 180, 1200 AD: (Extra Combat: +20%)
Turn 180, 1200 AD: Good Witch of the East's Horse Archer is hit for 25 (67/100HP)
Turn 180, 1200 AD: Good Witch of the East's Horse Archer is hit for 25 (42/100HP)
Turn 180, 1200 AD: Good Witch of the East's Horse Archer is hit for 25 (17/100HP)
Turn 180, 1200 AD: Good Witch of the East's Horse Archer is hit for 25 (0/100HP)
Turn 180, 1200 AD: Dorothy's Bernard Montgomery (Knight) has defeated Good Witch of the East's Horse Archer!
Turn 180, 1200 AD: Your Bernard Montgomery has destroyed a Horse Archer!
Turn 180, 1200 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Maceman (4.16)
Turn 180, 1200 AD: Combat Odds: 98.0%
Turn 180, 1200 AD: (Extra Combat: +10%)
Turn 180, 1200 AD: (Plot Defense: +48%)
Turn 180, 1200 AD: (Fortify: +25%)
Turn 180, 1200 AD: (Combat: -50%)
Turn 180, 1200 AD: (Combat: +75%)
Turn 180, 1200 AD: Good Witch of the East's Maceman is hit for 17 (8/100HP)
Turn 180, 1200 AD: Dorothy's Maceman is hit for 22 (78/100HP)
Turn 180, 1200 AD: Good Witch of the East's Maceman is hit for 17 (0/100HP)
Turn 180, 1200 AD: Dorothy's Maceman has defeated Good Witch of the East's Maceman!
Turn 180, 1200 AD: Your Maceman has destroyed a Maceman!
Turn 180, 1200 AD: Dorothy's Crossbowman (7.80) vs Good Witch of the East's Trebuchet (4.00)
Turn 180, 1200 AD: Combat Odds: 99.5%
Turn 180, 1200 AD: (Extra Combat: -30%)
Turn 180, 1200 AD: Good Witch of the East's Trebuchet is hit for 27 (73/100HP)
Turn 180, 1200 AD: Dorothy's Crossbowman is hit for 14 (86/100HP)
Turn 180, 1200 AD: Good Witch of the East's Trebuchet is hit for 27 (46/100HP)
Turn 180, 1200 AD: Good Witch of the East's Trebuchet is hit for 27 (19/100HP)
Turn 180, 1200 AD: Good Witch of the East's Trebuchet is hit for 27 (0/100HP)
Turn 180, 1200 AD: Dorothy's Crossbowman has defeated Good Witch of the East's Trebuchet!
Turn 180, 1200 AD: Your Crossbowman has destroyed a Trebuchet!
Turn 180, 1200 AD: You have captured a Worker
Turn 180, 1200 AD: You have captured Madras!!!
Turn 180, 1200 AD: Your Airship has attacked an enemy Swordsman! (-17% Damage)
Turn 180, 1200 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Swordsman (11.95)
Turn 180, 1200 AD: Combat Odds: 10.2%
Turn 180, 1200 AD: (Extra Combat: +10%)
Turn 180, 1200 AD: (Plot Defense: +125%)
Turn 180, 1200 AD: (Fortify: +25%)
Turn 180, 1200 AD: (City Attack: -20%)
Turn 180, 1200 AD: (Combat: -50%)
Turn 180, 1200 AD: (Amphibious Attack: +50%)
Turn 180, 1200 AD: Good Witch of the East's Swordsman is hit for 15 (68/100HP)
Turn 180, 1200 AD: Dorothy's Maceman is hit for 25 (75/100HP)
Turn 180, 1200 AD: Dorothy's Maceman is hit for 25 (50/100HP)
Turn 180, 1200 AD: Good Witch of the East's Swordsman is hit for 15 (53/100HP)
Turn 180, 1200 AD: Good Witch of the East's Swordsman is hit for 15 (38/100HP)
Turn 180, 1200 AD: Dorothy's Maceman is hit for 25 (25/100HP)
Turn 180, 1200 AD: Dorothy's Maceman is hit for 25 (0/100HP)
Turn 180, 1200 AD: Good Witch of the East's Swordsman has defeated Dorothy's Maceman!
Turn 180, 1200 AD: Your Maceman has died trying to attack a Swordsman!
