SGOTM 18 Pregame Discussion Thread - Austin Powers

You just need one random barb uprising and it could kill off a teams game. Random events are just that. Sometimes they are trivial and pointless other times you get continual revolts or quests that suddenly give you 5-6 swords.

Of course the teams that understand the code might be able to use it to trigger certain events. If the point is to test the teams manipulation of events then maybe it serves some purpose. Again a lot could come down to RNG over actual planning. Of course just because you fulfill the requirements for an event does it mean it will happen?
Are you agreeing with me that Require Complete Kills in this non-conquest scenario is trivial by comparison to Random Events? :)
 
That's the argument I've heard over and over from certain players.

I'm with WastinTime in this case. Random Events would bring additional fun, and if a team plays so risky, that it'd lose to one of them (which I highly doubt that this is possible at all with BUFFY) , they should just suck it up, that's my opinion.

^^
 
You and WT are welcome to play with random events on your own whenever you want, Serial, but I guarantee you that a large majority of players here will prefer them off for competitive events.


..and no, I don't find them fun either, regardless of the usual objections.

I really am going to hate to see another futile heated random event debate pop up again....sooooooo annoying:(
 
The purpose of this thread is to ask for and receive clarification on the game rules.

I know its my fault for polling the players if the "Complete kills" option should be removed. We have now devolved into a discussion of random events, which has NOTHING to do with THIS game.

Lets use this thread for what it is for - game rules clarifications.

This thread is not for complaints about the game rules being different than what you would like them to be.
 
Require complete kills should be removed, IMO.

No debate :)
 
How in the world TallGermanHoe made so many new players spawn like that. His RL personal friends?
 
I bet they are all his multi-accounts :goodjob:
I wish I had had the same great idea!



EDIT: AlanH & kcd_swede are absolutely right.
Sorry about the flood... and light-hearted kidding it was.
 
How in the world TallGermanHoe made so many new players spawn like that. His RL personal friends?

It would be best if Tall German Joe answered this himself, but it seems likely that his friends are registered on another Civilization web site, perhaps one in their native language.

EDIT: A recent comment on the TSR SGOTM-17 thread suggests that Tall German Joe's team are actually members of another Civilization web site. It did not confirm the "native language" part of my assumption though.

I rather doubt his team is composed solely of his RL friends, though that is certainly possible too.

Sorry about clogging up the sign up thread by continuing this diversion from its sole purpose.

Sun Tzu Wu
 
Welcome to all the new players! I am sure the musings about how you were able to recruit a whole new team were intended as light-hearted kidding, probably even envy. We're all here for the fun of friendly competition and the more folks we can share it with the merrier we get. So merry, perhaps, that some posters might forget that the intent meant in written posts are easily lost on the reader.

Good luck, and have fun!

Anyhow... this thread is really just for rules clarifications. But my rules are so well-written, I guess people need to find something else to talk about.:king:
 
anyhow... This thread is really just for rules clarifications. But my rules are so well-written, i guess people need to find something else to talk about.:king:
mwhahahahahahhhh
 
"Some other techs to some civs can be there"

Guessing if that puts certain wonders (more) in danger, would be part of the difficulties? ;)

Yup. Same for all teams.
 
A clarification on Minor Civs.
I like LoR mod and there're Minor Civs there. You can even start a game with all minor civs, including you. Then, once a Civ discovers writing, it becomes a full fledged Civ, instead of an half barbarian.

How do works Minor Civs in plain BtS? They stay Minor forever or they can become full fledged Civs?
I suppose that once you capture all their cities they are dead, as any other AI... right?
 
Minor civs are just minor civs. They have no restrictions like the barb team, but cannot make diplomatic actions like the regular civs. Thus they can't contact and once you try to enter their states, it's all out war to the end of the game. Interestingly, you can bribe AI off them, but you can do zilch with minor civs.

They were created to represent minor nations that never went full-fledged. I don't know the first instance of their arrival, but I played Vanilla Greek World scenario made by Rhye. Extensively. And I think minor nations were created for representing something between disorganized barbarians and full-fledged nations...like the Celts.
 
A clarification on Minor Civs.
I like LoR mod and there're Minor Civs there. You can even start a game with all minor civs, including you. Then, once a Civ discovers writing, it becomes a full fledged Civ, instead of an half barbarian.

How do works Minor Civs in plain BtS? They stay Minor forever or they can become full fledged Civs?
I suppose that once you capture all their cities they are dead, as any other AI... right?

Minor forever. Since "Require complete kills" is in the game, its not enough to capture all their cities.

Minor civs are just minor civs. They have no restrictions like the barb team, but cannot make diplomatic actions like the regular civs. Thus they can't contact and once you try to enter their states, it's all out war to the end of the game. Interestingly, you can bribe AI off them, but you can do zilch with minor civs.

They were created to represent minor nations that never went full-fledged. I don't know the first instance of their arrival, but I played Vanilla Greek World scenario made by Rhye. Extensively. And I think minor nations were created for representing something between disorganized barbarians and full-fledged nations...like the Celts.

:agree: Yes.

I'm a Celt. What are you trying to say? ;)

I think it means you are organized barbarians.:lol:
 
Minor forever. Since "Require complete kills" is in the game, its not enough to capture all their cities.
OK, so it's nothing complicated like in LoR. BTW have you decided to go back to the original settings despite what you posted here?
I think it means you are organized barbarians.:lol:
Well organized indeed, at least to make good music. Still barbarians, mainly in the other side of the Atlantic ;)
 
OK, so it's nothing complicated like in LoR. BTW have you decided to go back to the original settings despite what you posted here?
Well organized indeed, at least to make good music. Still barbarians, mainly in the other side of the Atlantic ;)

Yes, original setting were retained despite my earlier concerns.

My concerns were partly based on possibility of unbalancing the scenario with UN-voting by "dead" civs, but I did not discover that being a problem in my tests - same as keeping alive a severely wounded/handicapped civ; it would anyhow be the same for all teams. The second part of the equation... unbalancing the competition if a spy is alive for one team but not another... I decided that this risk is one that teams will have to manage; and by the time it becomes relevant, the other random factors make this deviation probably negligable. The third part of the decision is that it was easier to keep it than change the start drastically and/or give limited time to settle, making a blind first move pretty important. The final part of the equation... the coin flip came up "heads". So the setting stays. ;)

Deal with it, find a way to abuse it, or ignore it as you choose.:D
 
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