Turn 180, 1200 AD: Dorothy's Knight 2 (Washington) (12.00) vs Good Witch of the East's Swordsman (5.92)
Turn 180, 1200 AD: Combat Odds: 99.4%
Turn 180, 1200 AD: (Extra Combat: -20%)
Turn 180, 1200 AD: (Extra Combat: +10%)
Turn 180, 1200 AD: (Plot Defense: +125%)
Turn 180, 1200 AD: (Fortify: +25%)
Turn 180, 1200 AD: Good Witch of the East's Swordsman is hit for 21 (17/100HP)
Turn 180, 1200 AD: Good Witch of the East's Swordsman is hit for 21 (0/100HP)
Turn 180, 1200 AD: Dorothy's Knight 2 (Washington) has defeated Good Witch of the East's Swordsman!
Turn 180, 1200 AD: Your Knight 2 (Washington) has destroyed a Swordsman!
Turn 180, 1200 AD: Dorothy's Knight 5 (Washington) (9.49) vs Good Witch of the East's Trebuchet (4.00)
Turn 180, 1200 AD: Combat Odds: 99.0%
Turn 180, 1200 AD: (Extra Combat: -30%)
Turn 180, 1200 AD: Dorothy's Knight 5 (Washington) is hit for 12 (61/100HP)
Turn 180, 1200 AD: Good Witch of the East's Trebuchet is hit for 32 (68/100HP)
Turn 180, 1200 AD: Good Witch of the East's Trebuchet is hit for 32 (36/100HP)
Turn 180, 1200 AD: Good Witch of the East's Trebuchet is hit for 32 (4/100HP)
Turn 180, 1200 AD: Good Witch of the East's Trebuchet is hit for 32 (0/100HP)
Turn 180, 1200 AD: Dorothy's Knight 5 (Washington) has defeated Good Witch of the East's Trebuchet!
Turn 180, 1200 AD: Your Knight 5 (Washington) has destroyed a Trebuchet!
Turn 180, 1200 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Trebuchet (0.24)
Turn 180, 1200 AD: Combat Odds: 100.0%
Turn 180, 1200 AD: (Amphibious Attack: +50%)
Turn 180, 1200 AD: Good Witch of the East's Trebuchet is hit for 31 (0/100HP)
Turn 180, 1200 AD: Dorothy's Maceman has defeated Good Witch of the East's Trebuchet!
Turn 180, 1200 AD: Your Maceman has destroyed a Trebuchet!
Turn 180, 1200 AD: You have captured Bombay!!!
Turn 180, 1200 AD: You have plundered 21ℴ from the Town!
Turn 180, 1200 AD: Spam has been founded.
Turn 180, 1200 AD: Your Airship 5 (Culture Bridge) has attacked an enemy Berserker! (-15% Damage)
Turn 180, 1200 AD: Your Airship 4 (Silver City) has attacked an enemy Berserker! (-18% Damage)
Turn 180, 1200 AD: Your Airship has attacked an enemy Berserker! (-15% Damage)
Turn 180, 1200 AD: Your Airship 2 (Washington) has attacked an enemy Berserker! (-15% Damage)
Turn 180, 1200 AD: Clearing a Forest has created 6 ℤ for Wizard City.
Turn 180, 1200 AD: You have plundered 32ℴ from the Village!
Turn 180, 1200 AD: You have plundered 21ℴ from the Village!
Turn 180, 1200 AD: You have plundered 11ℴ from the Hamlet!
Turn 180, 1200 AD: Ayodhya will grow to size 2 on the next turn.
Turn 180, 1200 AD: You have trained a Knight in Washington. Work has now begun on The United Nations.
Turn 180, 1200 AD: Dorothy has completed The Taj Mahal!
Turn 180, 1200 AD: You have constructed The Taj Mahal in Stone City. Work has now begun on a Barracks.
Turn 180, 1200 AD: You have trained a Knight in Gems City. Work has now begun on a Knight.
Turn 180, 1200 AD: Silver City celebrates "We Love the President Day"!!!
Turn 180, 1200 AD: Wicked Witch of the West converts to Hinduism!
Turn 180, 1200 AD: Wicked Witch of the North adopts Mercantilism!
Turn 181, 1210 AD: The enemy has been spotted near Ayodhya!
Turn 181, 1210 AD: The enemy has been spotted near Ayodhya!
Turn 181, 1210 AD: The enemy has been spotted near Wizard City!
Turn 181, 1210 AD: GP Farm has become happy.
Turn 181, 1210 AD: GP Farm can hurry Settler for 132ℴ.
Turn 181, 1210 AD: Marble City has grown to size 10.
Turn 181, 1210 AD: Sheep City can hurry Knight for 189ℴ.
Turn 181, 1210 AD: Fur City has grown to size 10.
Turn 181, 1210 AD: Fur City can hurry Pikeman for 153ℴ.
Turn 181, 1210 AD: Madurai has become unhappy.
Turn 181, 1210 AD: Indraprastha can hurry Pikeman for 144ℴ.
Turn 181, 1210 AD: Ayodhya has grown to size 2.
Turn 181, 1210 AD: Ayodhya can hurry Granary for 168ℴ.
Turn 181, 1210 AD: Varanasi has become healthy.
Turn 181, 1210 AD: Spam can hurry Granary for 174ℴ.
Turn 181, 1210 AD: Wicked Witch of the West has 90 gold available for trade.
Turn 181, 1210 AD: The borders of Spam are about to expand.
Turn 181, 1210 AD: Your Trebuchet has reduced the defenses of Calcutta to 24%!
Turn 181, 1210 AD: Your Trebuchet has reduced the defenses of Calcutta to 8%!
Turn 181, 1210 AD: Your Trebuchet has reduced the defenses of Calcutta to 0%!
Turn 181, 1210 AD: Your Airship has attacked an enemy Maceman! (-18% Damage)
Turn 181, 1210 AD: Your Airship 1 (Washington) has attacked an enemy Longbowman! (-20% Damage)
Turn 181, 1210 AD: Dorothy's Trebuchet (4.00) vs Good Witch of the East's Maceman (3.11)
Turn 181, 1210 AD: Combat Odds: 92.3%
Turn 181, 1210 AD: (Extra Combat: +10%)
Turn 181, 1210 AD: (Fortify: +25%)
Turn 181, 1210 AD: (City Attack: -145%)
Turn 181, 1210 AD: Your Trebuchet has caused collateral damage! (2 Units)
Turn 181, 1210 AD: Dorothy's Trebuchet is hit for 18 (82/100HP)
Turn 181, 1210 AD: Good Witch of the East's Maceman is hit for 21 (61/100HP)
Turn 181, 1210 AD: Dorothy's Trebuchet is hit for 18 (64/100HP)
Turn 181, 1210 AD: Good Witch of the East's Maceman is hit for 21 (40/100HP)
Turn 181, 1210 AD: Your Trebuchet has withdrawn from combat with a Maceman!
Turn 181, 1210 AD: Your Airship 3 (Phants City) has attacked an enemy Swordsman! (-12% Damage)
Turn 181, 1210 AD: Dorothy's Trebuchet 4 (Phants City) (4.00) vs Good Witch of the East's Longbowman (2.53)
Turn 181, 1210 AD: Combat Odds: 94.1%
Turn 181, 1210 AD: (Fortify: +25%)
Turn 181, 1210 AD: (City Defense: +25%)
Turn 181, 1210 AD: (City Attack: -120%)
Turn 181, 1210 AD: Your Trebuchet 4 (Phants City) has caused collateral damage! (1 Unit)
Turn 181, 1210 AD: Good Witch of the East's Longbowman is hit for 22 (50/100HP)
Turn 181, 1210 AD: Good Witch of the East's Longbowman is hit for 22 (28/100HP)
Turn 181, 1210 AD: Your Trebuchet 4 (Phants City) has withdrawn from combat with a Longbowman!
Turn 181, 1210 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Swordsman (3.19)
Turn 181, 1210 AD: Combat Odds: 99.9%
Turn 181, 1210 AD: (Extra Combat: +10%)
Turn 181, 1210 AD: (Fortify: +25%)
Turn 181, 1210 AD: (City Attack: -20%)
Turn 181, 1210 AD: (Combat: -50%)
Turn 181, 1210 AD: Dorothy's Maceman is hit for 13 (87/100HP)
Turn 181, 1210 AD: Good Witch of the East's Swordsman is hit for 28 (44/100HP)
Turn 181, 1210 AD: Good Witch of the East's Swordsman is hit for 28 (16/100HP)
Turn 181, 1210 AD: Dorothy's Maceman is hit for 13 (74/100HP)
Turn 181, 1210 AD: Good Witch of the East's Swordsman is hit for 28 (0/100HP)
Turn 181, 1210 AD: Dorothy's Maceman has defeated Good Witch of the East's Swordsman!
Turn 181, 1210 AD: Your Maceman has destroyed a Swordsman!
Turn 181, 1210 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Maceman (3.20)
Turn 181, 1210 AD: Combat Odds: 99.1%
Turn 181, 1210 AD: (Extra Combat: +10%)
Turn 181, 1210 AD: (Fortify: +25%)
Turn 181, 1210 AD: (Combat: -50%)
Turn 181, 1210 AD: (Combat: +75%)
Turn 181, 1210 AD: Good Witch of the East's Maceman is hit for 20 (5/100HP)
Turn 181, 1210 AD: Good Witch of the East's Maceman is hit for 20 (0/100HP)
Turn 181, 1210 AD: Dorothy's Maceman has defeated Good Witch of the East's Maceman!
Turn 181, 1210 AD: Your Maceman has destroyed a Maceman!
Turn 181, 1210 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Longbowman (2.25)
Turn 181, 1210 AD: Combat Odds: 100.0%
Turn 181, 1210 AD: (Fortify: +25%)
Turn 181, 1210 AD: (City Defense: +25%)
Turn 181, 1210 AD: Good Witch of the East's Longbowman is hit for 23 (2/100HP)
Turn 181, 1210 AD: Dorothy's Maceman is hit for 16 (84/100HP)
Turn 181, 1210 AD: Dorothy's Maceman is hit for 16 (68/100HP)
Turn 181, 1210 AD: Good Witch of the East's Longbowman is hit for 23 (0/100HP)
Turn 181, 1210 AD: Dorothy's Maceman has defeated Good Witch of the East's Longbowman!
Turn 181, 1210 AD: Your Maceman has destroyed a Longbowman!
Turn 181, 1210 AD: You have captured a Worker
Turn 181, 1210 AD: You have captured a Worker
Turn 181, 1210 AD: You have captured a Worker
Turn 181, 1210 AD: You have captured Calcutta!!!
Turn 181, 1210 AD: Your Maceman has destroyed a Fast Worker!
Turn 181, 1210 AD: You have captured a Worker
Turn 181, 1210 AD: MiddleCity has been founded.
Turn 181, 1210 AD: Ham has been founded.
Turn 181, 1210 AD: Bacon has been founded.
Turn 181, 1210 AD: Your Airship has attacked an enemy Knight! (-19% Damage)
Turn 181, 1210 AD: Your Airship 2 (Washington) has attacked an enemy Knight! (-18% Damage)
Turn 181, 1210 AD: You have plundered 30ℴ from the Town!
Turn 181, 1210 AD: You have plundered 9ℴ from the Town!
Turn 181, 1210 AD: You have plundered 34ℴ from the Village!
Turn 181, 1210 AD: You have plundered 27ℴ from the Village!
Turn 181, 1210 AD: Silver City will grow to size 12 on the next turn.
Turn 181, 1210 AD: Culture Bridge will grow to size 9 on the next turn.
Turn 181, 1210 AD: Sheep City will grow to size 7 on the next turn.
Turn 181, 1210 AD: Indraprastha will grow to size 5 on the next turn.
Turn 181, 1210 AD: Wicked Witch of the West/Good Witch of the West has declared war on Wicked Witch of the East/Good Witch of the East!
Turn 181, 1210 AD: Dorothy has completed The United Nations!
Turn 181, 1210 AD: You have trained a Knight in Isengard. Work has now begun on a Knight.
Turn 181, 1210 AD: You have trained a Galleon in Wizard City. Work has now begun on a Spy.
Turn 181, 1210 AD: The borders of Spam have expanded!
Turn 181, 1210 AD: Good Witch of the West has founded Ujjain in a distant land.
Turn 181, 1210 AD: Wicked Witch of the East's Pikeman (7.80) vs Dorothy's Knight (5.26)
Turn 181, 1210 AD: Combat Odds: 89.8%
Turn 181, 1210 AD: (Extra Combat: -30%)
Turn 181, 1210 AD: (Extra Combat: +10%)
Turn 181, 1210 AD: (Combat: -100%)
Turn 181, 1210 AD: Dorothy's Knight is hit for 24 (76/100HP)
Turn 181, 1210 AD: Dorothy's Knight is hit for 24 (52/100HP)
Turn 181, 1210 AD: Wicked Witch of the East's Pikeman is hit for 16 (84/100HP)
Turn 181, 1210 AD: Wicked Witch of the East's Pikeman is hit for 16 (68/100HP)
Turn 181, 1210 AD: Dorothy's Knight is hit for 24 (28/100HP)
Turn 181, 1210 AD: Wicked Witch of the East's Pikeman is hit for 16 (52/100HP)
Turn 181, 1210 AD: Wicked Witch of the East's Pikeman is hit for 16 (36/100HP)
Turn 181, 1210 AD: Dorothy's Knight is hit for 24 (4/100HP)
Turn 181, 1210 AD: Wicked Witch of the East's Pikeman is hit for 16 (20/100HP)
Turn 181, 1210 AD: Wicked Witch of the East's Pikeman is hit for 16 (4/100HP)
Turn 181, 1210 AD: Wicked Witch of the East's Pikeman is hit for 16 (0/100HP)
Turn 181, 1210 AD: Dorothy's Knight has defeated Wicked Witch of the East's Pikeman!
Turn 181, 1210 AD: While defending, your Knight has killed a Viking Pikeman!
Turn 181, 1210 AD: Wicked Witch of the East's Berserker (9.12) vs Dorothy's Knight (0.44)
Turn 181, 1210 AD: Combat Odds: 100.0%
Turn 181, 1210 AD: (Extra Combat: -20%)
Turn 181, 1210 AD: (Extra Combat: +10%)
Turn 181, 1210 AD: Dorothy's Knight is hit for 25 (0/100HP)
Turn 181, 1210 AD: Wicked Witch of the East's Berserker has defeated Dorothy's Knight!
Turn 181, 1210 AD: While defending, your Knight was destroyed by a Viking Berserker!
Turn 181, 1210 AD: Sojourner Truth (Great Prophet) has been born in Uppsala (Wicked Witch of the East)!
Turn 181, 1210 AD: Wicked Witch of the North/Good Witch of the North has made peace with Wicked Witch of the East/Good Witch of the East!
Turn 182, 1220 AD: The enemy has been spotted near Ayodhya!
Turn 182, 1220 AD: The enemy has been spotted near Ayodhya!
Turn 182, 1220 AD: The enemy has been spotted near Wizard City!
Turn 182, 1220 AD: Silver City has grown to size 12.
Turn 182, 1220 AD: Isengard can hurry Knight for 405ℴ.
Turn 182, 1220 AD: Culture Bridge has grown to size 9.
Turn 182, 1220 AD: Sheep City has grown to size 7.
Turn 182, 1220 AD: Indraprastha has grown to size 5.
Turn 182, 1220 AD: Pataliputra will be pacified on the next turn.
Turn 182, 1220 AD: MiddleCity can hurry Granary for 174ℴ.
Turn 182, 1220 AD: Ham can hurry Granary for 174ℴ.
Turn 182, 1220 AD: Bacon can hurry Granary for 174ℴ.
Turn 182, 1220 AD: Wicked Witch of the South has 120 gold available for trade.
Turn 182, 1220 AD: Good Witch of the South will trade Constitution
Turn 182, 1220 AD: Wicked Witch of the South will trade Constitution
Turn 182, 1220 AD: Wicked Witch of the West will trade Constitution
Turn 182, 1220 AD: Good Witch of the West will trade Constitution
Turn 182, 1220 AD: Your Airship has attacked an enemy Longbowman! (-19% Damage)
Turn 182, 1220 AD: Your Trebuchet has reduced the defenses of Kolhapur to 4%!
Turn 182, 1220 AD: Dorothy's Trebuchet 5 (Isengard) (4.00) vs Good Witch of the East's Longbowman (2.83)
Turn 182, 1220 AD: Combat Odds: 91.9%
Turn 182, 1220 AD: (Plot Defense: +4%)
Turn 182, 1220 AD: (Fortify: +25%)
Turn 182, 1220 AD: (City Defense: +45%)
Turn 182, 1220 AD: (City Attack: -145%)
Turn 182, 1220 AD: Your Trebuchet 5 (Isengard) has caused collateral damage! (2 Units)
Turn 182, 1220 AD: Dorothy's Trebuchet 5 (Isengard) is hit for 17 (83/100HP)
Turn 182, 1220 AD: Dorothy's Trebuchet 5 (Isengard) is hit for 17 (66/100HP)
Turn 182, 1220 AD: Good Witch of the East's Longbowman is hit for 22 (59/100HP)
Turn 182, 1220 AD: Dorothy's Trebuchet 5 (Isengard) is hit for 17 (49/100HP)
Turn 182, 1220 AD: Good Witch of the East's Longbowman is hit for 22 (37/100HP)
Turn 182, 1220 AD: Dorothy's Trebuchet 5 (Isengard) is hit for 17 (32/100HP)
Turn 182, 1220 AD: Your Trebuchet 5 (Isengard) has withdrawn from combat with a Longbowman!
Turn 182, 1220 AD: Dorothy's Knight 1 (Isengard) (12.35) vs Good Witch of the East's Axeman (6.32)
Turn 182, 1220 AD: Combat Odds: 97.9%
Turn 182, 1220 AD: (Extra Combat: -30%)
Turn 182, 1220 AD: (Extra Combat: +10%)
Turn 182, 1220 AD: (Plot Defense: +4%)
Turn 182, 1220 AD: (Fortify: +25%)
Turn 182, 1220 AD: Dorothy's Knight 1 (Isengard) is hit for 14 (81/100HP)
Turn 182, 1220 AD: Dorothy's Knight 1 (Isengard) is hit for 14 (67/100HP)
Turn 182, 1220 AD: Dorothy's Knight 1 (Isengard) is hit for 14 (53/100HP)
Turn 182, 1220 AD: Good Witch of the East's Axeman is hit for 27 (64/100HP)
Turn 182, 1220 AD: Dorothy's Knight 1 (Isengard) is hit for 14 (39/100HP)
Turn 182, 1220 AD: Good Witch of the East's Axeman is hit for 27 (37/100HP)
Turn 182, 1220 AD: Good Witch of the East's Axeman is hit for 27 (10/100HP)
Turn 182, 1220 AD: Dorothy's Knight 1 (Isengard) is hit for 14 (25/100HP)
Turn 182, 1220 AD: Good Witch of the East's Axeman is hit for 27 (0/100HP)
Turn 182, 1220 AD: Dorothy's Knight 1 (Isengard) has defeated Good Witch of the East's Axeman!
Turn 182, 1220 AD: Your Knight 1 (Isengard) has destroyed a Axeman!
Turn 182, 1220 AD: Dorothy's Maceman (8.00) vs Good Witch of the East's Horse Archer (5.52)
Turn 182, 1220 AD: Combat Odds: 93.9%
Turn 182, 1220 AD: (Extra Combat: +20%)
Turn 182, 1220 AD: (City Attack: -20%)
Turn 182, 1220 AD: Good Witch of the East's Horse Archer is hit for 23 (69/100HP)
Turn 182, 1220 AD: Good Witch of the East's Horse Archer is hit for 23 (46/100HP)
Turn 182, 1220 AD: Dorothy's Maceman is hit for 16 (84/100HP)
Turn 182, 1220 AD: Dorothy's Maceman is hit for 16 (68/100HP)
Turn 182, 1220 AD: Dorothy's Maceman is hit for 16 (52/100HP)
Turn 182, 1220 AD: Good Witch of the East's Horse Archer is hit for 23 (23/100HP)
Turn 182, 1220 AD: Good Witch of the East's Horse Archer is hit for 23 (0/100HP)
Turn 182, 1220 AD: Dorothy's Maceman has defeated Good Witch of the East's Horse Archer!
Turn 182, 1220 AD: Your Maceman has destroyed a Horse Archer!
Turn 182, 1220 AD: Dorothy's Bernard Montgomery (Knight) (11.00) vs Good Witch of the East's Longbowman (2.61)
Turn 182, 1220 AD: Combat Odds: 100.0%
Turn 182, 1220 AD: (Extra Combat: -10%)
Turn 182, 1220 AD: (Plot Defense: +4%)
Turn 182, 1220 AD: (Fortify: +25%)
Turn 182, 1220 AD: (City Defense: +45%)
Turn 182, 1220 AD: Good Witch of the East's Longbowman is hit for 25 (0/100HP)
Turn 182, 1220 AD: Dorothy's Bernard Montgomery (Knight) has defeated Good Witch of the East's Longbowman!
Turn 182, 1220 AD: Your Bernard Montgomery has destroyed a Longbowman!
Turn 182, 1220 AD: You have captured a Worker
Turn 182, 1220 AD: You have captured Kolhapur!!!